A63B2102/20

Systems and methods for coordinating radar data and image data to track a flight of a projectile
10471328 · 2019-11-12 · ·

A system for coordinating radar data and image data to track a flight of a projectile includes a radar, an imager, and a controller. The imager provides an image of an area into which a projectile is to be launched. The controller receives the image and an identification of a target within the image and identifies a target line connecting the target and a launch position of the projectile. The controller also receives data from the radar relative to at least a portion of a trajectory of the projectile, generates image based trajectory data by correlating the radar data and the image, and alters the image to include the image based trajectory data within the image and the target line within the image.

Swing practice apparatus
10471327 · 2019-11-12 ·

A swing practice apparatus has an upper horizontal bar, a lower horizontal bar that is positioned directly under the upper horizontal bar and runs parallel with the upper horizontal bar, an upper slide ring capable of sliding along the upper horizontal bar, a lower slide ring capable of sliding along the lower horizontal bar, and a spring that exserts force to the ball toward a catcher side. A ball is supported from the upper and the lower slide rings via support springs, and positioned between the upper horizontal bar and the lower horizontal bar. A stopper is mounted at a pitcher side of the upper horizontal bar to stop the upper slide ring, and a release mechanism releases the stopper to release the upper slide ring from the stopper and the upper slide ring and the ball move toward the catcher side due to the spring.

PITCHING MACHINE AND BATTING BAY SYSTEMS

A ball pitching device including a launching surface for receiving balls, the launching surface being configured to receive and hold a ball in the launching position prior to the ball being launched, a launching system including at least one impulse mechanism configured to impact the ball in the launching position, and one or more control components configured to control at least one of a pitch power and a pitch trajectory of the ball launched from the launching position.

Finger pressure sensing device for a sports implement
11957967 · 2024-04-16 ·

A sports performance sensor for an implement used in sports, such as a bat or baseball. The implement, e.g. the bat or baseball, is formed with an area inside that can include circuitry. The circuitry can measure rotation acceleration, and speed. The outer surface of this device has pressure sensing fabric, which senses location and pressure on the outer surface. This can form a pressure map of where the user's fingers are touching the outer surface. The information from the user's performance in using the device are transmitted to an external computer such as a phone which creates a pressure sensing map. This pressure sensing map can then be compared to data from either the same user at a different time or from other users. This can be specific to different actions, for example it can be specific to the user throwing a specific kind of pitch, or the user carrying out a specific operation such as swinging a bat to hit a specific kind of pitch.

Ball bat with decoupled barrel

A ball bat includes outer shell segments longitudinally spaced apart from each other to form a gap between them. A joint connects the segments. A first outer shell segment may include a barrel portion of the ball bat and at least part of a tapered portion of the ball bat. A second outer shell segment may include at least part of the tapered portion. The joint may include a tubular element having a first portion positioned within the first outer shell segment and at least partially overlapping an interior surface of the first outer shell segment, and a second portion positioned within the second outer shell segment and at least partially overlapping an interior surface of the second outer shell segment. The tubular element may include an elastomeric material. In some embodiments, the joint may be formed by an elastomeric material connecting the outer shell segments in the gap.

Virtual reality simulation of a live-action sequence
10456690 · 2019-10-29 · ·

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

Systems and methods for illustrating the flight of a projectile
10441863 · 2019-10-15 · ·

A system for illustrating the flight of a sports ball includes a radar, an imager, and a controller. The imager is configured to image a moving sports ball. The controller is configured to (i) receive, from the imager, an image including the moving sports ball, (ii) receive, from the radar, radar data associated with the moving sports ball, (iii) determine, from the radar data, a portion of a trajectory of the moving sports ball, (iv) alter the image to illustrate the portion of the trajectory relative to the moving sports ball, and (v) output the altered image.

Projectile Launching Machine
20190290989 · 2019-09-26 ·

A projectile launching machine includes a base having a front end and a rear end, a front leg assembly extending having a lower end coupled to the front end of the base and an upper end, distal from the lower end and a throwing arm pivotally coupled to the upper end of the front leg assembly at a pivot, the throwing arm having a biased end extending from the pivot and a ball end distal from the biased end, the throwing arm movable between a locked position and a throw position. A biasing member having a first biasing member end is connected to the biased end and a second biasing member end movably coupled to the front leg assembly. An arm release mechanism has a first end connected to the front leg assembly between the lower end and the upper end, and a second end movable between a locking position wherein the throwing arm is in the locked position and a release position wherein the throwing arm is biased by the biasing member to the throw position.

Gloves with a cut out portion and methods to manufacture gloves with a cut out portion

Embodiments of a glove including a cut out portion and a reinforcing panel are described herein. In many embodiments, a glove comprises a glove body with a dorsal side, a palmar side, a plurality of finger portions, a thumb portion, and a wrist portion. The wrist portion defines a glove opening in communication with an interior portion defined within the glove body. A reinforcing panel is secured on an outer surface of the glove body between the thumb portion and the wrist portion. A cut out portion defines an opening formed through the reinforcing panel and in communication with the interior portion of the glove body to minimize bunching up of the glove body. Other embodiments of gloves are described herein.

ACCESSORY FOR VIRTUAL REALITY SIMULATION

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.