Patent classifications
A63B2220/17
SYSTEMS AND METHODS FOR USING ARTIFICIAL INTELLIGENCE TO DYNAMICALLY CREATE AN EXERCISE PROGRAM BASED ON A USER ENERGY SCORE
Systems, methods, and computer-readable mediums for generating, by an artificial intelligence engine, an exercise program comprising a first user energy score, wherein the method comprises generating, by the artificial intelligence engine, the exercise program including an exercise plan including a plurality of exercises. Each respective exercise is associated with user energy consumption metrics based at least on a metabolic equivalent of task (MET) value, and based on the user energy consumption metrics, the first user energy score is associated with the exercise program. The method includes receiving data pertaining to a plurality of users. The data includes physical activity goals the plurality of users desires to achieve. The method includes determining second user energy scores for the physical activity goals, and based on the first and second user energy scores, assigning, by the artificial intelligence engine, at least a subset of the plurality of users to the exercise program.
Lighting system and method of using same with exercise and rehabilitation equipment
A treadmill includes a frame. A running belt is coupled to the frame so that the running belt is adapted for rotation relative to the frame. At least one sensor is adapted for collecting parameter information regarding the experience of a user of the treadmill. The parameter information is selected from the group consisting of the user's heart rate, total expended calories, stride length, stride force, cadence, pace, distance, resistance level, incline level, carver count, carver cadence, step count, ground contact time, relative position within a race, and relative position on the treadmill. The treadmill also includes at least one light source that is adapted to selectively communicate information to an instructor relating to the parameter.
Training system and methods for designing, monitoring and providing feedback of training
Computing device enhanced training environment system comprising a computing device, I/O subsystem for permitting a user to enter at least one attribute of the training or of the trainee, a plurality of sensors for generating sensory information, a training environment in which a training activity takes place, a database containing training related information. The computing device enhanced training environment system configured for at least one of the following: design a training program for a plurality of users, monitor training program performance, monitor training performance, instruct a user about the training, determine and/or set difficulty level in training apparatus.
System and method for improving a basketball player's shooting through a shots-made challenge
Systems and methods for assisting a user with creating a custom shots-made basketball practice arrangement are provided. A detector detects made basketball shots. A user interface receives a user selection of a subset of pass receipt locations for a custom shots-made basketball practice arrangement located about a basketball playing surface. A control system receives data indicating the user selection and a number of shots to be made and commands an ejector to launch basketballs to a particular one of the pass receipt locations in the subset until data is received indicating that the selected number of shots to be made are made at the particular one of said plurality of pass receipt locations, cease launching the basketballs to the particular one of the pass receipt locations, and begins launching basketballs to a second particular one of the pass receipt locations in said subset.
Wearable resistance training device
The described embodiments relate to systems, methods, and apparatuses for providing linear tension to multiple areas of a person to improve training and exercise. The tension can be applied by cables supplied from cable spools that are attached within a resistance assembly. The resistance assembly can be worn as a backpack during exercises, thereby providing a portable means through which tension can be provided to the body. The cables from the resistance assembly can be attached to appendages such as the wrists and legs of the person, and the tension provided by the cables can be adjustable. For instance, the tension can be made non-uniform across the body in order to improve the person's ability to maneuver in situations where there is an imbalance of force on the body.
Systems and methods for remotely-enabled identification of a user infection
Systems and methods for identifying a condition of a user. A treatment apparatus is configured to be manipulated by the user for performing an exercise, and an interface is communicably coupled to the treatment apparatus. One or more sensors are configured to sense one or more characteristics of an anatomical structure of the user. A processing device and a memory is communicatively coupled to the processing device. The memory includes computer readable instructions, that when executed by the processing device, cause the processing device to: receive, from the sensors, one or more sensor inputs representative of the one or more of characteristics of the anatomical structures; calculate an infection probability of a disease based on the one or more characteristics of the anatomical structures; and output, to the interface, a representation of the infection probability.
ROWING MACHINE INCLUDING A GEAR SHIFT MECHANISM
Rowing machines are described that permit a rower to adjust the rowing resistance using a gear shift mechanism. The rowing machine includes a handle connected to a chain, which passes, sequentially, over a derailleur and then to the gears of the gear cassette. The gear cassette is coupled to a resistance unit, which may be similar to resistance units used in off wheel bicycle trainers. This configuration of derailleur and gear cassette permit the rower to smoothly select a gear.
VIRTUAL TASTINGS AND GUIDED TOURS FOR AUGMENTED REALITY EXPERIENCES
Example systems, devices, media, and methods are described for presenting a virtual guided fitness experience using the display of an eyewear device in augmented reality. A guided fitness application implements and controls the capturing of frames of motion data using an inertial measurement unit (IMU) and video data from one or more cameras. The method includes detecting exercise motions (with or without equipment) as well as detecting and counting repetitions. Relevant data about detected motions or equipment is retrieved and used to curate the guided fitness experience. A current rep count is presented on the display along with an avatar for playing messages, performing animated demonstrations, responding to commands and queries using speech recognition, and presenting guided fitness instructions through text, audio, and video.
Handheld Exercise Device
A handheld exercise device is an apparatus that enables the user to exercise the upper body due to the load applied on the user's arms from the centripetal force created by moving the apparatus using one or two hands. To do so, the apparatus may include an O-ring housing, a crossbar, a bearing assembly, and a control system. The O-ring housing is designed to retain the bearing assembly in such a way that the user can move the bearing assembly in a circular motion within the O-ring housing. The crossbar facilitates the handling of the O-ring housing with one or two hands in order for the user to move the bearing assembly in a circular motion within the O-ring housing. The control system helps the user keep track of the movement of the bearing assembly so that the user can measure the exercise progress while handling the apparatus.