A63B2102/20

Grip for sporting goods and golf club

An object of the present invention is to provide a grip for sporting goods containing an acrylonitrile-butadiene based rubber as a base rubber and having an excellent grip performance and sustainability of grip performance under a wet condition. The present invention provides a grip for sporting goods comprising an outermost surface layer formed from a surface layer rubber composition, wherein the surface layer rubber composition contains (A) a base rubber and (B) a resin having a softening point in a range from 5 C. to 120 C., (A) the base rubber contains an acrylonitrile-butadiene based rubber, and (B) the resin is at least one type selected from the group consisting of a hydrogenated rosin ester, a disproportionated rosin ester, an ethylene-vinyl acetate copolymer, a coumarone resin, a phenol resin, a xylene resin and a styrene resin.

Accessory for virtual reality simulation

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment
20190118036 · 2019-04-25 ·

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.

Virtual reality simulation of a live-action sequence
10265627 · 2019-04-23 · ·

The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.

SPORTS TRAINING SYSTEM
20190105546 · 2019-04-11 ·

Described herein are devices and systems relating to sports training equipment, for example, for baseball. These devices and systems can comprise a mat with markers identifying a plurality of positions on the mat. In some embodiments, the system can comprise removably attachable footpads to identify ideal foot positions for an athletic performance. In some embodiments, the footpads comprise one or more pressure sensors. The system can comprise one or more position sensors on a ball, and one or more position sensors removably attachable to a hand-held sports instrument. In some embodiments, the system can comprise a memory, communicatively coupled to a processor and a camera, with executable instructions to implement a set-up component, a user recognition component, a practice component, and instructional component, and a play component.

Ball throwing machine and method
10252128 · 2019-04-09 · ·

A ball throwing machine can include a hopper for receiving one or more balls and a ball delivery device. The ball delivery device can be used to throw or pitch a ball from the hopper to a user of the machine. The ball delivery device can include wheels to impart speed to the ball and a direction system to control the projection angle of the ball. The direction system can control at least one of the up and down angle and the side to side angle of the ball as it is thrown, among possibly other throwing parameters. A controller may be provided for controlling operation of the ball throwing machine.

Training Apparatus and Method for Ball Hitting

A ball hitting practice device includes a shaft having a target at a distal end, a grip at a proximal end, an accelerometer, a microprocessor, and a way of providing feedback to a person hitting the target. A ball hitting practice system includes a ball hitting practice device and a computing device wirelessly communicating with the ball hitting practice device. A method for practicing ball hitting involves striking the target of a ball hitting practice, transferring timed acceleration data to the computing device, correlating ball hitting parameters with a training condition and displaying the correlated ball hitting parameter in a display.

Feature estimation of a cricket game

A cricket sensor may include one or more first image-capturing sensors configured to capture image data of a pitching motion of a bowler and image data of an initial motion of a cricket ball at a bowling end of a cricket field. The cricket sensor may include one or more second image-capturing sensors configured to capture image data of a trajectory and a flight path of the cricket ball towards a batting end of the cricket field. The cricket sensor may also include one or more first radar sensors configured to capture radar data describing one or more initial launch parameters of the cricket ball related to the trajectory and the flight path of the cricket ball towards the batting end of the cricket field.

PITCHING MACHINE AND BATTING BAY SYSTEMS

A ball pitching device including a launching surface for receiving balls, the launching surface being configured to receive and hold a ball in the launching position prior to the ball being launched, a launching system including at least one impulse mechanism configured to impact the ball in the launching position, and one or more control components configured to control at least one of a pitch power and a pitch trajectory of the ball launched from the launching position.

APPARATUS AND METHODS TO TRACK MOVEMENT OF SPORTS IMPLEMENTS

Methods, apparatus, systems, and articles of manufacture to track movement of sports implements are disclosed herein. An example sensing unit disclosed herein is to be coupled to a sports implement. The sensing unit includes an inertial measurement unit to obtain movement data of said sports implement during a swing of said sports implement and a swing analyzer to determine a follow-through pattern of the swing of said sports implement based on the movement data.