A63B69/0071

PORTABLE BASKETBALL ARCADE
20180250567 · 2018-09-06 ·

The present invention provides a portable basketball arcade, including a backboard, two basketball rims, two telescopic support upright rods, two telescopic support bottom rods, two telescopic reinforcing rods and a support bottom rod. The above portable basketball arcade is simple in structure, by pivoting connection of a plurality of telescopic rods, the angles among respective rods and the height of the basketball arcade are convenient to adjust, such that different heights and distances are provided for users to practice, the portable basketball arcade can be simply and rapidly folded and stored without a need of tools, and the folded basketball arcade is small in occupied space, and convenient to carry and lift; and the basketball arcade is equipped with the ball receiving plate and the side nets, which are convenient for the users to pick up the ball for practice.

Basketball shooting instruction device
10065097 · 2018-09-04 ·

A basketball shooting instruction device for use on a ground surface is provided with a feet positioning assembly, a support pole fixedly connected to a foundation juncture of the feet positioning assembly, and a shot box positioned on an upper end of the support pole.

Modular Exercise Apparatus
20180243597 · 2018-08-30 ·

An exercise apparatus with base horizontal members forming a base polygon and ceiling horizontal members forming a ceiling polygon and a plurality of vertical members mounted at their lower ends to the base polygon and mounting the ceiling polygon spaced from the base polygon. A human interface permits athletes to exercise, and wheels mounted to the base polygon permit transport of the apparatus and attached equipment to a field or court. The base polygon includes two parallel skids and the human interface may be a pad permitting an athlete to push the apparatus horizontally when none or two of the wheels contact the ground. When no wheels contact the ground, the apparatus may be used in the manner of a weight rack, because the apparatus will not move along the ground without substantial force being applied.

SPORTS TRAINING MACHINE
20180236338 · 2018-08-23 ·

A basketball training apparatus includes a shot completion sensor, a condition sensor, and a computer. The shot completion sensor determines whether a shot goes through a basketball hoop. The condition sensor senses a physical condition of a basketball shooter. The computer is in communication with the shot completion sensor and the condition sensor, and has a processor for calculating shot completion percentage as a function of the physical condition.

MUSIC MUSCLES - FINGER EXERCISE DEVICE TO BE USED WHILE PRACTICING ANY MUSICAL INSTRUMENT THAT REQUIRES THE USE OF THE FINGERS OR ANY OTHER ACTIVITY THAT REQUIRES THE USE OF THE FINGERS SUCH AS TYPING, SPORTS THAT REQUIRE THE USE OF THE HANDS, OR HAND, WRIST AND FINGER REHABILITATION
20180240354 · 2018-08-23 ·

The Abstract of the Disclosure is a Finger exercise device to be worn while practicing any activity requiring the use of the hands and fingers for the purposes of Increasing finger speed, agility and grip strength for musicians, athletes and patients requiring finger, hand, wrist or forearm rehabilitation.

Training Equipment for Athletic Skills
20180236337 · 2018-08-23 ·

Sports training equipment for building fundamental skills of ball handling and control. The glove desensitizes the fingertips and causes the player to rely on the deeper muscle sensations for ball control. Weights on the mid-forearm enhance strength training without interfering with joints, and a removable ball cover adds unpredictability to further enhance a player's control and reaction.

Sport training ball
10052528 · 2018-08-21 · ·

A sport training ball for use underwater includes a resilient spherical body. An internal chamber may be positioned within the resilient spherical body and configured to receive a low-density medium having a density less than water. A second internal chamber may be positioned within the resilient spherical body and configured to receive the low-density medium. A buoyancy reduction device may be positioned within the resilient spherical body and configured to have a density greater than or equal to water.

Smart device
10052519 · 2018-08-21 ·

An Internet of Thing (IoT) sport device includes a sensor coupled to a processor; and a wireless transceiver coupled to the processor.

Core muscle training apparatus and method

A core muscle training apparatus and method is described. The apparatus comprises a harness that is worn by the user, to which a pair of resistance leads are connected at opposing sides of the user's waist approximately above the hips. A resistance force is applied through the resistance leads against an effort force exerted by the user in order to stimulate recruitment and activation of the targeted muscles. By adjusting the direction and the amount of resistance force applied to the resistance leads, the demand on the muscles being targeted can be controlled. The core muscle training apparatus according to embodiments of the present disclosure further offers versatility in the environment in which it can be used. The apparatus can be used, for example, when the user is in a static position or can be used during dynamic functional movements.

Imaging device for basketball action characteristics

An imaging device comprising a housing configured to be coupled to a basketball backboard, a lens disposed in the housing, a control unit disposed in the housing, the control unit comprising one or more processors, and a memory coupled to the one or more processors. The one or more processors are configured to perform operations stored in the memory including performing line detection from captured image data, providing, to a trained machine-learning model, adjusted image data based on one or more algorithms applied to the captured image data, wherein the one or more algorithms are based on whether or not lines are detected from the captured image data and generating, from output of the trained machine-learning model, data indicating characteristics of a basketball action associated with one or more users.