A61B2503/12

Method for determining a user-specific hair treatment

The present disclosure relates to a method for determining a user-specific hair treatment with determination and inclusion of the degree of damage of the hair. To this end, the content of cysteic acid is firstly determined with the aid of near-infrared and/or infrared spectra of the keratin fibres of an individual and a degree of damage is derived via a calibration model. Individual treatment advice is output on the basis of the determined degree of damage.

Systems and methods for impairment baseline learning

Various embodiments provide systems and methods for identifying impairment using measurement devices.

Food portioning system and related methods
11532009 · 2022-12-20 · ·

A food portioning system may include a food plate body and a scale associated with the food plate body to sense a weight of food carried thereby. The system may also include wireless communications circuitry coupled to the scale, and a mobile wireless communications device associated with a given user. The mobile wireless communications device may be configured to obtain a user-selected food recipe from the given user, obtain user health data associated with the given user, and obtain a desired consumable food weight for the food plate body based upon the user-selected food recipe and the user health data associated with the given user. The mobile wireless communications device may also be configured to wirelessly communicate with the wireless communications circuitry to obtain a sensed consumable food weight, compare the sensed consumable food weight with the desired consumable food weight, and generate a notification based upon the comparing.

Wearable computing device with electrophysiological sensors

A wearable computing device with bio-signal sensors and a feedback module provides an interactive mediated reality (“VR”) environment for a user. The bio-signal sensors receive bio-signal data (for example, brainwaves) from the user and include bio-signal sensors embedded in a display isolator, having a deformable surface, and having an electrode extendable to contact the user's skin. The wearable computing device further includes a processor to: present content in the VR environment via the feedback module; receive bio-signal data of the user from the bio-signal sensor; process the bio-signal data to determine user states of the user, including brain states, using a user profile; modify a parameter of the content in the VR environment in response to the user states of the user. The user receives feedback indicating the modification of the content via the feedback module.

Electronic device, electronic device control method, and medium

An electronic device includes an information acquisition unit, a display information determination unit, and a display control unit. The information acquisition unit acquires first pulse wave information indicating a pulse wave of a part of a body based on image information of the body in a first image obtained by imaging at least the part of the body, and acquires second pulse wave information indicating a pulse wave of a part of the body based on image information of the body in a second image obtained by imaging the part of the body after the first image has been obtained. The display information determination unit determines a display range of a display color of a display image or brightness corresponding to a blood flow variation of a part of the body based on first pulse wave information and second pulse wave information. The display control unit controls display of the display image by the display color determined based on the display range or brightness and the second pulse wave information.

Graphical Emotion Symbol Determination Based on Brain Measurement Data for Use During an Electronic Messaging Session
20220382372 · 2022-12-01 ·

An illustrative system includes a brain interface system configured to be worn by a user and to output brain measurement data representative of brain activity of the user while the user is engaged in an electronic messaging session provided by an electronic messaging platform and a computing device configured to obtain the brain measurement data, determine, based on the brain measurement data, a graphical emotion symbol representative of a mental state of the user while the user is engaged in the electronic messaging session, and provide the graphical emotion symbol for use during the electronic messaging session.

Game device, method, and non-transitory computer readable medium

The game device includes a reception unit that is configured to receive instruction information created when a user performs an operation on an input device triggered by a sound output while a game progresses and a derivation unit that is configured to start measuring the degree of fatigue on the basis of the instruction information received by the reception unit and derive the degree of fatigue of the user on the basis of an operation performed by the user during the started measurement of the degree of fatigue.

CARRIER TRANSPORT VEHICLE PERSONAL SENSOR ZONE

A processing system deployed in a carrier transport vehicle may establish a wireless communication session with a mobile device of a user, assign a zone of the carrier transport vehicle to the user, the zone including a plurality of network-connected devices, obtain a user profile from the mobile device of the user, determine at least one biometric sensor accessible via the mobile device of the user, obtain biometric data of the user from the at least one biometric sensor accessible via the mobile device of the user, determine a condition of the user based upon the biometric data, identify at least one adjustment to at least one of the plurality of network-connected devices in response to the condition of the user that is determined and the user profile, and apply the at least one adjustment to the at least one of the plurality of network-connected devices.

Detecting loss of attention during playing of media content in a personal electronic device

A mobile device has at least one media output device for presenting first media content, at least one communication interface that receives signals/data indicative of whether a consumer of the first media content is actively consuming the first media content; and at least one processor executing program code, which enables the mobile device to: during playing of a first media content, receive, via the communication interface, the first data; evaluate, based on a comparison of the first data with comparative data, whether the first data indicates that the consumer is not paying attention to the first media content; and in response to the consumer not paying attention, identify, by the processor, based on a time of receipt of the first data, a first time corresponding to a location within the first media content at which the consumer stopped paying attention during the playback of the first media content.

Color blindness diagnostic system
11504625 · 2022-11-22 · ·

Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative are described herein. Virtual color blindness indication objects containing colors that are visibly distinguishable within a single dichromatic visual spectrum can be utilized in objectives to determine a user's dichromatic visual deficiency type.