A63B69/0053

Exercise system
11890499 · 2024-02-06 · ·

According to one example, an exercise system includes a vertical housing, a first weight system coupled to a first upper weighted touchpoint, a second weight system coupled to a second upper weighted touchpoint, a third weight system coupled to a first lower weighted touchpoint, and a fourth weight system coupled to a second lower weighted touchpoint. The exercise system further includes a control system that is configured to cause the first weight system to provide weight to the first upper weighted touchpoint independent of each of the second, third, and fourth weight systems, and cause the third weight system to provide weight to the first lower weighted touchpoint independent of each of the first, second, and fourth weight systems. The first upper weighted touchpoint and the first lower weighted touchpoint may allow the user to exercise the first arm and the first leg of the user simultaneously.

EXERCISE TRAINING SYSTEM
20190366158 · 2019-12-05 ·

An exercise training system is provided having a system controller and a plurality of stimulant target units connected via a wireless network to the system controller. Each stimulant target unit has a light source providing light to stimulate a user, a proximity sensor providing an output of a distance between the proximity sensor and an object external to the unit, and means for providing feedback to the user to signal that the unit has been actuated by the user. The system controller includes a program for activating the stimulant target units in a sequence. The reaction by the user to the illumination is registered when the user brings a body part or other object to within a selected distance of the proximity sensor, this distance being programmable by the user.

Multi-headed, multi-abdomen, multi-armed apparatus for use with a slip and counter fight simulation / workout machine or stand alone device for fight simulation
10493346 · 2019-12-03 ·

A free standing fight simulation workout machine has a fight simulation headed/multi-headed, with or without arms, member that is adapted to be used in conjunction with a slip and counter fight simulation apparatus or stand alone apparatus. The fight simulation headed member for a free standing fight simulation workout apparatus has at least one main support structure having a mounting means. The headed member comprises at least one head terminating at an elongated neck. When present, the arms are arranged to extend from or come out of different areas of said head, face and/or neck. Preferably, multiple heads are provided. The headed member includes a top mating mounting portion and the neck bottom includes a bottom mating mounting adapted to mount on bungee cords mounted through mounting means on the workout apparatus. The head or heads and protruding arms provide various angles adapted for a user to punch, knee, and/or do a flying knee.

PET FETCHING DEVICE

Implementations described and claimed herein provide systems and methods for interactive fetching for one or more participants, such as pets. In one implementation, a projectile, such as a ball, is received in a receiver and transported through an opening into a feeder of a randomizer. One of a plurality of chutes is randomly selected using gravity, and the projectile is transported from the feeder into the selected chute. The chute generates a smooth roll along a ramp to a port, from which the projectile is ejected along an ejection path for the participant to retrieve.

Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and/or improving performance of athletes and other populations
10478698 · 2019-11-19 · ·

A cognitive/multisensory stimulation system simulates sports scenarios during real sports actions for assessing, profiling, training, or improving performance of athletes or other populations. Cognitive/multisensory training can be provided by: establishing with an athlete a sensory semantic language for relating a number of sensory signals to corresponding possible actions, the sensory semantic language being essentially new to the athlete; instructing the athlete to perform an athletic exercise involving skills and full body movement; providing during exercise sensory signals to the athlete to require rapid discernment by the athlete of the semantic meaning of the sensory signal to correctly chose one possible action; and determining whether the athlete correctly responds to the selected sensory signal during said exercise.

STRENGTH TRAINING AND EXERCISE PLATFORM
20190344123 · 2019-11-14 · ·

An exercise device includes a base defining an inner volume and a top supported by the base, the top defining an aperture. The exercise device further includes a force sensor configured to measure force on the top and a motor disposed within the base and below the top, the motor including a cable extendable through the aperture. The exercise deice further includes a controller communicatively coupled to each of the force sensor and the motor. The controller is adapted to actuate the motor in response to forces applied to the top as measured by the force sensor. The controller may also actuate the motor in response to one or more additional parameters related to the speed or force with which the cable is manipulated (e.g., pulled by a user).

FLEXIBLE SPORTING APPARATUS DESCRIPTION
20190308051 · 2019-10-10 ·

A flexible sporting apparatus includes an elongated and flexible body (2), which can be gripped, connected to the body of a person or connected to another identical or different apparatus, wherein the body (2) includes at least one flexible connection element (10, 11, 12) extending between a first end (3) and a second end (4) of the body (2), at least for a part of its length, a plurality of masses (20, 21, 22), distributed between the first end (3) and the second end (4) of the body (2), joined integrally to the at least one connection element (10, 11, 12) so that their position, in the direction of the length of the body, is maintained substantially unchanged when the apparatus is moved or bent; and optionally a containment element (30) that surrounds the at least on connection element (10, 11, 12) and the masses (20, 21, 22).

Rehabilitation assistance device and program for controlling rehabilitation assistance device

A rehabilitation assistance device (1), provided with: an arm part (30) having a holding part (20) for holding a part of the upper limb or the lower limb of a user, the arm part (30) movably supporting the holding part (20); a memory unit (80) for storing training information, the memory unit (80) storing first training information defined in advance; a motion information acquisition unit (61) for acquiring motion information associated with the movement of the holding part (20), the motion information acquisition unit (61) acquiring first motion information for the holding part (20) moved on the basis of the first training information; a motion evaluation unit (72) for generating evaluation information in which the motion information is evaluated, the motion evaluation unit (72) evaluating the first motion information and generating first evaluation information; and a display (40) for displaying at least one of the training information, the motion information, and the evaluation information.

Hockey puck passing machine and shooting trainer
10406417 · 2019-09-10 ·

According to various embodiments, a training device for hockey players is disclosed herein. The training device includes a puck sorting system for holding and orienting hockey pucks. The puck sorting system includes a puck drum having bottom and side portions and configured to hold therein a plurality of hockey pucks. The bottom portion of the puck drum has rotatably mounted thereon a conical puck agitation device configured to orient the plurality of hockey pucks into a predefined position. The training device further includes a puck launching system attached to the puck sorting system. The puck launching system includes a sloped tube operable to receive oriented hockey pucks and convey hockey pucks to a puck launcher. The puck launcher is configured to shoot hockey pucks via a spinning launching wheel driven by a launching motor.

Multi-head, multi-abdomen, multi-armed apparatus for use with a slip and counter fight simulation / workout machine or stand alone device for fight simulation
10398959 · 2019-09-03 ·

A free standing fight simulation workout machine with a fight simulation multi-headed, multi-abdomen, multi-armed apparatus is adapted to be used in conjunction with a slip and counter fight simulation apparatus or stand alone apparatus. The fight simulation multi-headed, multi-abdomen, multi-armed apparatus includes a multi-headed member having at least one head attached to at least one abdomen and at least one arm having a glove appending member. Preferably, multiple heads are attached to multiple abdomens with multiple arm pairs to provide different punch configurations for the user to strike at. The multi-headed, multi-abdomen, multi-armed provides various angles adapted for a user to punch, knee, and/or do a flying knee.