Patent classifications
A63B67/14
Method for delivering sports telemetry for a curling game
A method for delivering sports telemetry for a curling game provides players, coaches, and viewers with the detailed dynamics of a curling stone. The method is generalized to at least one computerized sports equipment in communication with at least one remote server. A sensing module of the sports equipment captures and sends an angular-motion measurement and a linear-motion measurement to the remote server. Further, a tracking module of the sports equipment sends a precise location reading to the remote server. The angular-motion measurement, the linear-motion measurement, and the precise location reading are compiled into a sports telemetry data. Subsequently, the sports telemetry data assess a plurality of summarization metrics which promotes game awareness and interest. Further, the sports telemetry data also generates at least one equipment motion animation of play-by-play breakdown of the game. Finally, an online view platform allows the general public to access the sports telemetry data.
Method for delivering sports telemetry for a curling game
A method for delivering sports telemetry for a curling game provides players, coaches, and viewers with the detailed dynamics of a curling stone. The method is generalized to at least one computerized sports equipment in communication with at least one remote server. A sensing module of the sports equipment captures and sends an angular-motion measurement and a linear-motion measurement to the remote server. Further, a tracking module of the sports equipment sends a precise location reading to the remote server. The angular-motion measurement, the linear-motion measurement, and the precise location reading are compiled into a sports telemetry data. Subsequently, the sports telemetry data assess a plurality of summarization metrics which promotes game awareness and interest. Further, the sports telemetry data also generates at least one equipment motion animation of play-by-play breakdown of the game. Finally, an online view platform allows the general public to access the sports telemetry data.
Sports Training System
A system for sports training comprising an object comprising one or more sensors that allows the system to identify the location of the object. The object also may have a microprocessor and wireless transmitter to allow for transmission of the sensor data via wireless transmission to an external electronic device. A software application running on the electronic device, such as a mobile phone or tablet, receives the sensor data and incorporates the information into a game-like or training application. This application can display to the user which location the object should be for the game. This application can also analyze which patterns the player has difficulties with and suggest certain patterns and other advice to help the player to improve their skills. Use of ultra-wideband communication between objects and base stations can determine the position of objects for use in training in hockey or soccer.
Sports Training System
A system for sports training comprising an object comprising one or more sensors that allows the system to identify the location of the object. The object also may have a microprocessor and wireless transmitter to allow for transmission of the sensor data via wireless transmission to an external electronic device. A software application running on the electronic device, such as a mobile phone or tablet, receives the sensor data and incorporates the information into a game-like or training application. This application can display to the user which location the object should be for the game. This application can also analyze which patterns the player has difficulties with and suggest certain patterns and other advice to help the player to improve their skills. Use of ultra-wideband communication between objects and base stations can determine the position of objects for use in training in hockey or soccer.
HOCKEY PUCK AND A METHOD FOR MANUFACTURING THE SAME
The present invention related to a hockey puck configured to transmit a radio signal, the hockey puck comprising: a cylindrical body, a radio Transmitter arranged in a cavity inside the cylindrical body, the cavity machined through a cylindrical surface of the cylindrical body, wherein the radio transmitter is positioned in the cavity with a casting material applied to the cavity. Further, the invention relates to a method for manufacturing the hockey puck.
HOCKEY PUCK AND A METHOD FOR MANUFACTURING THE SAME
The present invention related to a hockey puck configured to transmit a radio signal, the hockey puck comprising: a cylindrical body, a radio Transmitter arranged in a cavity inside the cylindrical body, the cavity machined through a cylindrical surface of the cylindrical body, wherein the radio transmitter is positioned in the cavity with a casting material applied to the cavity. Further, the invention relates to a method for manufacturing the hockey puck.
GAME PUCK WITH CROSSHAIRS
Handheld gaming pucks and handheld gaming bean bags each have crosshairs for determining location of the given gaming puck or location of the given gaming bean bag upon some gaming surface. The gaming pucks may be slidable across some smooth portion of the gaming surface. The gaming bean bags may be tossed onto some portion of a gaming surface. The gaming pucks and the gaming bean bags may each have a main central hole. The gaming pucks and the gaming bean bags may each have a crosshairs-member that is located within the given main central hole. Crosshairs may be located on the given crosshairs-member. Aside from the crosshairs, the crosshairs-member may be at least mostly visually transparent. At least a portion of the crosshairs may be visible from a top (or a bottom) of the given gaming puck or the given gaming bean bag.
GAME PUCK WITH CROSSHAIRS
Handheld gaming pucks and handheld gaming bean bags each have crosshairs for determining location of the given gaming puck or location of the given gaming bean bag upon some gaming surface. The gaming pucks may be slidable across some smooth portion of the gaming surface. The gaming bean bags may be tossed onto some portion of a gaming surface. The gaming pucks and the gaming bean bags may each have a main central hole. The gaming pucks and the gaming bean bags may each have a crosshairs-member that is located within the given main central hole. Crosshairs may be located on the given crosshairs-member. Aside from the crosshairs, the crosshairs-member may be at least mostly visually transparent. At least a portion of the crosshairs may be visible from a top (or a bottom) of the given gaming puck or the given gaming bean bag.
INFRARED HOCKEY PUCK AND GOAL DETECTION SYSTEM
Methods, systems, and techniques for automated detection of goals and announcement of same are provided. The system includes a modified hockey puck and a set of goal units that can be mounted on a hockey goal. Within the puck are light sources, motion sensors, infrared transmitters, and a power source. Within the goal units are light sources, infrared sensors, and a microcontroller. When the goal units are mounted on the hockey goal, the infrared sensors form a detection area through which the puck must pass in order to count as a goal. The infrared transmitter of the puck and the infrared sensors of the goal units communicate with one another, and, when an infrared signal is received, the microcontroller automatically triggers one or more annunciator devices, such as visual, auditory, or haptic devices, to automatically indicate that a goal has been scored without human intervention.
INFRARED HOCKEY PUCK AND GOAL DETECTION SYSTEM
Methods, systems, and techniques for automated detection of goals and announcement of same are provided. The system includes a modified hockey puck and a set of goal units that can be mounted on a hockey goal. Within the puck are light sources, motion sensors, infrared transmitters, and a power source. Within the goal units are light sources, infrared sensors, and a microcontroller. When the goal units are mounted on the hockey goal, the infrared sensors form a detection area through which the puck must pass in order to count as a goal. The infrared transmitter of the puck and the infrared sensors of the goal units communicate with one another, and, when an infrared signal is received, the microcontroller automatically triggers one or more annunciator devices, such as visual, auditory, or haptic devices, to automatically indicate that a goal has been scored without human intervention.