A63B24/0084

Interactive network game with game conditions altered based upon group physical activity
11602671 · 2023-03-14 · ·

There is disclosed a system for conducting multi-member group competitions involving physical exertion, the system includes a competition server that serves to designate a set of parameters for a competition involving at least two competing groups of individuals engaged in physical activity, the set of parameters defining a win condition requiring physical activity to be completed by at least two separate individuals within each group. The system further receives data representative of physical activity of multiple individuals in a first group, receives data representative of physical activity of multiple individuals in a second group, determines whether the win condition has been satisfied by the first group or the second group, and identifies a winner as the first group or the second group that completed the win condition.

SYSTEMS AND METHODS FOR THE PRODUCTION, MANAGEMENT, SYNDICATION AND DISTRIBUTION OF DIGITAL ASSETS THROUGH A NETWORK IN A MICRO-SUBSCRIPTION-BASED PLATFORM
20230128134 · 2023-04-27 ·

Systems and methods are for production, management, syndication and distribution of digital assets through a network such as the Internet or wireless network. Digital media assets are distributed to consumers through a syndicated network of Outlets under control of a central platform. Distribution is format agnostic. There is a single platform between the B2B2C, wherein a platform allows, through a single access for each stakeholder, the ability to each have control over availability dates and pricing specifications to a plurality of merchants and/or subscription outlets or channels. Subscription channels can support micro-subscriptions with diversely curated and priced offerings, including acceptance of crypto-currency. The delivered media assets may include content associated with an exercise apparatus, including content for an exercise session including computer generated content and computer augmented content created in response to exercise session data.

Elliptical exercise machine
11596830 · 2023-03-07 · ·

An elliptical exercise machine may include a base, one or more upright stanchions coupled to the base and extending upward from the base and supporting first and second cranks. The first crank may support a first crank arm. The first crank arm may support a first pedal leg hanging downward from the first crank arm. The first pedal leg may support a right pedal. The right pedal may be configured to swing forward and rearward and to raise upward and lower downward. The second crank may support a second crank arm. The second crank arm may support a second pedal leg hanging downward from the second crank arm. The second pedal leg may support a left pedal. The left pedal may be configured to swing forward and rearward and to raise upward and lower downward.

Adaptive tennis ball machine
11471741 · 2022-10-18 · ·

A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.

Autonomous golf competition systems and methods
11601623 · 2023-03-07 · ·

A system for monitoring and recording and processing an activity includes one or more cameras for automatically recording video of the activity. A remote media system is located at the location of the activity. A network media processor and services is communicatively coupled with the remote media system. The remote media system includes one or more AI enabled cameras. The AI enabled camera is configured to record the activity. The network media processor is configured to receive an activation request of the AI enabled camera and the validate the record request. The system may automatically administer a skill-based competition.

ADAPTIVE TENNIS BALL MACHINE
20230123704 · 2023-04-20 · ·

A smart ball-machine uses artificial intelligence to train a player or to play with a player. For example, the ball-machine can adjust the tennis ball speed, topspin, bounce according to the player's successful ball return rate. The ball-machine can be preconfigured with a profile of a player. For example, the ball-machine may download a complete profile of a tennis player from a game recording, or may download a file with a customized profile of a player to train a player using the ball-machine. The ball-machine is equipped with a plurality of wheels, motors, and shafts to provide a fully customizable launch of one or more balls. For example, the ball can be launched from the machine from one side of a tennis court to another side of a tennis court with a variety of speeds, trajectories, topspin, bounce etc.

ACTIVITY AND WORKOUT UPDATES

The present disclosure generally relates to navigating, viewing, and sharing activity and workout data and interacting with workout and/or activity applications. In some examples, scrolling of activity data is based on the content being displayed. In some examples, friends' activity data may be viewed. In some examples, a notification and workout data for a friend's completed workout is received and displayed. In some example, the activity data received from friends is viewed and managed. In some examples, workout data for a multi-segment workout is displayed in a three-dimensional stack on a map. In some examples, a workout application operates in a limited mode until a touch input is received with a characteristic intensity that is greater than a threshold intensity.

AUTONOMOUS DIGITAL MEDIA PROCESSING SYSTEMS AND METHODS
20230124155 · 2023-04-20 ·

A system for monitoring and recording and processing an activity includes one or more cameras for automatically recording video of the activity. A remote media system is located at the location of the activity. A network media processor and services is communicatively coupled with the remote media system. The remote media system includes one or more AI enabled cameras. The AI enabled camera is configured to record the activity. The network media processor is configured to receive an activation request of the AI enabled camera and the validate the record request.

Activity and workout updates

The present disclosure generally relates to navigating, viewing, and sharing activity and workout data and interacting with workout and/or activity applications. In some examples, scrolling of activity data is based on the content being displayed. In some examples, friends' activity data may be viewed. In some examples, a notification and workout data for a friend's completed workout is received and displayed. In some example, the activity data received from friends is viewed and managed. In some examples, workout data for a multi-segment workout is displayed in a three-dimensional stack on a map. In some examples, a workout application operates in a limited mode until a touch input is received with a characteristic intensity that is greater than a threshold intensity.

EVENT SYSTEM AND METHOD
20230158383 · 2023-05-25 ·

A method for operating an event with a plurality of participants comprising: providing an event environment through selection of an at least partially enclosed multigoal arena containing goal apertures positioned within walls of the arena and including selecting one or more properties of the multigoal arena; introducing participants into the arena; and commencing an activity by the participants by selecting at least one event mode and applying that mode to the event environment to generate an event state; such that predictability of the event state within the event environment is adaptable.