Patent classifications
A63B2102/20
Double-barrel ball bats
A method of making a ball bat may include forming a bat frame with a handle and an inner barrel structure, providing spacer elements extending radially outwardly from the inner barrel structure, and forming a barrel shell having a main barrel and a tapered section. An inner diameter in the tapered section may be equal to an outer diameter of a first one of the spacer elements. The method may include mechanically locking the barrel shell to the bat frame by passing the handle through the barrel shell and moving the barrel shell toward the inner barrel structure until the barrel shell contacts the first one of the spacer elements. A gap is maintained between an outer diameter of the inner barrel structure and the barrel shell. The barrel shell may deflect during a hit to create a trampoline effect, while the inner barrel structure limits the deflection.
SYSTEM, APPARATUS AND METHOD FOR AN INTELLIGENT GOAL
A non-transitory storage medium having stored thereon logic is disclosed. The logic is executable by one or more processors to perform operations including receiving information associated with a selection of a first training drill, responsive to receiving the information associated with the selection of the first training drill and based on the first training drill, causing a first light to be placed in an activated state, wherein the first light is coupled to a first goal apparatus, and responsive to a triggering event, causing the first light to be placed in a deactivated state and causing a second light to be placed in an activated state. The goal apparatus includes posts that form a goal plane, wherein a first sensor pair is coupled to the goal, and wherein the triggering event is a detection of an object passing through the posts and across the goal plane.
Sports equipment bag
A sports bag configured as a backpack for use in storing gear is provided. The sports Tag includes a main body having a pair of straps coupled to the top or back of the main body, and a pair of storage pouches coupled to the back and bottom of the main body, each pouch including a fastening member to provide access to the pouch, and each pouch including at least one strap to stow the pouch when not in use.
APPARATUS AND METHODS TO TRACK MOVEMENT OF SPORTS IMPLEMENTS
Methods, apparatus, systems, and articles of manufacture to track movement of sports implements are disclosed herein. An example sensing unit disclosed herein is to be coupled to a sports implement. The sensing unit includes an inertial measurement unit to obtain movement data of said sports implement during a swing of said sports implement and a swing analyzer to determine whether the swing is a horizontal shot or a vertical shot based on the movement data.
Tactile biofeedback reference attachment
A tactile reference attachment for releasable attachment to a sports equipment handle providing a user with tactile biofeedback. The attachment includes a tactile reference feature that extends longitudinally along an exterior body surface and is formed with dimensions specifically tailored to harness the user's natural attributes of sensibility, proprioception, and neuromuscular memory to improve a user's accuracy. The tactile reference attachment includes a flexible primary substrate having a plurality of attachment perimeter edges, an exterior surface, an interior surface having an adhesive, a thickness, and at least a first tactile reference projection having a plurality of perimeter edges, a projection width of no greater than 5.0 millimeters, a projection height of at least 0.5 millimeters, and an indentation length.
Sports Equipment Bag
A sports bag configured as a backpack for use in storing gear is provided. The sports Tag includes a main body haying a pair of straps coupled to the top or back of the main body, and a pair of storage pouches coupled to the back and bottom of the main body, each pouch including a fastening member to provide access to the pouch, and each pouch including at least one strap to stow the pouch when not in use.
Athletic performance monitoring systems and methods in a team sports environment
Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
VIRTUAL REALITY SIMULATION OF A LIVE-ACTION SEQUENCE
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
ACCESSORY FOR VIRTUAL REALITY SIMULATION
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
Stump device for feature estimation of cricket games
A stump device may include a first image-capturing sensor configured to couple to at least one stump of a wicket positioned at a bowling end of a cricket field and capture image data of an initial motion of a cricket ball. The stump device may also include a second image-capturing sensor configured to couple to at least one stump of the wicket and capture image data of a trajectory and a flight path of the cricket ball. The stump device may additionally include a first radar sensor configured to couple to at least one stump of the wicket and capture radar data describing one or more initial launch parameters of the cricket ball. The stump device may include a second radar sensor configured to couple to at least one of the stumps of the wicket and capture radar data describing one or more movement parameters of a bowler.