Patent classifications
A63B24/0003
BODY JOYSTICK FOR INTERACTING WITH VIRTUAL REALITY OR MIXED REALITY MACHINES OR SOFTWARE APPLICATIONS WITH BRAINWAVE ENTRAINMENT
A system and method for integration of body movement computer gaming control and brainwave entrainment comprising an attachment device configured to be attached to a portion of a user's body, a sensor attached to or integrated into the attachment device for detecting movement, a stimulation transducer for providing brainwave entrainment therapy, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.
Augmented extended realm system
A machine implemented method for simulated sports training includes the steps displaying a simulated environment having one or more virtual objects of a sporting event; displaying to a user a moving object in the simulated environment in accordance with object path data representing an object path and conditions of motion of the moving object as a function of time; correlating soundscape data to the object path data, the soundscape data being dependent on both object path of the moving object in the object path and the conditions of motion; and outputting sound to the user based on the correlated soundscape data either before or during displaying to the user the moving object, thereby providing spatial auditory clues for assisting tracking eye movements of the user to train the user to anticipate or recognize a trajectory of the moving object.
Interactive exercise and training system and method
A virtual reality (VR) system comprising a head-mounted display (HMD) and handheld controller set is enhanced to provide a more realistic end user VR experience, e.g., for boxing or other interactive training. In this approach, and in lieu of simply establishing a boundary area for the VR experience, the user also maps a position of a real-world object into a reference frame of the VR environment. This mapping is facilitated using the handheld controller itself, e.g., as positioned in a backwards-facing manner on the user's forearm. The real-world object is then simulated in the 3D VR environment as rendered by the VR HMD, and the user interacts with the real-world object (or its simulation) to provide a more enjoyable and useful interactive experience.
System and method to identify impact locations
A golf club comprising a golf club head having a face wall, an inertial motion unit (IMU) positioned within the body, and a transceiver in communication with the IMU, a shaft attached to the golf club head, and a grip attached to the shaft is disclosed herein. The IMU identifies an impact location with a golf ball.
Putter assembly having an image sensor and display associated therewith
A putter assembly, configured to facilitate improved alignment by enabling the face angle of the putter to be properly aligned with the hole, including: (a) an elongated shaft; (b) a putter head; (c) a grip; (d) an image sensor, wherein the image sensor is associated with at least one of the putter head and the elongated shaft; (e) a display, wherein the display is in communication with the image sensor; and (f) an energy source, wherein the energy source is in electrical communication with the image sensor and the display.
Rank Listing of Competitive Performances of Exercise on a Machine
Among other things, a processor executes instructions to: update, in real time during a current instance of an exercise activity by a subject competitor, a graphical user interface displayed on a display device, the display device being included in a first exercise machine operated by the subject competitor or included in a mobile electronic device. The graphical user interface includes: a ranking of the subject competitor and a second competitor based on (i) a projected performance metric of the subject competitor over a predefined scope of the exercise activity compared to (ii) a historical performance metric of the second competitor over the predefined scope of the exercise activity in a previous instance of the exercise activity, an illustration of a margin between the historical performance metric of the second competitor and the projected performance metric for the subject competitor, and an illustration of the projected performance metric.
DISPARATE SENSOR TYPE EVENT CORRELATION SYSTEM
A sensor event detection system including a motion capture element and another sensor. The sensor captures values associated with an orientation, position, velocity and acceleration and recognizes an event within the data to determine event data. Uses other values associated with a temperature, humidity, wind and elevation, i.e., environmental and physiological sensors and correlates the data or event data with the other values to determine a type of event or true event or a false positive event, or a type of equipment the motion capture element is coupled with, or a type of activity indicated by the data or event data and transmits the data or event data associated with the event.
SYSTEM, METHOD, AND APPARATUS FOR MONITORING SPORTING APPARATUS AND USERS THEREOF
A system may comprise one or more monitoring devices that may communicate with a mobile device or a wearable device worn by a user of a sporting apparatus. The system may enable motion data specific to motion of the sporting apparatus to be conveniently captured and transmitted, and displayed on the wearable device. The system may include functionality to permit disablement of the motion detecting, transmission, and/or displaying functions at times when such functions are not permitted to be used, and to record the date, time, and location when such functions have been disabled to permit verification thereof by a governing body or sporting organization. The system may further include a learning module enabling monitored motion of the object to be correlated to monitored motion of the user such that predictive motion of the sporting object based only on monitored motion of the user may be obtained and displayed.
VIRTUAL EVALUATION TOOLS FOR AUGMENTED REALITY EXERCISE EXPERIENCES
Example systems, devices, media, and methods are described for evaluating movements and physical exercises in augmented reality using the display of an eyewear device. A motion evaluation application implements and controls the capturing of frames of motion data using an inertial measurement unit (IMU) on the eyewear device. The method includes presenting virtual targets on the display, localizing the current eyewear device location based on the captured motion data, and presenting virtual indicators on the display. The virtual targets represent goals or benchmarks for the user to achieve using body postures. The method includes detecting determining whether the eyewear device location represents an intersecting posture relative to the virtual targets, based on the IMU data. The virtual indicators display real-time feedback about user posture or performance relative to the virtual targets.
System for Analyzing Starts and Acceleration Phases in Squat-Style Track and Field Events
A system for analyzing starts and acceleration phases in squat-style track and field events has: a launching stand, a plurality of wireless cameras, a technical analysis host, two foot tracking devices and a gyro group. The launching stand has at least one acceleration sensor and an adjusting support connected to two pedals. The technical analysis host is connected to the acceleration sensor and the wireless cameras, the acceleration sensor actives the wireless cameras to collect instantaneous speed data of a runner, and the technical analysis host generates a 100 m speed curve L1 of the runner, and the 100 m speed curve L1 includes a continuous reduced acceleration section L2. The two foot tracking devices are installed on two feet of each runner. The gyro group have a first gyro, a second gyro, a third gyro and a fourth gyro.