Patent classifications
A63B2220/62
SPORTING SENSOR-BASED APPARATUS, SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT
According to one exemplary embodiment, an apparatus, system, method and/or computer program product may provide an athletic training performance analysis apparatus including at least one athletic training performance analysis device including at least one electronic sensor coupled to the at least one athletic training performance analysis device; at least one user interface coupled to the at least one athletic training performance analysis device configured to interact with a user to receive a user selection of at least one training performance analysis routine, the at least one user interface may include: at least one electronic computer processor coupled to the at least one electronic sensor; at least one input device coupled to the at least one electronic computer processor to receive the user selection; at least one output device coupled to the at least one electronic computer processor to provide output to the user; at least one electronic memory coupled to the at least one electronic computer processor; and at least one of: wherein the at least one electronic computer processor is configured to save or retrieve the at least one training performance analysis routine from the at least one memory; where the at least one electronic computer processor is configured to electronically monitor and electronically analyze the at least one training performance analysis routine based on the at least one electronic sensor; wherein the at least one electronic computer processor is configured to randomize at least one challenge by the at least one athletic training performance analysis device; or wherein the electronic computer processor is configured to at least one of: combine a plurality of previously saved of the at least one training performance analysis routine, or shuffle a plurality of previously saved of the at least one training performance analysis routine.
PUTTING PRACTICE APPARATUS FOR EVALUATING STRIKING SPEED AND TEMPO OF PUTTER
A putting practice apparatus for evaluating the striking speed and tempo of a putter includes: an emitting unit (100) that emits light and is provided in a first sensor installation part; a light receiving unit (200) that receives the light emitted from the emitting unit (100); a speed detecting unit (300) and a position measuring unit (400) which respectively detect the speed and measure the position of the golf ball (1); a calculation control unit (500) for performing calculations in order to detect the initial position value of the golf ball (1) as measured by the position measuring unit (400) and the movement speed (Vb) and the moving distance (Hb) of the golf ball (1) as measured by the speed detecting unit (300); and a storage unit (600) for storing the measured speed (Vb) and the measured distance (Hb) of the golf ball (1).
Time-of-flight ranging device
A housing for a Time-of-Flight (ToF) range meter includes a wall structure defining a first optical beam path to an emitter of the ToF range meter, and a second optical beam path to a detector of the ToF range meter, and a transmissive optical diffusor configured to cover the beam path to at least one of said emitter and said detector. The housing may be connected to a ToF range meter into a ToF ranging device. Such a ToF ranging device where the ToF ranging device is directed to measure a distance to a reflector member to determine a distance which correlates to the weight of the selectively engaged weights.
METHOD, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM FOR ARRANGING EXERCISE INTENSITY
Embodiments of the disclosure provide a method, a device, and a computer-readable storage medium for arranging exercise intensity. The method includes: obtaining a user’s personal information and an exercise session, where the exercise session corresponds to an exercise fatigue; and providing a recommended exercise intensity for the exercise session based on at least the personal information and the exercise fatigue.
Exercise workstation, components, and methods
An exercise workstation includes a treadmill, a pedal exercise device disposed on or next to the treadmill, and a chair pivotally secured to the exercise workstation. The chair can be repositioned relative to the treadmill, such as above or to the side of the treadmill. A pivot arm is pivotally connected to a pivot joint to permit multiple positional adjustments of the chair. The pivot joint may be connected to the treadmill in fixed or movable position. The exercise workstation may include or be positioned adjacent to one or more work surfaces, such as a height adjustable desk or table.
Wearable computer with fitness machine connectivity for improved activity monitoring
Embodiments are disclosed for a wearable computer with fitness machine connectivity for improved activity monitoring. In an embodiment, a method comprises: establishing, by a processor of a wireless device, a wireless communication connection with a fitness machine; obtaining, by the processor, machine data from the fitness machine; determining, by the processor, a workout session according to the machine data; initiating the workout session on the wireless device; during the workout session: obtaining, from a sensor of the computing device, physiological data of a user of the fitness machine; determining, by the processor, fitness data for the user based on the physiological data, the machine data and at least one user characteristic; and sending, by the processor, the fitness data to the fitness machine.
Strength exercise mechanisms
A treadmill includes a frame, an exercise deck attached to the frame, and a first handle movably attached to the frame. The first handle has a first orientation where the first handle is positioned within a region above the exercise deck and stabilized to support a user's weight during a body weight exercise, and a second orientation where the first handle is positioned away from the region above the exercise deck.
Computer implemented American soccer training and evaluation method and system
A computer-implemented American soccer training and evaluation method that includes subjecting a drilling user to pre-defined drilling protocol(s) of a plurality of American soccer drilling assemblies and obtain, from each pre-defined drilling protocol(s) of the plurality of American soccer drilling assemblies and from at least one sensor on each of the assemblies, at least one user physical characteristic of the drilling user. The user physical characteristic is communicated to an administrative server over a network, where it is stored and used to create a drilling user performance profile having individualized performance comparisons with respect to the at least one user physical characteristic of the drilling user and a performance benchmark. Then, the drilling user performance profile is communicated to at least one of a plurality of electronic computing devices of a plurality of consuming users for evaluation and review.
Sports training system
A sports training system includes an array of break beam sensors. Each sensor is configured to detect a passage of an object, such as a hockey puck, between adjacent posts and provide information for the passage to a controller communicatively attached to the array of sensors. A mobile application is configured to receive information from the controller and provide, for presentation to a user, passage statistics for the passages completed by one or more players. Servers are located in at least one data center. The servers are configured to receive and store the passage statistics and to provide access to the passage statistics.
Method for Measuring a Player's Swing Time
A method for improving a player's performance, such as reaction time or swing time by measuring the time it takes a player to change from a load position to a swing position where the player's bat makes contact with the ball when presented with a stimulus emitted from a timer. This method measures the time elapsed by utilizing a timer that configured to emit a stimulus, such as an audible sound, receive an external stimulus, such as the sound of the player's bat making contact with the ball, record the time elapsed, and present the time on a display.