Patent classifications
A63B69/0015
Sporting Device
A system and method for a sporting device. The sporting device has a foot plate supported by a central plate. Below the foot plate is a central body with a void, and the central plate fits within the void. The central plate can rotate relative to the central body allowing the foot plate to rotate. A user can use the device to allow and increase the rotation of the foot during a swing.
System, method, and apparatus for monitoring sporting apparatus and users thereof
A system may comprise one or more monitoring devices that may communicate with a mobile device or a wearable device worn by a user of a sporting apparatus. The system may enable motion data specific to motion of the sporting apparatus to be conveniently captured and transmitted, and displayed on the wearable device. The system may include functionality to permit disablement of the motion detecting, transmission, and/or displaying functions at times when such functions are not permitted to be used, and to record the date, time, and location when such functions have been disabled to permit verification thereof by a governing body or sporting organization. The system may further include a learning module enabling monitored motion of the object to be correlated to monitored motion of the user such that predictive motion of the sporting object based only on monitored motion of the user may be obtained and displayed.
Virtual reality simulation of a live-action sequence
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
Virtual reality simulation of a live-action sequence
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
Accessory for virtual reality simulation
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
Projectile Launching Machine
A projectile launching machine includes a base having a front end and a rear end, a front leg assembly extending having a lower end coupled to the front end of the base and an upper end, distal from the lower end and a throwing arm pivotally coupled to the upper end of the front leg assembly at a pivot, the throwing arm having a biased end extending from the pivot and a ball end distal from the biased end, the throwing arm movable between a locked position and a throw position. A biasing member having a first biasing member end is connected to the biased end and a second biasing member end movably coupled to the front leg assembly. An arm release mechanism has a first end connected to the front leg assembly between the lower end and the upper end, and a second end movable between a locking position wherein the throwing arm is in the locked position and a release position wherein the throwing arm is biased by the biasing member to the throw position.
SYSTEM, METHOD, AND APPARATUS FOR MONITORING SPORTING APPARATUS AND USERS THEREOF
A system may comprise one or more monitoring devices that may communicate with a mobile device or a wearable device worn by a user of a sporting apparatus. The system may enable motion data specific to motion of the sporting apparatus to be conveniently captured and transmitted, and displayed on the wearable device. The system may include functionality to permit disablement of the motion detecting, transmission, and/or displaying functions at times when such functions are not permitted to be used, and to record the date, time, and location when such functions have been disabled to permit verification thereof by a governing body or sporting organization. The system may further include a learning module enabling monitored motion of the object to be correlated to monitored motion of the user such that predictive motion of the sporting object based only on monitored motion of the user may be obtained and displayed.
Sporting apparatus with monitoring device
A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.
Apparatus and methods to track movement of sports implements
Methods, apparatus, systems, and articles of manufacture to track movement of sports implements are disclosed herein. An example sensing unit disclosed herein is to be coupled to a sports implement. The sensing unit includes an inertial measurement unit to obtain movement data of said sports implement during a swing of said sports implement and a swing analyzer to determine whether the swing is a horizontal shot or a vertical shot based on the movement data.
SPORT TRAINING ON AUGMENTED/VIRTUAL REALITY DEVICES BY MEASURING HAND-EYE COORDINATION-BASED MEASUREMENTS
A method, computer system, and computer program product for sport training on an augmented reality device or a virtual reality device is provided. The embodiment may include capturing a plurality of user movement data using one or more sensors. The embodiment may also include measuring a user body and eye gaze position based on the plurality of captured user movement data. The embodiment may further include calculating a body position difference by comparing the measured user body and eye gaze position with an expert-specified body position sequence. The embodiment may also include determining a body position quality threshold is not satisfied based on the calculated body position difference. The embodiment may further include generating an instruction based on the compared calculated body position difference.