Patent classifications
A63B69/0002
TRAINING BAT
A bat configured to improve batting skills during practice and training. The bat includes a body extending between first and second ends of the bat and including opposed first and second ball-contacting surfaces and first and second cutout portions of the bat body formed along a length thereof and forming a wedge therebetween. The wedge extends between the first and second ball-contacting surfaces. The cutout portions include respective flat machined surfaces forming opposing sides of the wedge. The bat body defines a longitudinal axis, and the wedge is formed such that the flat machined surfaces each form an acute angle with an imaginary reference line that is perpendicular to the longitudinal axis.
Baseball training device
A baseball training device comprises a contact segment in the shape of a flexible loop coupled to a first side of an object and a securing mechanism coupled to a second side of the object for securing the baseball training device to a wrist of a user.
Swing training assembly for swing sports including golf, baseball, tennis or hockey
A swing training assembly includes a shuttle, a shuttle travel track, a tensioner, a shuttle displacement line and a shuttle pulley. The shuttle resides in the shuttle travel track and the shuttle pulley and shuttle displacement line are adapted to linearly displace the shuttle to different shuttle positions within the shuttle travel track in response to displacement forces applied to the shuttle pulley by a user pulling on the shuttle displacement line. The tensioner provides an opposing counter-force to control the rate of shuttle displacement. The swing training assembly may also include body positioning limits to maintain proper body alignment while the user pulls on the shuttle displacement line.
Ball including one or more sensors to improve pitching performance
A ball, and in particular a baseball or softball, including one or more sensors such as accelerometers and/or inertial measurement units, and systems and methods using the same to improve a pitcher's pitching performance are described herein. In some embodiments, the ball may include one or more inertial measurement units and/or accelerometers capable of monitoring motion of the ball while it is thrown. Various types of pitches may be selected, and in response to the inertial measurement unit(s) and/or accelerometer(s) detecting certain parameters corresponding to a selected pitch, one or more indicators may be caused to perform an action. For example, one or more illuminating elements located on the ball may turn a first color in response to detecting parameters corresponding to the selected pitch.
BALL THROWING TRAINING AND STRENGTHENING DEVICE
This invention relates generally to training a user how to correctly throw a ball, and more specifically, a training, physical, or occupational therapy aid that can be used to strengthen and rehabilitate a user's muscles and joints.
SMART DEVICE
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
MULTI-SPORTS SIMULATION APPARATUS
A multi-sports simulation apparatus includes a housing which includes camera accommodation spaces for attaching side camera units at both ends thereof in a longitudinal direction and a central portion in which an opening is formed so that a central camera unit fixed to a frame passes through the opening.
PITCHING MACHINE PITCH TYPE AND SPEED DATA PROVIDING METHOD AND APPARATUS
A pitching machine pitch type and speed data providing method is carried out by a service providing apparatus connected to a user terminal through a network, and the method includes the steps of acquiring player data having pitch types and command percentages by pitcher in real game situations, converting the player data into pitch type and speed data of a given pitching machine, receiving a request message for the player data, and providing the pitch type and speed data corresponding to the player data for the user terminal in response to the request message for the player data.
Swing training device
A swing training apparatus includes an upper line from an upper assembly to a housing of a lower assembly. A first line extendable from the housing may be connected to a sporting implement. A second line extendable from the housing may be connected to the upper line. A first spool, second spool, lever, and pawl are located within the housing. The rotation of the first spool permits the extension of the first line. The pawl is biased to prevent the rotation of the first spool. Tension in the second line cause the rotation of the second spool, causing the lever to engage a portion on the pawl to disengage the pawl and permit extension of the first line. The first and second spools, lever, and pawl are configured to permit the extension of the first line at the proper “release” point during the swing of a sporting implement.
NOVEL SYSTEM AND METHOD ADAPTED TO ENABLE SIMULTANEOUS PLAY OF ONE OR MORE SPORTS GAMES IN THE SAME FACILITY WITH AUTOMATED BALL DELIVERY, TRACKING AND COLLECTION
The present invention comprises a unique system and method for providing adaptable ball delivery and tracking, including appropriate sensor hardware, interactive gameplay user interfaces and point of sales systems. The system and method of the present invention are especially relevant to baseball and softball as, among other components, the system comprises a vertical, ground-up soft toss ball delivery mechanism, automated player and ball-tracking devices, and ball-collection and transport systems. The ball collection and return components eliminate the need for “fielders” and enable the creation of the first “batting range”. The vertical, ground-up soft-toss pitch machine further enables the first multi-story batting facility with player batting bays that open onto a sports field. Further, certain embodiments of the present invention integrate hitting screens, augmented reality display and simultaneous coordination of gameplay and communication between players, regardless of the players' physical location.