A63B2243/0037

Heads up sports training system
11691061 · 2023-07-04 · ·

The sports training system includes a first housing including a transmitter; a second housing including a receiver and a wireless communication module; a plurality of illuminating targets in communication with the wireless communication module; and a remote control in wireless communication with the transmitter, the receiver, and the plurality of illuminating targets. In operation, the transmitter projects a transmission and the receiver is positioned laterally away from the transmitter and receives the transmission. In response to an object passing between the transmitter and receiver, the receiver is blocked from receiving the transmission. In response to the receiver being blocked from receiving the transmission, a selected one of the targets illuminates. Input from the remote control controls operation of one of the transmitter, the receiver, or one of the plurality of illuminating targets.

APPARATUS FOR AN INFLATABLE SPORTS BALL

An apparatus for permitting electrical connection between the exterior of an inflatable sports ball and electronics located inside the inflatable sports ball is provided. The apparatus comprises a support member, the support member having separate first and second through-holes provided therein for respectively connecting the exterior of the inflatable sports ball with the interior of the inflatable sports ball. An electrical connection port is located in the first through-hole of the support member for permitting an electrical connection to be made through the first through-hole. An air valve is located in the second through-hole of the support member, the air valve comprising an aperture for selective communication of air.

Systems and methods for tracking sports balls configured with electronic components
11517793 · 2022-12-06 · ·

Systems and methods for tracking a sports ball assembly in real time during a sporting event are disclosed. A structure of the sports ball assembly is also disclosed. The sports ball assembly comprises at least one electronic circuit embedded or attached to a sports ball. The sports ball assembly is in network communication with a server processor via at least two receivers within a sports arena. The sports ball assembly generates and transmits UWB data packets comprising movement-related data for the sports ball assembly in real time at a predetermined rate. The at least two receivers receive the UWB data packets and transmit to the server processor with time stamps. The server processor is operable to determine a movement of the sports ball assembly based on the UWB data packets and the time stamps received from the at least two receivers.

Basketball Training Apparatus
20230059591 · 2023-02-23 ·

A basketball training apparatus has a basketball hoop with a circular rim and a backboard adjacent to the hoop adjacent to a playing surface. A backboard frame assembly supports the backboard relative to the playing surface to be movable between a plurality of different working positions, in which each different working position corresponds to a different angular orientation of the backboard about the upright hoop axis. By effectively rotating the basketball net about the hoop axis, all the shooting positions of the half court can be simulated while the player remains in one position. This allows for the amount of space required to practice shooting at various points of a court to be done in a much more confined space.

Smart device
11496870 · 2022-11-08 ·

An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.

SYSTEMS AND METHODS FOR TRACKING SPORTS BALLS CONFIGURED WITH ELECTRONIC COMPONENTS
20230094221 · 2023-03-30 · ·

Systems and methods for tracking a sports ball assembly in real time during a sporting event are disclosed. A structure of the sports ball assembly is also disclosed. The sports ball assembly comprises at least one electronic circuit embedded or attached to a sports ball. The sports ball assembly is in network communication with a processor via at least two receivers within a sports arena. The sports ball assembly generates and transmits UWB data packets comprising movement-related data for the sports ball assembly in real time at a predetermined rate. The at least two receivers receive the UWB data packets and transmit to the processor with time stamps. The processor is operable to determine a movement of the sports ball assembly based on the UWB data packets and the time stamps received from the at least two receivers.

LUMINOUS LEATHER FOR SPORTS BALL

A luminous leather for a sports ball includes a base fabric, a polyurethane (PU) layer, a luminous layer and a film. The base fabric, the PU layer, the luminous layer and the film are sequentially bonded by glue from bottom to top. The luminous layer is a fluorescent coating. The luminous leather for the sports ball has an enhanced luminous effect while being wear-resistant. In the new luminous leather, the luminous layer is added, and the luminous layer is a fluorescent coating. In this way, sports balls made of the new luminous leather come in different surface colors to be more entertaining. Meanwhile, a film is immediately coated onto the luminous layer by a roller before the glue gets dry to enhance the luminous effect and the color brightness, while making the entire leather more wear-resistant.

Methods and systems to track a moving sports object trajectory in 3D using a single camera

Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.

METHODS AND SYSTEMS TO TRACK A MOVING SPORTS OBJECT TRAJECTORY IN 3D USING A SINGLE CAMERA

Systems and methods are described for generating a three-dimensional track a ball in a gaming environment from a single camera. In some examples, an input video including frames of a ball moving in a gaming environment recorded by a camera may be obtained, along with a camera projection matrix associated with at least one frame that maps a two-dimensional pixel space representation to a three-dimensional representation of the gaming environment. Candidate two-dimensional image locations of the ball across the plurality of frames may be identified using a neural network or a computer vision algorithm. An optimization algorithm may be performed that uses a 3D ball physics model, the camera projection matrix and a subset of the candidate two-dimensional image locations of the ball to generate a three-dimensional track of the ball in the gaming environment. The three-dimensional track of the ball may then be provided to a user device.

SMART DEVICE
20230079256 · 2023-03-16 ·

An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.