A63B69/0024

Instructional Surface With Haptic and Optical Elements
20190299080 · 2019-10-03 ·

An exercise system may include an exercise mat; sensors integrated into the exercise mat, each of the sensors configured to sense when a force is applied to a respective portion of the exercise mat; and displays coupled to the exercise mat and configured to display indications corresponding to desired locations for body parts of a user in accordance with an exercise routine. On one or more of the displays, indications corresponding to desired locations of a user's body part may be displayed in accordance with a form of one of stored exercise routines; and one or more of the sensors may sense an application of force to the exercise mat. One or more of the displays may display at least one marker identifying a direction from a location of the sensed application of force to a display location of the at least one of the indications.

SPORTS TRAINING DEVICE FOR IMPROVING STICK HANDLING AND MANEUVERING

A training device for improving stick handling and maneuvering includes a base mountable to a playing surface, with at least one elongate member arranged on the base and rotatable thereabout, the elongate member extending substantially parallel to the playing surface, a motor house within the base and connected to the elongate member provides rotational movement to the elongate member, the elongate member defining at least two openings between the elongate member and the playing surface, wherein rotation of the at least one elongate member serves to rotate the at least two openings, to thereby dynamically change the orientation of and access to the openings.

Stickhandling tools, hockey training aids, and related methods
10391376 · 2019-08-27 ·

A stickhandling tool has a first hockey stick blade, a second hockey stick blade, and a structural part with a cross member that connects to and laterally separates the first hockey stick blade and the second hockey stick blade to define a ball or puck receiving cavity between the first hockey stick blade and the second hockey stick blade.

VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.

STICK HANDLING TRAINING SYSTEM AND HEIGHT ADJUSTABLE BASE FOR USE THEREIN
20190224547 · 2019-07-25 ·

The present disclosure provides a stick-handling training system for use in at least sports like hockey, ringette and field hockey. The system is comprised of height adjustable bases and cross members positioned in those bases. The height adjustable bases are vertically adjustable between a first and a second position and elevate the cross members from the ground at heights that can vary based on the object used to be passed underneath in stick-handling training.

Sport stick training weight

A training weight for a sport stick is provided. The sport stick includes a housing having a sidewall, a proximal end wall and a distal end wall. The sidewall and proximal end wall include an opening and slot which are sized to accept a sport stick's handle and knob. Preferably, the training weight includes a cup which is biased by a spring to force the sport stick's knob to engage and lock to the training weight's proximal end wall. The training weight may include a cam mechanism to permit the retraction and extension of the spring and cup.

SPORTS SWING TRAINING SYSTEM AND METHOD OF OPERATION
20190192942 · 2019-06-27 ·

A sports swing training system and method of operation trains the proper swing of a shaft to hit a sports target, such as a ball or puck so as to drive the sports target at a proper direction and velocity. The assembly provides a base. A height adjustable rod extends perpendicularly from base. A spring positions between the base and the bottom end of the rod to enable side-to-side swaying by the rod. A target holder attaches to top end of rod to retain a first sports target. A hub and a washer disposed at the bottom end of rod are rotatable about the rod. A rotating tethering mechanism extends from the hub, so as to enable tethering the interchangeable sports targets to a cable. The cable attaches to the tethering mechanism from a proximal end and attaches to a second sports target from an opposite end.

Sporting Apparatus With Monitoring Device
20240207694 · 2024-06-27 ·

A sporting apparatus includes a monitoring device. The monitoring device may add no weight to the sporting apparatus relative to a comparable sporting apparatus without the monitoring device. The monitoring device may have a center of gravity substantially aligning with the center of gravity of the sporting apparatus, resulting in a sporting apparatus with a monitor having substantially the same center of gravity as a comparable sporting apparatus without a monitor. The sporting apparatus monitor may be configured to trim unreliable post impact swing data and replace it with extrapolated pre-impact swing data and/or more reliable post impact swing data.

Wireless electronic table game scoreboard

A method of operating an electronic basketball scoreboard apparatus is disclosed. The method includes receiving a game parameter; operating a basketball game based upon the received game parameter; receiving a first indication of a ball passing through a first basketball hoop; receiving a second indication of a ball passing through a second basketball hoop; determining a first score of the basketball game based on the first indication from the first score sensor; determining a second score of the basketball game based on the second indication from the second score sensor; recording video of the basketball game; transmitting the recorded video; and transmitting the first score and the second score.

HOCKEY PRACTICE SYSTEM
20240189685 · 2024-06-13 ·

Disclosed embodiments provide techniques for developing and improving technical hockey skills. An electronic computing device that includes one or more image acquisition devices is mounted in front of a user (hockey player). The electronic computing device includes a user-facing display that includes one or more augmented reality elements. During use, the user manipulates a hockey workpiece, such as a hockey puck, hockey ball, or other suitable workpiece in a way to interact with the one or more augmented reality elements. A variety of exercises and drills are provided for users to develop stick handling and shooting techniques, which can translate to improved gameplay for the user.