Patent classifications
A63B71/04
Cable actuation system
A cable actuation system configured to apply a force to a person is disclosed herein. The cable actuation system includes a cable having a first end and a second end, the second end being oppositely disposed relative to the first end, and the first end of the cable configured to be coupled to a person; an actuator operatively coupled to the second end of the cable, the actuator configured to apply a force to the cable; and a control system operatively coupled to the actuator, the control system configured to determine the force being applied to the cable by the actuator, and the control system configured to apply a controlled force to the person by means of the actuator based upon feedback from the force applied to the cable.
SPINNER AND FLOOR GAME AND METHOD
A game apparatus and method of playing a game are disclosed herein. The game includes a game floor mat and a spinner device. The game floor mat includes a start line, a finish line, and differently colored lanes arranged in in parallel and interposed between the start line and the finish line, with each lane comprising a predetermined number of step spaces. The spinner device includes differently colored wedges that correspond to the differently colored lanes, with each wedge including a step instruction defined thereon and a spinner pointer designed to be spun, which results in the spinner pointer landing on one of the wedges. The selected wedge identifies the lane in which the corresponding player should move, and how many steps that player should take.
SPINNER AND FLOOR GAME AND METHOD
A game apparatus and method of playing a game are disclosed herein. The game includes a game floor mat and a spinner device. The game floor mat includes a start line, a finish line, and differently colored lanes arranged in in parallel and interposed between the start line and the finish line, with each lane comprising a predetermined number of step spaces. The spinner device includes differently colored wedges that correspond to the differently colored lanes, with each wedge including a step instruction defined thereon and a spinner pointer designed to be spun, which results in the spinner pointer landing on one of the wedges. The selected wedge identifies the lane in which the corresponding player should move, and how many steps that player should take.
Indoor-traditional climbing device cover
Traditional climbing is being sought out by more indoor climbers, however the issue that has arisen is that the only way to learn the method is through trial and error in the outdoors on real rock. An indoor-traditional climbing device (I-TCD) makes it possible to learn how to climb Traditionally in a safe environment with hands on instruction. Provided herein is a cover/shield for an I-TCD that allows not only for the placement of multiple kinds of gear within the I-TCD body, but it allows the climber to fall on that gear placement safely to determine the quality of their gear placement, without the risk of falling upon the I-TCD body. Therefore, the cover/shield provides an angled feature to reduce direct impact injuries while increasing the opportunity for climbers who wish to learn how to climb traditionally.
VIRTUAL GOLF SYSTEM, VIRTUAL GOLF INTRODUCTION IMAGE GENERATION METHOD, AND VIRTUAL GOLF PLAYER INFORMATION CALCULATION METHOD
Disclosed are a virtual golf system, a virtual golf introduction image generation method, and a virtual golf player information calculation method capable of providing a separate introduction image showing two or more users so as to be comparable to each other through record information of a virtual golf game of each of a plurality of users who use the virtual golf system before the plurality of users access the system in order to play the virtual golf game, whereby it is possible to induce users' record competition in the virtual golf game and to provide the users with immersiveness and interest in the game.
VIRTUAL GOLF SYSTEM, VIRTUAL GOLF INTRODUCTION IMAGE GENERATION METHOD, AND VIRTUAL GOLF PLAYER INFORMATION CALCULATION METHOD
Disclosed are a virtual golf system, a virtual golf introduction image generation method, and a virtual golf player information calculation method capable of providing a separate introduction image showing two or more users so as to be comparable to each other through record information of a virtual golf game of each of a plurality of users who use the virtual golf system before the plurality of users access the system in order to play the virtual golf game, whereby it is possible to induce users' record competition in the virtual golf game and to provide the users with immersiveness and interest in the game.
HYPERTHERMIC CONDITIONING CAPSULE
A self-contained, hyperthermic conditioning unit and selectively controllable environment for exercising. The unit comprises a base portion having a bed therein and a removable cover connected to the base portion to enclose a personal compartment within the unit. One or more heating elements provide heat to the personal compartment and one more pieces of physical exercise equipment are provided within the personal compartment.
HYPERTHERMIC CONDITIONING CAPSULE
A self-contained, hyperthermic conditioning unit and selectively controllable environment for exercising. The unit comprises a base portion having a bed therein and a removable cover connected to the base portion to enclose a personal compartment within the unit. One or more heating elements provide heat to the personal compartment and one more pieces of physical exercise equipment are provided within the personal compartment.
BARBELL RACK INSTALLABLE ON A WALL
A barbell rack (1) installable on a wall, comprising: a first upright (2) and a second upright (3) fixable to the wall and distanced from one another; a first pole (5) and a second pole (6) respectively associated to the first upright (2) and second upright (3), each of said poles (5, 6) having a plurality of holes (7) adapted to receive a support shelf (8), means for hinging (9; 10) each pole (5, 6) to the corresponding upright (2, 3) in such a way that each pole (5, 6) is movable between a use position, in which it is at a maximum distance from the corresponding upright (2, 3), and a rest position, in which it is at a minimum distance from the corresponding upright (2, 3).
Multiplayer, multisport indoor game system and method
The invention relates to social activities typically based on physical manipulation of objects to achieve an objective common to the participants or to allow participants to engage in distinct activities on a shared field of play, part of which is physical and part of which is virtual and rendered on one or more displays. The invention provides a system and method to enable multiple participants (users) to engage in the activity sequentially or simultaneously, based on the context and objectives of the game. The activity includes one or many shared physical environments modeled on a computing system and displayed, in high fidelity, by one or more projectors or screens.