A63B2102/20

Virtual reality simulation of a live-action sequence
10792571 · 2020-10-06 · ·

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

Virtual reality simulation of a live-action sequence
10792572 · 2020-10-06 · ·

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

Accessory for virtual reality simulation

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

SPORTS TRAINING SYSTEM FOR CORRECT PITCHING MOTIONS AND METHOD FOR USE THEREOF
20240009536 · 2024-01-11 ·

Described is a sports training system that can be used to assist pitchers in identifying foot placement and mechanics during a pitching motion. The sports training system includes a mat and plurality of foot pads. The mat is designed to have at least a pitching plate and a plurality of grid zones, while the foot pads are used for placement in one or more of the plurality of grid zones to assist the pitcher with foot placement.

OBJECT TRAJECTORY SIMULATION
20200298092 · 2020-09-24 ·

A method may include receiving a group of images taken by a camera over time in an environment, in which the camera may be oriented within the environment to capture images of an object in a substantially same direction as a launch direction of the object, and the group of images including a first image and a second image. The method may further include: identifying a first position of the object in the first image; identifying a second position of the object in the second image; generating a flight vector based on the first position of the object and the second position of the object; and determining one or more flight parameters using the flight vector. Additionally, the method may include: generating a simulated trajectory of the object based on the flight parameters; and providing the simulated trajectory of the object for presentation in a graphical user interface.

PITCHING MACHINE AND BATTING BAY SYSTEMS

A ball pitching device including a launching surface for receiving balls, the launching surface being configured to receive and hold a ball in the launching position prior to the ball being launched, a launching system including at least one impulse mechanism configured to impact the ball in the launching position, and one or more control components configured to control at least one of a pitch power and a pitch trajectory of the ball launched from the launching position.

Golf club head or other ball striking device having stiffened face portion

A ball striking device, such as a golf club head, has a head that includes a face configured for striking a ball and a body connected to the face, the body being adapted for connection of a shaft proximate a heel thereof. The face has a thickened portion including an annular tapered area that tapers in thickness between an upper boundary and a lower boundary and encloses an elevated area bounded by the upper boundary. The upper and/or lower boundary defines a shape having two lobes, each with an outer edge with a convex profile, and a connecting portion extending between the lobes, such that the connecting portion is defined by two outer edges extending between the outer edges of the lobes, wherein at least one of the outer edges of the connecting portion has a concave outer profile.

System, apparatus and method for an intelligent goal

A non-transitory storage medium having stored thereon logic is disclosed. The logic is executable by one or more processors to perform operations including receiving information associated with a selection of a first training drill, responsive to receiving the information associated with the selection of the first training drill and based on the first training drill, causing a first light to be placed in an activated state, wherein the first light is coupled to a first goal apparatus, and responsive to a triggering event, causing the first light to be placed in a deactivated state and causing a second light to be placed in an activated state. The goal apparatus includes posts that form a goal plane, wherein a first sensor pair is coupled to the goal, and wherein the triggering event is a detection of an object passing through the posts and across the goal plane.

Ball bat with decoupled barrel

A ball bat includes outer shell segments longitudinally spaced apart from each other to form a gap between them. A joint connects the segments. A first outer shell segment may include a barrel portion of the ball bat and at least part of a tapered portion of the ball bat. A second outer shell segment may include at least part of the tapered portion. The joint may include a tubular element having a first portion positioned within the first outer shell segment and at least partially overlapping an interior surface of the first outer shell segment, and a second portion positioned within the second outer shell segment and at least partially overlapping an interior surface of the second outer shell segment. The tubular element may include an elastomeric material. In some embodiments, the joint may be formed by an elastomeric material connecting the outer shell segments in the gap.

SPORTS MATCH REFEREEING SYSTEM
20200215411 · 2020-07-09 ·

A system for refereeing a sports match including a portable processing device for compiling data associated with the sports match and eyeglasses including data display means for displaying the data associated with the sports match to a wearer of the eyeglasses.