Patent classifications
A63B2102/16
Systems and methods for illustrating the flight of a projectile
A system for illustrating the flight of a sports ball includes a radar, an imager, and a controller. The imager is configured to image a moving sports ball. The controller is configured to (i) receive, from the imager, an image including the moving sports ball, (ii) receive, from the radar, radar data associated with the moving sports ball, (iii) determine, from the radar data, a portion of a trajectory of the moving sports hall, (iv) alter the image to illustrate the portion of the trajectory relative to the moving sports ball, and (v) output the altered image.
Interactive electronic table tennis game
An interactive electronic table tennis game is provided that has a table having first and second table portions that are foldable. There are first and second table portions that are structurally the same, and the second table portion has a flat top that is made of a hard material that is clear, transparent, or translucent such that light can pass through the hard material. The flat top is mounted on a frame that defines a plurality of compartments and lights or light emitting diodes that are positioned in the compartments. The frame also supports electronics. The electronics have audio pickups, converter microcontrollers, and a table tennis game computer. When a ball hits the first and second table portions light is emitted by the LEDs in that compartment. This makes the interactive electronic table tennis game fun to play and fun to watch, because everyone can see where the ball impacts.
Training systems and methods
A method can include providing an object having a size smaller than a size of a known regulation object, projecting the object, via a delivery device, toward a trainee, and training the trainee to follow the object. A method can include determining a game parameter of a game trajectory of a sports object that was projected along the game trajectory in a real-time sports event, and based on the game parameters, adapting a delivery device to deliver a training object along a training trajectory that mimics at least a portion of the game trajectory, with the training object being smaller than the sports object.
MACHINE LEARNING AUGMENTED LOOP DRIVE TRAINING
Disclosed are techniques for leveraging machine learning to generate posture adjustment values for specific body postures of a player to improve loop drive techniques, such as in table tennis. Video clips of a player hitting a ball with a loop drive technique are analyzed to determine values for specific body postures and qualities of the ball after being hit. A machine learning model is generated to analyze relationships between body posture values and ball qualities. Upon receiving a video clip of a live session of a player hitting a ball using a loop drive technique, the machine learning model is used to generate adjustment values for body postures of the player to impart improved loop drive qualities to the ball, such as faster topspin.
PANEL STRUCTURE WITH FOAM CORE AND METHODS OF MANUFACTURING ARTICLES USING THE PANEL STRUCTURE
A composite panel structure has opposing outer walls or surfaces and a core comprising a plurality of ribs extending between and connected to the outer walls and defining chambers which are filled with expanding foams, non-expanding foams, gases, or a combination thereof. The outer panel surfaces and internal chamber walls or ribs are made of woven or non-woven fibrous material impregnated with one or more resins. The panel structure may be used for making a variety of products including sports equipment such as sports paddles, surfboards, kite boards, skateboards, wakeboards, as well as construction panels for walls, ceilings or floors, display panels, panels for the vehicle industry, furniture, and other structures requiring high strength to weight properties.
DETERMINING TRAJECTORY OF A BALL FROM TWO-DIMENSIONAL MEDIA-CONTENT USING COMPUTER VISION
A method of determining a trajectory of a ball from a two-dimensional (2D) media-content using computer vision is provided. The method includes localizing a foreground TT game in the 2D media-content using facial recognition of players associated with the foreground TT game, obtaining a background subtracted media-content that identifies moving objects in the foreground TT game, locating edges of a TT table associated with the foreground TT game using computer vision, determining a pixel-to-metric unit ratio between the 2D media-content and the TT table by superimposing the edges with dimensions of the TT table, identifying a contour information of the trajectory of the ball after the ball is serviced using computer vision methods, determining a speed of the ball in the trajectory using the pixel-to-metric unit ratio and the contour information, transforming the speed into a three-dimensional speed and, determining the trajectory of the ball in the global area.
Systems and methods for illustrating the flight of a projectile
A system for illustrating the flight of a sports ball includes a radar, an imager, and a controller. The imager is configured to image a moving sports ball. The controller is configured to (i) receive, from the imager, an image including the moving sports ball, (ii) receive, from the radar, radar data associated with the moving sports ball, (iii) determine, from the radar data, a portion of a trajectory of the moving sports ball, (iv) alter the image to illustrate the portion of the trajectory relative to the moving sports ball, and (v) output the altered image.
SYSTEMS AND METHODS FOR ILLUSTRATING THE FLIGHT OF A PROJECTILE
A system for illustrating the flight of a sports ball includes a radar, an imager, and a controller. The imager is configured to image a moving sports ball. The controller is configured to (i) receive, from the imager, an image including the moving sports ball, (ii) receive, from the radar, radar data associated with the moving sports ball, (iii) determine, from the radar data, a portion of a trajectory of the moving sports ball, (iv) alter the image to illustrate the portion of the trajectory relative to the moving sports ball, and (v) output the altered image.
Panel structure with foam core and methods of manufacturing articles using the panel structure
A composite panel structure has opposing outer walls or surfaces and a core comprising a plurality of ribs extending between and connected to the outer walls and defining chambers which are filled with expanding foams, non-expanding foams, gases, or a combination thereof. The outer panel surfaces and internal chamber walls or ribs are made of woven or non-woven fibrous material impregnated with one or more resins. The panel structure may be used for making a variety of products including sports equipment such as sports paddles, surfboards, kite boards, skateboards, wakeboards, as well as construction panels for walls, ceilings or floors, display panels, panels for the vehicle industry, furniture, and other structures requiring high strength to weight properties.