A63B2220/05

Ground drone-based sports training aid

A ground traversing, electrically driven drone travels along a programmed path that corresponds to pass catcher's travel path during a play, matching the pass catcher's speed and run cuts. The play is wirelessly communicated to the drone by a handheld electronic device located remote of the drone. A target is located on the drone so that a quarterback can throw a football at the target in order to refine the quarterback's timing and accuracy for the play. Sensors located remote of the drone track both the football's and quarterback's speed and travel trajectories so that such data can be collected, along with the drone's travel path, and transmitted to the computer and eventually fed into 3-D reconstruction software for analysis by the quarterback and coaching staff. The target rotates so that the target either faces in a fixed direction or constantly faces the quarterback during execution of drone's maneuvers.

SMART TREADMILL

A treadmill according to the present invention includes: a frame; an endless belt; an endless-belt drive unit; a plurality of cameras provided on the frame such that the orientations and/or locations thereof can be adjusted; a motion-data acquisition unit that markerlessly acquires motion data of a subject by using image information obtained with camera images; a motion analysis unit that analyzes the motion of the subject by using the motion data; and a control unit that controls the endless-belt drive unit based on the motion data.

AMBULATION SIMULATION SYSTEMS, TERRAIN SIMULATION SYSTEMS, TREADMILL SYSTEMS, AND RELATED SYSTEMS AND METHODS

In particular embodiments, a treadmill may comprise one or more lifting mechanisms configured to lift and lower a treadmill belt (e.g., adjust an angle of the treadmill belt relative to a support surface) by adjusting a height of the front and rear of the treadmill about a pivot point. In particular embodiments, the pivot point may be positioned somewhat centered along a length of the belt. In particular embodiments, a seesaw arrangement may provide a central pivot point, providing a moment arm to the motor while decreasing a moment arm caused by the load (e.g., a runner). In this way, an apparent load on a motor providing incline and decline to the running surface may be reduced.

Shuffleboard scoring system
11484764 · 2022-11-01 · ·

A scoring system is disclosed for a shuffleboard table 2 having a sliding surface 4 on which a puck 6 can be thrown. A camera 26 is arranged to point in a direction 28 that is angled relative to the normal 30 of the sliding surface 4. A puck 6 can be thrown and a computer 32 can detect a moving object within a throwing zone 16. The computer 32 analyses whether the detected moving object corresponds to a valid puck. When all pucks are stationary on the sliding surface 4 the computer 32 can calculate a score.

ELECTRONIC GOLFING AID SYSTEMS AND METHODS THEREOF
20230036888 · 2023-02-02 ·

A golfing aid system and method includes an image capturing device and an interface system coupled to at least one processor and a memory coupled to the processor which is configured to be capable of executing programmed instructions comprising and stored in the memory to capture, with the image capture device, image data comprising at least one of a playing surface, a ball, or a designated location spaced from the ball on the playing surface. At least one type of spatial data and at least one type of playing surface data relating to the playing surface, the ball and the designated location is determined. An overall trajectory, a starting direction, and an initial velocity of the ball to reach the designated location is computed, wherein the computation identifies and accounts for at least one airborne segment. The computed overall trajectory, the starting direction, and the initial velocity of the ball are provided.

DETECTION OF INTENTIONAL CONTACT BETWEEN OBJECT AND BODY PART OF PLAYER IN SPORT

An electronic device and method for detection of intentional contact between an object and a body part of a player are provided. An electronic device receives a plurality of frames of a video from an imaging device. The electronic device tracks a movement of the object and a movement of the body part across the plurality of frames. The electronic device determines, based on the tracked movement, a frame of interest from the plurality of first frames in which degree of overlap between position coordinates of the object and position coordinates of the body part of the player exceeds an overlap threshold. The electronic device detects a contact between the object and the body part of the player based on the frame of interest. The electronic device applies a machine learning model on the frame of interest and the tracked movement to determine whether the contact is intentional.

Methods and systems to track a moving sports object trajectory in 3D using a single camera

Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.

Practice drill-related features using quantitative, biomechanical-based analysis

Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.

VIRTUAL GOLF DEVICE AND VIRTUAL SPORTS DEVICE
20230032604 · 2023-02-02 ·

The present invention relates to a virtual golf device and a virtual sports device. The virtual sports device comprises a play area in which a user who plays virtual sports is located, a display area in which a content image is displayed, and an image providing unit for projecting the content image onto the display area to provide the content image to the user.

Jump counting method for jump rope
11484752 · 2022-11-01 ·

A jump counting method for jump rope is provided. The jump counting method comprises: S1, obtaining an original video data of a jump rope movement, and extracting an audio data and an image data from the original video data; S2, calculating the number of jumps of the rope jumper according to an audio information and an image information extracted from the audio data and the image data; and S3, outputting and displaying the calculation result.