Patent classifications
A63B69/0015
ATHLETIC TRAINING SYSTEMS
The system is an athletic training station for individual and team sports. The station may be a ball-handling and passing station that includes a television with a virtual coach and training walls. The television may project a virtual trainer and the walls may allow a user to mimic passing and handling techniques by utilizing the walls of the station. The station may be stationary or portable. The station may include a front and a back portion that allow more than one user to utilize the station at a time.
Sporting Apparatus With Monitoring Device
A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.
SPORT STICK TRAINING WEIGHT
A training weight for a sport stick is provided. The sport stick includes a housing having a sidewall, a proximal end wall and a distal end wall. The sidewall and proximal end wall include an opening and slot which are sized to accept a sport stick's handle and knob. Preferably, the training weight includes a cup which is biased by a spring to force the sport stick's knob to engage and lock to the training weight's proximal end wall. The training weight may include a cam mechanism to permit the retraction and extension of the spring and cup.
Cricket game intelligent bot umpire for automated umpiring and scoring decisions during cricket match
The present disclosure is directed to a non-intrusive, integrated system comprising an umpire bot for automatically monitoring, umpiring, scoring, analytics, learning and coaching for players while eliminating need for human umpires and scorers. The automated umpire bot with intelligent telescopic function monitors, cognitively recognizes and captures movements from all equipment's, analyses them, moves up and down and even avoid ball collision travelling towards it. The non-intrusive real time system captures all the game moments right from players initiation, toss of coin, commencement of game, monitoring field positions, keeping scores, umpiring decisions, overs, valid/in-valid deliveries, validating balls per over, wickets, catches, boundaries, sixes and displaying scores and statistics all throughout the game.
CRICK BAT SWING TRAINER
A trainer for practicing a proper cricket bat swing is shaped like a conventional cricket bat. A cavity with parallel side walls and toe and shoulder end walls extends through the trainer from its face to its swell. A weight freely reciprocates on a shaft aligned on the longitudinal axis of the cavity. The toe end of the cavity blocks sliding of the weight at the sweet spot of the trainer. When the trainer is swung in cricket bat fashion, the weight slides distally from the shoulder end wall and strikes the toe end wall of the cavity, providing audible indication of whether the contact of a conventional cricket bat with a bowled cricket ball would have occurred before, at or after the optimal ball-striking moment. A resistance device, such as a magnet, assists in proper placement of the weight prior to initiating user's swing.
CRICKET BAT SWING TRAINER
A trainer for practicing a proper cricket bat swing is shaped like a conventional cricket bat. A cavity with parallel side walls and toe and shoulder end walls extends through the trainer from its face to its swell. A weight freely reciprocates on a shaft aligned on the longitudinal axis of the cavity. The toe end of the cavity blocks sliding of the weight at the sweet spot of the trainer. When the trainer is swung in cricket bat fashion, the weight slides distally from the shoulder end wall and strikes the toe end wall of the cavity, providing audible indication of whether the contact of a conventional cricket bat with a bowled cricket ball would have occurred before, at or after the optimal ball-striking moment.
SPORTS EQUIPMENT STRAP DEVICES, SYSTEMS, AND METHODS
A swinging assist device may include a hand securement and a strip coupled to the hand securement. The strip can form an elongate grip portion. The strip can include a first layer having a first end and a second end, a second layer having a first end and a second end. The second layer can be configured to contact a sport equipment in use. The swinging assist device may include a fastening system including a first fastening feature and a second fastening feature. The hand securement can be configured to receive the first hand of a user and the elongate grip portion can be configured to receive the second hand of the user. The swinging assist device can be configured to enable the user to freely release the second hand from the grip portion.
GRINDING PLATES
A grinding plate, and sets thereof, includes a plate generally in the shape of a disc or cylinder. The plate has a keyhole slot which provides for a passageway from a portion of the perimeter of the plate to the keyhole and has a width throughout the length of the slot sufficient to allow at least some portion of a swing device shaft of a predetermined dimension to pass through the slot and fit into the keyhole. The keyhole perimeter has a predetermined size and shape so that when the plate is moved in a predetermined direction along the shaft it provides a snug friction fit around the shaft at a preselected position or range on the shaft. Systems and methods for swing training using the grinding plates of the invention are also provided.
A TRAINING DEVICE FOR LIMITING THE MOVEMENT OF A PLAYER'S FOREARM DURING A SPORTING ACTION
A device for resisting a movement of a player's leading forearm during a sporting action. The device comprises a sleeve made of stretchable material configured to removably cover the player's forearm and upper arm, and a secondary patch of stretchable material attached to the posterior side of the sleeve. The secondary patch comprises at least two channels extending substantially along the length of the sleeve on either side of the elbow point, which is adapted to house biasing means therein. The biasing means provide adjustable tension to resist the flexion movements of the player's arm during the sporting action and maintaining the forearm in a straight, fully-extended position relative to the upper arm when the user relaxes the musculature in the forearm encased by the sleeve.
VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.