Patent classifications
A63B2022/0092
Sports Agility Game
A sports agility game for training hand eye coordination includes a base that may be positioned on a support surface. A box is pivotally coupled to the base such that the box is selectively positioned at a selected angle. A plurality of pegs is provided and each of the pegs is selectively inserted into a selected one of the apertures in the box. A ball is provided and the ball is selectively thrown against the box. The ball is comprised of a resiliently compressible material such that the ball bounces from the box. The ball randomly strikes the pegs that are positioned on the box thereby altering an angle of deflection of the ball with respect to the box. In this way the pegs inhibit the user from guessing the angle of deflection of the ball thereby enhancing hand eye coordination.
Ball throwing machine and method
A ball throwing machine can include a hopper for receiving one or more balls and a ball delivery device. The ball delivery device can be used to throw or pitch a ball from the hopper to a user of the machine. The ball delivery device can include wheels to impart speed to the ball and a direction system to control the projection angle of the ball. The direction system can control at least one of the up and down angle and the side to side angle of the ball as it is thrown, among possibly other throwing parameters. A controller may be provided for controlling operation of the ball throwing machine.
MOTION CORRECTION APPARATUS
A motion correction apparatus, including: a setting portion configured to set a target motion; a detecting unit configured to detect an actual motion of a user corresponding to the target motion; a motion correcting unit configured to correct user motion by applying an external stimuli to a body or a brain of the user; and an outputting unit configured to output control signals to the motion correcting unit based on an attainment level of the actual motion detected by the detecting unit to the target motion so that the actual motion approaches to the target motion, wherein the target motion includes a final target motion and a single or a plurality of intermediate target motion set in steps up to the final target motion.
Hand-Eye Coordination Training Device
A hand-eye coordination training device and/or kit may be reconfigurable by the user to adjust the level of difficulty of use. The training device may have a hub with at least two couplings and at least two handles that interchangeably and releasably attach to the couplings on the hub. Each handle is physically differentiated from the others by shape, color, size, or other differentiating elements. Handles may be fillable with material that alters the rotation of the training device in flight. In use, a color or other differentiating feature is called, and the user must catch the appropriate handle. If a specific hand is called, the user must use that hand to make the catch. The training device may comprise a controller and at least one sensor that controls sound, light, or a combination of sound and light. The training device provides a gaming element to training sessions.
DANCE TRAINING DEVICE
A dance training device, including: a training unit; a measuring unit; and a connection rod. The training unit is connected to the measuring unit via the connection rod. The training unit includes a base, an elastic balancing plate, and a self-balancing airbag disposed between the elastic balancing plate and the base. The base includes an upper surface and a balancing trough disposed on the upper surface. The self-balancing airbag is located in the balancing trough. The measuring unit includes a first support frame, a second support frame, a third support frame, self-balancing universal wheel assemblies, and an angle measurement instrument. The second support frame and the third support frame are vertically disposed relative to the ground, and each includes a first end and a second end. Two ends of the first support frame are joined to the first ends of the second support frame and the third support frame, respectively.
METHODS AND APPARATUS FOR BODY WEIGHT SUPPORT SYSTEM
A body weight support system includes a tether configured to be coupled to an attachment device worn by a user to couple the user to the body weight support system. A method of providing gait training includes defining a reference length of the tether when the attachment device is in an initial position and defining a threshold length of the tether. A first amount of body weight support is provided during the gait training as the user moves relative to a surface and the length of the tether is less than the threshold length. A second amount of body weight support is provided during the gait training as the user moves relative to the surface and the length of the tether is greater than the threshold length. The method further includes displaying data associated with the gait training on a display of an electronic device.
Athletic training apparel and system
A training system includes apparel and balls that fasten to the apparel. The apparel includes patches or strips of hook/loop fastener material that couples to strips of the hook/loop fastener material on the balls. The balls are removed during training by an opponent. The balls are placed on the apparel to emphasize training to that region.
TOUCH PAD WITH FORCE SENSORS AND ACTUATOR FEEDBACK
Electronic devices may use touch pads that have touch sensor arrays, force sensors, and actuators for providing tactile feedback. A touch pad may be mounted in a computer housing. The touch pad may have a rectangular planar touch pad member that has a glass layer covered with ink and contains a capacitive touch sensor array. Force sensors may be mounted under each of the four corners of the rectangular planar touch pad member. The force sensors may be used to measure how much force is applied to the surface of the planar touch pad member by a user. Processed force sensor signals may indicate the presence of button activity such as press and release events. In response to detected button activity or other activity in the device, actuator drive signals may be generated for controlling the actuator. The user may supply settings to adjust signal processing and tactile feedback parameters.
Exercise apparatus
An exercise apparatus includes a pair of handle elements and a pair of housing elements. Each handle element includes a manually grippable bar and a base portion having a substantially spherical contact surface. Each housing element is substantially hemispherical and has a substantially central window. Each handle element is releasably locatable within a housing element to form a substantially hemispherical handle body in which the contact surface of the handle element is located within the window of the housing element and provides a contact point about which the housing body is rotatable when located on a support surface.
SYSTEM, APPARATUS AND METHOD FOR AN INTELLIGENT GOAL
A non-transitory storage medium having stored thereon logic is disclosed. The logic is executable by one or more processors to perform operations including receiving information associated with a selection of a first training drill, responsive to receiving the information associated with the selection of the first training drill and based on the first training drill, causing a first light to be placed in an activated state, wherein the first light is coupled to a first goal apparatus, and responsive to a triggering event, causing the first light to be placed in a deactivated state and causing a second light to be placed in an activated state. The goal apparatus includes posts that form a goal plane, wherein a first sensor pair is coupled to the goal, and wherein the triggering event is a detection of an object passing through the posts and across the goal plane.