Patent classifications
A63B2243/0037
System for sensor-based objective determination
The present disclosure is directed to a system for sensor-based objective determination. An example apparatus includes memory, instructions, and processor circuitry to execute the instructions to at least compare time-synchronization data between a first signal and a second signal, the first and second signals received in response to a detected contact between a first participant and a second participant in an event, wherein the first signal is received from a first sensor operably coupled to the first participant, the first sensor to measure at least one first physical parameter of the first participant while the first participant is engaged in the event, and wherein the second signal is received from a second sensor operably coupled to the second participant, the second sensor to measure at least one second physical parameter of the second participant while the second participant is engaged in the event, and determine, based on (a) the time-synchronization data, (b) the at least one first physical parameter, and (c) the at least one second physical parameter, whether the detected contact between the first participant and the second participant exceeds one or more thresholds corresponding to a rules-based infraction associated with the event.
Sports Ball with Electronics Housed in Shock-Absorbing Carrier
A sports ball includes sensing electronics embedded therein. The electronics are supported on an inner surface of the wall of the ball within an elastomeric boot that extends inwardly toward the center of the ball. The elastomeric boot is configured to protect the electronics from damage due to shock as the ball is used, and to have little if any effect on the performance characteristics of the ball.
Smart device
An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.
Athletic Training System and Method
An athletic training system has a data recording system and a data engine. The data recording system is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine is configured to receive data associated with the recorded athletic competition event. The data engine processes the data and displays the data as a replay of the event in animated form.
METHOD AND SYSTEM FOR MONITORING AND FEED-BACKING ON EXECUTION OF PHYSICAL EXERCISE ROUTINES
A system and method for monitoring performance of a physical exercise routine. The system comprises a plurality of motion and position sensors configured to generate sensory information including at least a rate of movements of a user performing the physical exercise routine; a database containing routine information representing at least an optimal execution of the physical exercise routine; a training module configured to: compare the generated sensory information to the routine information to detect at least dissimilarities respective thereof, wherein the dissimilarities indicate if the pace of performing the physical exercise routine is incorrect; provide feedback to the user with at least instructions related to correcting the pace of performing the physical exercise routine; and a display for displaying the feedback.
Portable Sports Rack And Delivery System
A portable sports rack and delivery system including an elongate rack casing, and a method of use thereof are provided. The elongate rack casing defines a storage space for accommodating balls stacked one above the other. A delivery opening, disposed at a first end of the elongate rack casing, receives, accommodates, and delivers an uppermost ball from the storage space. A base member, attached to a second end of the elongate rack casing, supports the stacked balls within the storage space. A release mechanism disposed within the elongated rack casing elevates the uppermost ball from the storage space for delivery through the delivery opening. A training component, operably and adjustably coupled to a rear section of the elongate rack casing, extends above the first end of the elongate rack casing to assist in training a sportsperson.
Ultrasonic shots-made detector for basketball launching device
Detectors and related systems and methods for automatically detecting made and missed basketball shots using ultrasonics are provided. A launcher is connected to a structural subassembly and passes basketballs to locations about a basketball playing area having a basketball goal. A detector having at least one ultrasonic sensor is selectively positioned below and adjacent to a rim of the basketball goal and transmits bursts of ultrasonic signals. A processor monitors for reflections of the transmitted bursts occurring within a specified time period after transmission excluding an initial time period and time after the specified time period, and records a made shot where reflections of the transmitted bursts are detected within the specified time period. An accelerometer may optionally be included for determining if the made shot was a swish.
Sports head and neck orientation retainer block and training device
A head and neck orientation retainer block for training young or adult athletes for their sport while keeping their head up to provide a safer way to play, and also to enhance their skill and vision of the game. It can be worn during practices with the team and if one chooses, to practice at home. The retainer is a wedge block protrusion placed under the central forward chin of the child or adult player, to allow the player to have a wider freedom of side to side lateral movement, while the player's head is maintained horizontally for line of sight viewing purposes.
Virtual reality sports training systems and methods
Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.
Basketball dribbling training pad
A basketball dribbling pad is provided to provide dribbling feedback to a user or a coach. The basketball dribbling pad can measure dribble speed, dribble force, and/or dribble height and provide live feedback to a computer or a mobile device. The computer or mobile device can also store the history so that progress of the athlete can be monitored.