Patent classifications
A63B69/0053
APPARATUS AND METHOD FOR IMPROVING BATTING TECHNIQUE
An apparatus and method for improving batter technique is herein disclosed. In certain embodiments, the apparatus is a batting tee that includes a base, a vertical shaft assembly that is mounted to the base and has a ball support at an uppermost end thereof, a light source housed within the vertical shaft assembly and designed to illuminate an area proximate the ball support, and a controller for activating the light source. In certain embodiments, the method includes providing the above-described batting tee, placing a ball on the ball support of the tee, hitting the ball off the ball support to activate the light source, and keeping eye contact with the illuminated area.
METHODS AND DEVICES FOR INTERACTIVE EXERCISING
A method for interactive exercising comprises performing punches to a target portion or throws of throwing implements to a target portion by an athlete and setting the exercising complexity.
Embodiments of the method and device for implementing thereof provide for simulating motions of a sparring partner by producing the target portion forced oscillations of various types: periodic, and/or damped, and/or aperiodic, and adjusting the target portion forced oscillation parameters, for displacing and swinging the target portion when any objects approaching the target portion are detected, and for adjusting the time of response to an approaching object.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
Device for Displaying in Response to a Sensed Motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.
SYSTEM AND METHOD FOR A USER ADAPTIVE TRAINING AND GAMING PLATFORM
A method for adaptive user training and gaming utilizing a media player is disclosed. The method includes operations of receiving, by control logic, data pertaining to selection of a first training program, transmitting, by the control logic, media instructions to cause activation of a media player configured to display visual data corresponding to the first training program, and transmitting, by the control logic, ball-throwing instructions to cause activation of a ball-throwing machine configured to impart motion to one or more balls in accordance with the first training program. The method includes additional operations of recording, by the control logic, an indication of the first training program in a player profile. Additional operations includes recording, by the control logic, training data indicating metrics associated with performance of the first training program.
Robotic batting tee system
A batting tee system includes a base, a first carriage moveably coupled to the base, and a second carriage moveably coupled to the first carriage. The second carriage may hold an external system having a neck and a ball holder. The batting tee system further includes a first actuator attached to the base, and a second actuator attached to the first carriage. The first actuator may move the first carriage and the second carriage along a first horizontal axis relative to the base. The second actuator may move the second carriage along a second horizontal axis relative to the base and the first carriage. The batting tee system further includes a control system that may cause the first carriage and the second carriage to move to random positions along the first horizontal axis and the second horizontal axis.
AN EXERCISE APPARATUS AND METHOD THEREOF
An exercise apparatus and a method thereof relate to the technical fields of physical exercise, training instruments, life cultivation and health preservation, leisure and entertainment, teaching appliances, smart home and the like. Through reverse thinking, by changing a shape, a structure, a function, a control method or/and a using method of an electric scooter, the electric scooter is switched to the fields of physical exercise or/and learning and education. By means of technical characteristics in an attempt to avoid by the technical staff, unexpected technical effects are achieved, and a new purpose of the electric scooter is achieved. The exercise apparatus carries a user to perform automatic round-trip movement, the user correspondingly adjusts physical and mental states to prevent from falling and the exercise apparatus is helpful for improving abilities of balancing, coordination, relaxation, flexibility, concentration and contingency of the user.
Device and method for teaching/training golf
A device and method of learning and training of the golf swing that is based on the performing of the swing as a continuous exercise, where the person, either a student in learning or a player in training, performs continuous movements or golf swings without depending on the presence of the ball on a ball placement site, in which the device places the ball on the ball placement site in a programmed or random way without making the person stop the succession of continuous swings.
BALANCE TRAINING METHOD USING WEARABLE DEVICE AND THE WEARABLE DEVICE
A balance training method using a wearable device, and the wearable device are disclosed. The balance training method using the wearable device configured to provide a walking assist function includes executing a balance training mode of the wearable device and supplying an irregular pattern torque to an actuator of the wearable device at a time point or in a time period in the balance training mode.
Device for displaying in response to a sensed motion
A device includes a signaling means and a motion sensor, and logic for activating or controlling the signaling means in response to a sensed motion according to an embedded logic. The device may be used as a toy, and may be shaped like a play ball or as a handheld unit. It may be powered from a battery, either chargeable from an AC power source directly or contactless by using induction or by converting electrical energy from harvested kinetic energy. The embedded logic may activate or control the signaling means, predictably or randomly, in response to sensed acceleration magnitude or direction, such as sensing the crossing of a preset threshold or sensing the peak value. The visual means may be a numeric display for displaying a value associated with the count of the number of times the threshold has been exceeded or the peak magnitude of the acceleration sensed.