A63B69/0071

Dribble training system and method of use

A dribble training system and method of use has a base unit having a plurality of cone indicator lights and a plurality of cone units each having a cone body and a button operably installed on the cone body, whereby the base unit is wirelessly paired with the plurality of cone units as by setting a base unit group address selection and a cone unit group address selection to be corresponding and further by setting a cone identifier unique to each cone unit, and further whereby selective illumination of a specific cone indicator light on the base unit followed by touching the button of the specific cone unit corresponding to the illuminated specific cone indicator light causes wireless transmission to the base unit of an activation signal corresponding to the touched button, resulting in cessation of the illumination of the specific cone indicator light.

Basketball performance monitoring system

A system for creating and viewing indexed video snippets of a series of shots toward a goal comprising at least one sensor directly connected to a microprocessor, the microprocessor configured to trigger responsive to a ball-shooting detection of at least one of the series of shots toward the goal; electronic times that represent the accurate timing of a triggering event related to the ball-shooting detection; one or more video recordings captured by at least one recording source; wherein the electronic times are utilized to associate portions of the one or more video recordings with corresponding shots toward the goal; the associated portions are stored as separate video snippets; and the video snippets are indexed by the corresponding shots toward the goal.

Virtual reality sports training systems and methods

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.

Control device and method for intelligent basketball shooting machine
10265611 · 2019-04-23 ·

The disclosure refers to a control device and method for an intelligent basketball shooting machine, the device includes a control module, a blue-tooth communication module, a display module, a control switch, a power-supplying module, and a first sensor and a second sensor both for counting; the first sensor is used for catching amount of goals in one basket of basketball shooting machine, and the second sensor used for catching amount of goals in another basket of basketball shooting machine; the first sensor, second sensor, blue-tooth communication module, display module, control switch and power-supplying module are respectively connected with control module; the disclosure makes the basketball shooting machine go on single game or online game, besides, the player can play the shooting game with friends by remote way just through an intelligent terminal, which increases interest and convenience.

Music muscles—finger exercise device to be used while practicing any musical instrument that requires the use of the fingers or any other activity that requires the use of the fingers such as typing, sports that require the use of the hands, or hand, wrist and finger rehabilitation
10269263 · 2019-04-23 ·

An apparatus for improving finger speed, agility and grip strength for musicians, athletes, and patients requiring finger, hand, wrist or forearm rehabilitation; the apparatus comprises a set of rings in which each ring is placed on the middle phalanx of a finger and the distal phalanx of a thumb; each ring further comprises a groove in the outer center surrounding each ring in which the loops of an elastic tension band, comprised of a series of seamless interconnected closed loops, are inserted into the groove around each ring to complete the apparatus; the apparatus provides positive and negative resistance to the fingers while practicing musical instruments, sports activities, or performing medical rehabilitation therapy, for the purposes of improving finger speed, agility and overall grip strength.

TRAINING DEVICES AND METHODS
20190111304 · 2019-04-18 ·

The disclosure provides embodiments of a training device and related methods of use.

Sports training machine

A basketball training apparatus includes a shot completion sensor, a condition sensor, and a computer. The shot completion sensor determines whether a shot goes through a basketball hoop. The condition sensor senses a physical condition of a basketball shooter. The computer is in communication with the shot completion sensor and the condition sensor, and has a processor for calculating shot completion percentage as a function of the physical condition.

BASKETBALL SHOOTING AID

A basketball shooting aid includes a sidewall having an upper surface, a lower surface, an inner surface, and an outer surface. The upper surface of the sidewall defines an upper orifice and the lower surface of the sidewall defines a lower orifice, wherein the upper orifice has an upper orifice diameter and the lower orifice has a lower orifice diameter. The upper orifice diameter is greater than the lower orifice diameter such that the inner surface defines an intermediate orifice having a continuously tapering diameter, and the lower orifice diameter is substantially similar to the rim diameter of the existing basketball rim. The basketball shooting aid also comprises a shock-absorbing gasket and a damping layer. The shock-absorbing gasket is sandwiched between the sidewall and the existing basketball rim when the basketball shooting aid is retrofitted onto said existing basketball rim.

Basketball shooting training device
10245492 · 2019-04-02 · ·

A basketball shooting training device employs a housing for retaining an optical projection device and one or more straps for facilitating a secure connection to the user. In various embodiments, the optical projection device is configured to emit a light beam, which facilitates prompt and accurate feedback for a user employing the device.

TECHNOLOGIES FOR A SPORT BALL AND FOR EVALUATION OF HANDLING A SPORT BALL

One or more devices, methods, and systems implementing one or more techniques for use of one or more sport balls and/or evaluations of handling one or more sport balls are disclosed. One or more techniques may include a sport ball having one or more pressure sensors configured to generate one or more force values between the one or more pressure sensors and a sport ball user upon use/engagement of the sport ball with the user. One or more techniques may include a processor configured to determine at least one handling value, perhaps based upon the one or more force values.