A63B2243/0033

Systems and methods for illustrating the flight of a projectile
11291902 · 2022-04-05 · ·

A system for illustrating the flight of a sports ball includes a radar, an imager, and a controller. The imager is configured to image a moving sports ball. The controller is configured to (i) receive, from the imager, an image including the moving sports ball, (ii) receive, from the radar, radar data associated with the moving sports ball, (iii) determine, from the radar data, a portion of a trajectory of the moving sports hall, (iv) alter the image to illustrate the portion of the trajectory relative to the moving sports ball, and (v) output the altered image.

Virtual reality sports training systems and methods

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.

Systems and methods for illustrating the flight of a projectile
11135495 · 2021-10-05 · ·

A system for illustrating the flight of a sports ball includes a radar, an imager, and a controller. The imager is configured to image a moving sports ball. The controller is configured to (i) receive, from the imager, an image including the moving sports ball, (ii) receive, from the radar, radar data associated with the moving sports ball, (iii) determine, from the radar data, a portion of a trajectory of the moving sports ball, (iv) alter the image to illustrate the portion of the trajectory relative to the moving sports ball, and (v) output the altered image.

SYSTEMS AND METHODS FOR ILLUSTRATING THE FLIGHT OF A PROJECTILE
20210268356 · 2021-09-02 ·

A system for illustrating the flight of a sports ball includes a radar, an imager, and a controller. The imager is configured to image a moving sports ball. The controller is configured to (i) receive, from the imager, an image including the moving sports ball, (ii) receive, from the radar, radar data associated with the moving sports ball, (iii) determine, from the radar data, a portion of a trajectory of the moving sports ball, (iv) alter the image to illustrate the portion of the trajectory relative to the moving sports ball, and (v) output the altered image.

SYSTEM FOR SUPPORTING A MOVEMENT EXERCISE OF A PERSON WITH AN OBJECT, METHOD AND COMPUTER PROGRAM PRODUCT
20210196133 · 2021-07-01 ·

The present disclosure relates to a system for supporting a movement of a person with an object. The system comprises a detection device configured to detect an actual state of the object. The system also comprises a sensor arrangement, which is configured to record at least one physiological parameter of the person. The system also comprises a determination device configured to determine a target state of the object based on the detected physiological parameter. The system furthermore comprises a display device configured to display an indication when the actual state differs from the target state. The present disclosure further relates to a method and a computer program product.

SPORTS TRAINING BALL HAVING EMBOSSED DESIGN
20210283468 · 2021-09-16 ·

A sports training ball is disclosed that is made up of a shell having an embossed design that defines an enclosure having an interior volume substantially occupied by a filler that includes a mixture of a first material, a second material, and a third material.

PANEL OF BALL FOR BALL GAME AND BALL INCLUDING THE SAME
20210121743 · 2021-04-29 ·

The present disclosure relates to a panel for ball game ball and a ball game ball including the same, and more particularly, to a panel for ball game ball and a ball game ball including the same capable of facilitating the coupling between adjacent panels and improving an adhesive strength between the panels when attaching a plurality of panels forming a surface of the ball game ball.

NON-INFLATABLE SPORTS BALLS

The present invention relates to sports balls. A sports ball comprises a surface layer comprising a plurality of panels. The sports ball further comprises a lattice structure extending below the surface layer, wherein the lattice structure comprises a plurality of lattice cells comprising radially extending elements. The lattice cells which are adjacent to the surface layer have at least one dimension which is smaller than an average diameter of the panels.

ADHESIVE SYSTEM FOR INCREASING THE ADHESION BETWEEN A DEVICE AND THE SKIN OF A USER

An adhesive system for increasing the adhesion between a device and the skin of a user. The adhesive system has a first coating component for applying to the device and a second coating component for applying to the skin. The first coating component and the second coating component each have a relatively low surface tackiness. However, upon contact of the first coating component with the second coating component, a relatively high degree of adhesion is obtainable. A method for producing an adhesion effect, a kit, and a use of an adhesive system is also disclosed.

VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.