Patent classifications
A63B2230/60
SMART DEVICE
An Internet of Thing (IoT) device includes a camera coupled to a processor; and a wireless transceiver coupled to the processor. Blockchain smart contracts can be used with the device to facilitate secure operation.
Back-filling of geolocation-based exercise routes
Techniques for automatic tracking of user data for exercises are disclosed. In one aspect, a method of operating a wearable device may involve determining that a user of the wearable device has started an exercise, activating the GPS receiver in response to determining that the user has started the exercise, and detecting a time at which the GPS receiver achieves an initial GPS fix of a location of the wearable device. The method may further involve logging, based on output of the one or more biometric sensors, a first set of user data during a first time interval between the start of the exercise and the detected time of the initial GPS fix, and back-filling an exercise route of the user during the first time interval based on the first set of user data.
Apparatus, system, and method for testing and exercising the pelvic floor musculature
An apparatus for testing and exercising pelvic floor musculature, the apparatus comprising an elongate housing adapted for a pelvic floor aperture. The housing accommodates an oscillator and an accelerometer connected to a signal processor configured for communicating signals representative of values read from the accelerometer. A result is calculated from an applied oscillation and a response measured, and used for characterizing the musculature. In one embodiment the frequency resulting in the greatest response from the musculature is measured, and this frequency is applied during exercise.
FITNESS-BASED GAME MECHANICS
Embodiments provide techniques for rewarding users within a computer game for performing fitness activity. One embodiment determines a physical world fitness gaming objectives for a first user. Physical activity of the first user is monitored using one or more fitness devices to collect user fitness data. The user fitness data is analyzed to determine whether the first user has completed the one or more physical world gaming objectives. Upon determining a first one of the one or more physical world gaming objectives has been completed, embodiments determine one or more game rewards corresponding to the completed first physical world gaming objective and grant the first user the one or more game rewards within the first computer game.
COMBINATION GESTURE GAME MECHANICS USING MULTIPLE DEVICES
Embodiments provide techniques for altering a virtual world based on combinational input gestures. Embodiments retrieve a definition for a combinational gesture within a computer game, the definition specifying physical actions to perform according to a specified timing schedule in order to successfully perform the combinational gesture. User activity is monitored to detect when a first user input from a first input devices sufficiently matches a first predefined pattern of user input corresponding to a first physical action, and to detect when a second user input from a second input device sufficiently matches a second predefined pattern of user input corresponding to a second physical action. Embodiments determine that the first and second user inputs were performed according to the timing schedule specified in the definition. A status of at least one aspect of a virtual world for the computer game is altered, based on performance of the combinational gesture.
WEARABLE RESISTANCE DEVICE WITH POWER MONITORING
Disclosed is a technical training garment configured for use with modular, interchangeable biomechanics units and or resistance modules. The garment may provide resistance to movement throughout an angular range of motion and or tracks a variety of biomechanical parameters such as stride length, stride rate, angular velocity and power expended by the wearer. The garment may be low profile, and worn by a wearer as a primary garment or beneath or over conventional clothing or athletic uniform. The device may be worn as a supplemental training and or diagnostic tool during conventional training protocols, or as a biomechanics or biometric data capture device during competition.
NON-FUNGIBLE TOKEN (NFT)
An Internet of Thing (IoT) device includes a sensor coupled to a processor; and a transceiver coupled to the processor. Blockchain smart contracts can be used with the device to facilitate secure operation.
Locking device for recumbent stepper
A locking device for an exercise system may include at least one moveable assembly that is in communication with a resistance mechanism. The locking device has an actuating device for selectively engaging the locking device, a locking member having a contact portion, wherein the contact portion of the locking member is not in contact with the resistance mechanism of the exercise system when the actuating device is in a first position, thereby allowing movement of the at least one moveable assembly, and wherein the contact portion of the locking member is in contact with the resistance mechanism of the exercise system when the actuating device is in a second position, thereby preventing movement of the at least one moveable assembly.
LIVING BODY GUIDANCE APPARATUS, LIVING BODY GUIDANCE METHOD AND LIVING BODY GUIDANCE PROGRAM
A living body guidance device includes: a measurement unit 1 that measures biometric information of a user; a stimulus unit 2 that is installed in contact with the user's body and presents a tactile stimulus to the user; a database unit 3 that has a relationship between the tactile stimulus presented by the stimulus unit and the biometric information according to the tactile stimulus recorded; an input unit 4 that sets target biometric information which is target biometric information that is desired of the user to realize; and a control unit 7 that, when there is a difference between current biometric information which is current biometric information of the user estimated based on the measurement result by the measurement unit and the target biometric information, controls the tactile stimulus presented by the stimulus unit so that the difference is reduced, so as to guide the user so that the current biometric information approaches the target biometric information, based on the relationship recorded in the database unit, by.
HIGH DENSITY EPIDURAL STIMULATION FOR FACILITATION OF LOCOMOTION, POSTURE, VOLUNTARY MOVEMENT, AND RECOVERY OF AUTONOMIC, SEXUAL, VASOMOTOR, AND COGNITIVE FUNCTION AFTER NEUROLOGICAL INJURY
Methods of enabling locomotor control, postural control, voluntary control of body movements (e.g., in non-weight bearing conditions), and/or autonomic functions in a human subject having a spinal cord injury, a brain injury, or a neurological neuromotor disease are described.