A63B63/008

Athletic training data collection dynamic goal and personified sporting goal method apparatus system and computer program product
09573035 · 2017-02-21 · ·

A computer implemented personified sporting goal apparatus, system, method and/or computer program product may provide electronically and programmably controlled personification attributes to a sporting or intermediary goal. Certain embodiments include robotic, animatronically moveable appendages, emotions, and/or gestures, via audio, visual, or enhanced features. A personified sporting goal apparatus can include: sporting goal device, including processor(s); memory coupled to the processor; input or output device(s) coupled to the processor; a sporting goal; a personified feature, attribute, or movement; and user interface coupled to the device, including: a display device, the input device, the output device, a keyboard, or a touchscreen, and is configured to: enable a user to interact with the sporting goal device; receive a selection of a sporting goal routine; or receive instructions to control the sporting goal device. Embodiments include a robot, display(s) and/or speech bubbles.

Convertible game system
09533210 · 2017-01-03 · ·

A convertible game system configured to be used by a player at home who wishes to practice skills from multiple sports on an apparatus that does not require extensive space requirements. The game system has a frame, with a hopper section and a mounting section, a ball return, and a rotational component. The rotational component is mounted to the frame at the mounting section by a locking bearing system. For use, a player unlocks the locking bearing system, rotates the rotational component to display the desired game face, then re-locks the locking bearing system before beginning game play. The rotational component can have as few as 3 faces, and as many as 8 faces.