A63B2243/0025

Smart device
11818634 · 2023-11-14 ·

An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.

Basketball training system

A basketball training system includes a server computer and a basketball training machine. The server computer executes a workout module that manages operation of a graphical user interface that presents a graphical representation of a portion of a basketball court and receives user inputs that define a workout program that includes selected ball delivery locations relative to the visual representation. The basketball training machine receives the workout program and delivers basketballs to the selected ball delivery locations.

Athletic Training System and Method
20230321514 · 2023-10-12 ·

An athletic training system has a data recording system and a data engine. The data recording system is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine is configured to receive data associated with the recorded athletic competition event. The data engine processes the data and displays the data as a replay of the event in animated form.

METHOD AND SYSTEM FOR MONITORING AND FEED-BACKING ON EXECUTION OF PHYSICAL EXERCISE ROUTINES
20230338778 · 2023-10-26 ·

A system and method for monitoring performance of a physical exercise routine. The system comprises a plurality of motion and position sensors configured to generate sensory information including at least a rate of movements of a user performing the physical exercise routine; a database containing routine information representing at least an optimal execution of the physical exercise routine; a training module configured to: compare the generated sensory information to the routine information to detect at least dissimilarities respective thereof, wherein the dissimilarities indicate if the pace of performing the physical exercise routine is incorrect; provide feedback to the user with at least instructions related to correcting the pace of performing the physical exercise routine; and a display for displaying the feedback.

Footwear Having Sensor System

A shoe has a sensor system operably connected to a communication port. Performance data is collected by the system and can be transferred for further use via the communication port. The shoe may contain an electronic module configured to gather data from the sensors. The module may also transmit the data to an external device for further processing. Users can use the collected data for a variety of different uses or applications.

Video and audio presentation device, video and audio presentation method, and program

A video and audio presentation device configured to present video and audio for sports training with less delay in physical reaction is provided. The device includes: an offset determination unit configured to determine a time-series offset t.sub.offset obtained by correcting a time difference t.sub.diff on a basis of a correction coefficient α, the time difference t.sub.diff representing a time difference between A.sub.real and A.sub.mix, or a time difference between A.sub.VR and A.sub.mix, where a physical reaction A.sub.real represents time-series data of physical reaction to an incoming object in a real environment, a physical reaction A.sub.VR represents time-series data of physical reaction to an incoming object presented in a virtual reality environment, and a physical reaction A.sub.mix represents time-series data of physical reaction to an incoming object presented in a semi-virtual reality environment; a video presentation unit configured to present video in the semi-virtual reality environment; and an audio presentation unit configured to shift audio corresponding to the video on a basis of the time-series offset t.sub.offset so that the audio precedes arrival of the video, and to present the shifted audio in the semi-virtual reality environment.

Sports head and neck orientation retainer block and training device
11712616 · 2023-08-01 · ·

A head and neck orientation retainer block for training young or adult athletes for their sport while keeping their head up to provide a safer way to play, and also to enhance their skill and vision of the game. It can be worn during practices with the team and if one chooses, to practice at home. The retainer is a wedge block protrusion placed under the central forward chin of the child or adult player, to allow the player to have a wider freedom of side to side lateral movement, while the player's head is maintained horizontally for line of sight viewing purposes.

Virtual reality sports training systems and methods

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.

SMART SOCCER GOAL
20230015676 · 2023-01-19 · ·

A smart soccer goal for tracking and communicating motion of objects includes a goal frame; a net coupled to the goal frame including a plurality of lights; and one or more sensors coupled to the goal frame. A first sensor of the one or more sensors is directed to detecting movement within and immediately near the smart soccer goal and a second sensor of the one or more sensors is directed to detecting movement outside of the smart soccer goal.

INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND STORAGE MEDIUM
20220319028 · 2022-10-06 ·

The information processing apparatus generates three-dimensional shape data representing a three-dimensional shape of a first object by using a plurality of images obtained by a plurality of imaging apparatuses capturing the first object. The information processing apparatus estimates a size of the first object by using the three-dimensional shape data. The information processing apparatus specifies a position of a second object that is captured by the plurality of imaging apparatuses based on results of a comparison between the estimated size of the first object and a predetermined reference value.