Patent classifications
A63B2230/62
SYSTEM AND METHOD FOR TARGETED NEUROLOGICAL THERAPY USING BRAINWAVE ENTRAINMENT WITH PASSIVE TREATMENT
A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using a treatment regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.
Monitoring the performance of physical exercises
A method for monitoring a person performing a physical exercise based on a sequence of image frames showing the person's exercise activity is described. The method comprises the steps of extracting, based on the sequence of image frames, for each image frame a set of body key points using a neural network, the set of body key points being indicative of the person's posture in the image frame, and deriving, based on a subset of the body key points in each image frame, at least one characteristic parameter indicating the progression of the person's movement. The method further comprises detecting a start loop condition by evaluating the time progression of at least one of the characteristic parameters, said start loop condition indicating a transition from a start posture of the person to the person's movement when performing the physical exercise.
Medium, method, and apparatus for displaying joint angle of performer for scoring
A video reproduction apparatus determines a position of a joint of a performer based on a sensing result by a sensor. The video reproduction apparatus calculates an angle formed by a joint used for scoring an element of an athletic event by using calculation information regarding a calculation formula for calculating the angle and the determined position of the joint of the performer. The video reproduction apparatus displays a performance image of the performer acquired from a camera and a scoring image having the angle displayed on a 3D model image of the performer which is generated according to the sensing result so as to be compared with each other.
BODY JOYSTICK FOR INTERACTING WITH VIRTUAL REALITY OR MIXED REALITY MACHINES OR SOFTWARE APPLICATIONS
A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.
MACHINE LEARNING AUGMENTED LOOP DRIVE TRAINING
Disclosed are techniques for leveraging machine learning to generate posture adjustment values for specific body postures of a player to improve loop drive techniques, such as in table tennis. Video clips of a player hitting a ball with a loop drive technique are analyzed to determine values for specific body postures and qualities of the ball after being hit. A machine learning model is generated to analyze relationships between body posture values and ball qualities. Upon receiving a video clip of a live session of a player hitting a ball using a loop drive technique, the machine learning model is used to generate adjustment values for body postures of the player to impart improved loop drive qualities to the ball, such as faster topspin.
SYSTEMS AND METHODS FOR PHYSICAL THERAPY
A system and method for facilitating physical therapy that may include a wearable display, wearable sensors disposed at varying positions on a user, a processor comprising executable instructions configured to provide a virtual reality environment, virtual characters, and therapeutic activities on the wearable display, wherein the virtual characters interact with the user to provide at least form feedback and positive reinforcement. A new instance of the virtual reality environment, with identifiable differences, may be generated in response to a measured completion or partial completion of a therapeutic activity. Changes in the virtual reality environment may offer users continued indications of progression throughout the duration of a physical therapy program. The system may include a connectable device comprising a display that duplicates a portion of the wearable displays image, enables interaction within the virtual reality environment, and allows for the selection and modification of therapeutic activities.
SYSTEMS AND METHODS FOR ASSESSING BALANCE AND FORM DURING BODY MOVEMENT
The disclosure relates to a system for evaluating movement of a body of a user. The system may include a video display, one or more digital cameras, and a processor. The processor may control the one or more cameras to generate images of at least the part of the body over a period of time. The processor may estimate a position of a plurality of joints of the body. The processor may receive a selection of a tracked pose, and determine, from the plurality of joints, a set of joints associated with the tracked pose. The processor may generate at least one joint vector connecting joints in the set of joints, and assign, based on changes in the joint vector over the period of time, a form score to a performance of the tracked pose. The processor may then generate a user interface that depicts the form score.
CONTROL SEQUENCE BASED EXERCISE MACHINE CONTROLLER
A plurality of control sequences is stored. A user state is detected. A next control sequence associated with the user is selected from the plurality of control sequences based at least in part on the user state.
Exercise systems, methods, and apparatuses configured for evaluating muscular activity of users during physical exercise and/or providing feedback to users
The present disclosure describes systems, methods, and apparatus that facilitate exercise. The system may include one or more convenient, fun, easy to use and low impact exercise apparatuses. An exercise apparatus may comprise one or more physical user interface components configured to engage one or more body parts of the user. The user may perform exercises by exerting forces on individual ones of the one or more user interface components. In some implementations, gameplay may be incorporated into one or more exercises through a game interface presented to the users. Users may be coached during gameplay to perform one or more exercises such that exercise and gameplay may be seamlessly integrated.
Haptic feedback
A system for providing haptic feedback to a user, the system comprising a first piezoelectric transducer array comprising multiple piezoelectric transducers, respective ones of which being configured to generate a second signal at a second frequency, and at least one of which being configured to generate a first signal at a first frequency, and a second piezoelectric transducer array comprising multiple piezoelectric transducers, respective ones of which configured to receive the second signal, and at least one of which configured to generate a third signal to initiate generation of the first signal at the said at least one piezoelectric transducer of the first piezoelectric transducer array, the first frequency suitable for providing a haptic feedback signal for a user.