A63B2102/20

Multi-configuration batting tee

A base assembly for a batting tee includes a base having a base guide path formed in an upper surface of the base, and a track plate positioned such that the track plate covers at least a portion of the upper surface of the base. The track plate includes a first segment and a second segment that surrounds at least a portion of the first segment. A position of the first segment relative to a position of the second segment defines a track plate guide path that extends between the first segment and the second segment such that the track plate guide path has a same shape as the base guide path and is positioned above the base guide path. Alignment of the track plate guide path and the base guide path form a non-linear track, such that the track is configured to slidably receive a portion of a tee.

Gloves with a cut out portion and methods to manufacture gloves with a cut out portion

Embodiments of golf gloves having a cut out portion and methods to manufacture gloves having a cut out portion are generally described herein. Other embodiments of gloves may be described and claimed.

DEAD BLOW SPORTS EQUIPMENT
20220008797 · 2022-01-13 ·

A piece of sports equipment includes a handle, a head attached to the handle, and at least one dead blow mechanism. The at least one dead blow mechanism includes a chamber and a movable portion disposed within the chamber. The chamber and the movable portion each include a similar cross sectional shape.

Smart ball, locator system and method therefor
11167180 · 2021-11-09 · ·

The present disclosure provides a wireless signal transmitting ball to be used in practice or gameplay of a sport and/or other entertainment activities. The ball of the disclosure comprises a microprocessor unit configured to record, process, and transmit data to a paired device. Further disclosed is a method of actuating the ball between different modes. The ball could be used by players during practice to record data about their performance. The ball could also be used by players or game officials or referees to keep score, adjudicate and decide the gameplay. For example, the information about location of the ball could be used to track balls that could potentially be lost. Additionally, data about spin, trajectory, speed, force applied and the like could be used by players or broadcasters for gaining insights to add to viewing pleasure.

Golf club head or other ball striking device having stiffened face portion

A ball striking device, such as a golf club head, has a head that includes a face configured for striking a ball and a body connected to the face, the body being adapted for connection of a shaft proximate a heel thereof. The face has a thickened portion including an annular tapered area that tapers in thickness between an upper boundary and a lower boundary and encloses an elevated area bounded by the upper boundary. The upper and/or lower boundary defines a shape having two lobes, each with an outer edge with a convex profile, and a connecting portion extending between the lobes, such that the connecting portion is defined by two outer edges extending between the outer edges of the lobes, wherein at least one of the outer edges of the connecting portion has a concave outer profile.

METHODS AND SYSTEMS TO TRACK A MOVING OBJECTS TRAJECTORY USING A SINGLE CAMERA

Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.

Systems and methods for measuring the rate of angular displacement using magnetic field sensing
11754394 · 2023-09-12 · ·

This invention discloses a method for measuring the rate of angular displacement, of a traveling object, using magnetic field sensing, said method comprising: measuring magnetic field intensity and/or changes in said magnetic field intensity, projected onto a magnetic field sensor coupled to said traveling object, each measurement being per orthogonal rotation axis to provide a magnetic field intensity value per axis and/or a change in magnetic field intensity per axis, as said object's orientation changes with time; determining, number of peaks, present in a measurement sample comprising a set of said measurements, of time duration; and computing said rate of angular displacement, for said traveling object, as a function of said determined number of peaks and said time duration.

SELECTION OF A SPORTS CLUB, RACKET OR BAT USING GROUND PRESSURE FORCES APPLIED BY THE PLAYER IN A STROKE
20230149792 · 2023-05-18 ·

A method for selecting a most suitable golf club from a set, where the shafts of the set are of different levels of flexibility along the shaft, includes using a pressure sensing mat upon which the player places both feet while carrying out a sample swing to measure forces applied by feet of the player during the stroke. The pressure sensing mat provides output signals indicative of vertical forces, lateral forces, both heel to toe and side to side, lateral speed, both heel to toe and side to side applied by the feet of the player during the swing and a processor operating on the signals selects certain ones of the output signals to calculate a load factor from the selected signals which is used to select one of the set most suitable for use by the player using a color coding system applied to the load factor.

OBJECT TRAJECTORY SIMULATION
20230343001 · 2023-10-26 · ·

A method may include receiving a group of images taken by a camera over time in an environment, in which the camera may be oriented within the environment to capture images of an object in a substantially same direction as a launch direction of the object, and the group of images including a first image and a second image. The method may further include: identifying a first position of the object in the first image; identifying a second position of the object in the second image; generating a flight vector based on the first position of the object and the second position of the object; and determining one or more flight parameters using the flight vector. Additionally, the method may include: generating a simulated trajectory of the object based on the flight parameters; and providing the simulated trajectory of the object for presentation in a graphical user interface.

STUMP DEVICE FOR FEATURE ESTIMATION OF CRICKET GAMES

A stump device may include a first image-capturing sensor configured to couple to at least one stump of a wicket positioned at a bowling end of a cricket field and capture image data of an initial motion of a cricket ball. The stump device may also include a second image-capturing sensor configured to couple to at least one stump of the wicket and capture image data of a trajectory and a flight path of the cricket ball. The stump device may additionally include a first radar sensor configured to couple to at least one stump of the wicket and capture radar data describing one or more initial launch parameters of the cricket ball. The stump device may include a second radar sensor configured to couple to at least one of the stumps of the wicket and capture radar data describing one or more movement parameters of a bowler.