Patent classifications
A63B69/0071
REMOTE MULTIPLAYER INTERACTIVE PHYSICAL GAMING WITH MOBILE COMPUTING DEVICES
Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
System and method for improving a basketball player's shooting including a detection and measurement system
A system and method for improving a player's shooting efficiency by providing a player with various shooting challenge routines at which a player makes either a total number of shots or a total number shots in a row. Statistics regarding the player's performance are stored, printed and/or evaluated and the player can use the information to improve his or her efficiency at one or more of the plurality of different locations where the player shoots the basketball. In another embodiment, a measuring or detection system is used in combination with or separate from a ball launcher. The system is adapted to measure at least one of a distance of a player from the launcher, height of a shot made by the player after catching a basketball, release angle, release time, or arc of a shot; entry angle of the basketball into a goal; hold or release time; or shot arc.
Hang Time Measurements Using Wearable Electronic Devices
Wearable electronic devices that are designed to be worn on the head of a user while the user is swimming can determine swimming strokes and swimming performances of the user using motion sensors. Using a sound speaker, the wearable electronic device can play music and provide audio feedback to the swimmer. By comparing the swimming performance of the swimmer wearing the device with previously recorded swimming data, the wearable electronic device can provide audio comparison results to the swimmer while the swimmer is swimming in water. The wearable electronic device can also support similar functions for jumping actions.
Sport training device
The present invention provides a training device with replaceable surface environments for practicing basketball dribbling. The training device includes a platform, having a frame and base, and a mat removably disposed on the base. The mats are available with varieties of different surface environments. In particular, the platform provides two pockets formed on two opposing sides with respect to the base and two different varieties of mats can be inserted therein, such that the training device offer different surface environments when reversed. The training device is foldable and further the mats can be rolled, making the training device portable to carry.
Method and system for timing a basketball match
A system for timing a basketball match includes a timing device linked to an optical ball detector and/or linked to at least one visual ball detector for detecting a ball in a basketball hoop. The optical ball detector includes an optical sensor positioned near or on the basketball hoop, and the visual detector includes at least one kinetic camera for detecting the motion of the ball in the basketball hoop with processing of the signal. A method for timing the basketball match, using the system, includes starting to count game time by activating the timing device, capturing, using the optical sensor and/or the kinetic camera, the passage of the basketball ball into a rim of the basketball hoop, and transmitting at least one signal detecting the passage of the ball into the basketball hoop to the timing device in order to stop game time.
Compression Device
A compression device for applying controllable compression to a portion of the anatomy of a user, includes a body, at least one memory wire embedded in the body and configured to contract in length upon application of a current so as to reduce an effective length of the body and apply a compressive force to the portion of the anatomy of the user, and a controller configured to selectively apply current to the memory wires to contract the memory wires and reduce the effective length of the body. The controller includes a circuit board supported by the body and a microcontroller mounted to the circuit board, the microcontroller programmed to actuate the memory wires according to a compression protocol stored in a memory associated with the microcontroller. Each memory wire has a first end fixedly connected to the circuit board and a second end fixed relative to the body.
Sports Training Device
Innovative apparatuses and methods for a novel training device is provided that includes a base, a frame, a material attached to the frame, wherein the material comprises a non-solid material; and an image affixed to a first side of the non-solid material, wherein the image is viewable on the first side of the non-solid material and viewable on a second side of the non-solid material.
Compression device
A wearable massage and/or compression device for applying controllable scrolling or intermittent sequential forces, such as compression forces, to the body and limbs of a user comprises one or more shape-memory wires integrated into an article of clothing and configured to apply a compression pressure to the limb through the fabric body upon changing shape in response to a stimulus, a pre-tensioning apparatus in the form of a bungee cord associated with each shape memory wire, and a micro-processor based controller for selectively actuating the one or more shape memory wire to reduce the length of the shape memory wire to thereby apply pressure to the wearer's body.
Basketball shot practice station with court projection mapping
A basketball shot practice station with movable positioning of the backboard and basket relative to a stationary shooting position of a user. A projection-mapped court image is projected on the floor of the station from the viewpoint of the user based on the basket position. Cameras image the shooter and the ball flight. A control system analyzes the shooter's technique and ball trajectory, categorizes the shot results, and automatically adjusts the basket position to produce a given success rate by the user. It stores a profile of each user, and updates the user's shooting statistics and skill level based on the shot results of each session. It initializes the profile with a default skill level based on initial input data. It may estimate a user's age, height, and strength based on their image and weight. It increases the shot distance and backboard angles with increasing skill level.
SYSTEM AND METHOD FOR IMPROVING A BASKETBALL PLAYER'S SHOOTING INCLUDING A TRACKING AND CONTROL SYSTEM FOR TRACKING, CONTROLLING AND REPORTING STATISTICS
A user interface includes a plurality of pass receipt locations rendered at spaced positions on or adjacent to the rendering of a three-point line to correspond with pass receipt locations on a basketball playing surface. Each pass receipt location is individually and directly selected by physical touch to define a custom basketball practice arrangement which is programmed into a control system to cause an ejector mounted to a frame to launch at least one basketball to each selected location.