Patent classifications
A63B22/02
Omnidirectional treadmill system
The invention provides an omnidirectional treadmill system that uses an inner core which is inflated within a tread membrane. On the outside surface of the inflated inner core are ball casters which push outward against the interior of the membrane, resulting in a low friction barrier between the inner core and the inside surface of the tread membrane. The tread membrane rests on a sphere directly below the user in the center of the device. When the sphere is rotated it drives the tread around the stationary inner core. The sphere rotation is accomplished using a holonomic drive system such as motorized omni wheels. The device uses an enclosure which encircles the tread area. The enclosure serves two purposes: to enhance safety of the user and to provide a surface for image projection to the user in virtual reality applications.
Treadmill having sensors
A treadmill may include two separate left and right belts rotating around two sets of rollers, four legs having an adjustable height via air suspension to customize an inclination of the treadmill, a thermoelectric assembly, a fragrance assembly having a rotating fragrance cartridge to emit various smells toward a user of the treadmill, a display on which exercise programs are played, and an attachment module having a dispensing tray on which treats are dispensed. A handle of the treadmill may have a sensor to sense a height and front-rear position, and a belt divider provided between the left and right belts may have position or proximity sensors to sense a left-right position. An inclination of the treadmill may be automatically adjusted according to positions detected by the sensors, and the fragrance assembly, attachment module, and inclination may be automatically operated in accordance with an exercise program played on the display.
System to determine and dictate individual exercise thresholds to maximize desired neurological response
A system to determine and dictate individual exercise thresholds to maximize desired neurological responses.
System to determine and dictate individual exercise thresholds to maximize desired neurological response
A system to determine and dictate individual exercise thresholds to maximize desired neurological responses.
FOLDABLE TREADMILL
A foldable treadmill includes a running belt and a running board module that includes a first running board sub-module and a second running board sub-module symmetrically arranged on both sides of an intermediate running board sub-module. Two groups of folding connection assemblies are symmetrically arranged on both sides of a center line along a width direction of the running belt. A first connection part is coupled to the first running board sub-module and the intermediate running board sub-module, and a second connection part is coupled to the second running board sub-module and the intermediate running board sub-module. A motion part drives the first running board sub-module to rotate relative to the intermediate running board sub-module through the first connection part, and drives the second running board sub-module to rotate relative to the intermediate running board sub-module through the second connection part, to fold or unfold the foldable treadmill.
MECHANICAL SYSTEM FOR SECURING EXERCISE EQUIPMENT TO A SMOOTH FLOOR SURFACE UTILIZING LOCKABLE SUCTION CUPS
A mechanical system for adhering various types of exercise equipment to a smooth floor surface, the system having lockable suction cups that are attached to a first planar portion of the exercise equipment to adhere the exercise equipment to the smooth floor surface when the exercise equipment is in an operational position. Additional lockable suction cups can be attached to a second planar portion of the exercise equipment to adhere the exercise equipment to the smooth floor surface when the exercise equipment is in a storage position. The lockable suction cups support at least a portion of the exercise equipment in the operational or storage positions.
SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT WITH PASSIVE TREATMENT
A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.
TREADMILL KARAOKE
A method for controlling a treadmill using a workout video comprising receiving a workout video at a treadmill comprising a display, an endless belt, one or more actuators configured to control a speed and incline of the endless belt, and one or more processors. The method may also include displaying, by the one or more processors, the workout video on the display, wherein the workout video includes audio of a song, text of lyrics of the song, and an indication of progress through the lyrics. The method may also include controlling, by the one or more processors, actuators of the treadmill according to control signals associated with the workout video.
MULTI-MODALITY THERAPEUTIC STIMULATION USING VIRTUAL OBJECTS AND GAMIFICATION
A system and method for therapeutic stimulation using virtual objects and gamification, in which multi-modality stimulus is applied using some combination of virtual elements, attention is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user's attention, and a software application which applies therapeutic stimulation using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.
Walking training system and operation method
A walking training system according to this embodiment includes a harness, at least three pulling units, and a control unit configured to control the at least three pulling units in such a way that a position of the harness in a horizontal plane becomes a target position. One of the at least three pulling units is a first pulling unit configured to apply a pulling force to the harness from front of the trainee, another one of the at least three pulling units is a second pulling unit configured to apply a pulling force to the harness from rear of the trainee, and another one of the at least three pulling units is a third pulling unit configured to apply a pulling force to the harness from a direction different from the first and second pulling units.