A63B2243/0066

SYSTEMS AND METHODS FOR TRACKING SPORTS BALLS CONFIGURED WITH ELECTRONIC COMPONENTS
20210052951 · 2021-02-25 · ·

Systems and methods for tracking a sports ball assembly in real time during a sporting event are disclosed. A structure of the sports ball assembly is also disclosed. The sports ball assembly comprises at least one electronic circuit embedded or attached to a sports ball. The sports ball assembly is in network communication with a server processor via at least two receivers within a sports arena. The sports ball assembly generates and transmits UWB data packets comprising movement-related data for the sports ball assembly in real time at a predetermined rate. The at least two receivers receive the UWB data packets and transmit to the server processor with time stamps. The server processor is operable to determine a movement of the sports ball assembly based on the UWB data packets and the time stamps received from the at least two receivers.

SYSTEM FOR DOWNING A BALL CARRIER AND FOR TACKLE TRAINING
20210077880 · 2021-03-18 ·

A tackle training system defines a frame configured for attachment to a player's body. The frame has an upper portion, a lower portion, and a center portion extending therebetween. The upper portion defines at least one attachment structure extending downwardly toward the lower portion, and the lower portion defines at least one attachment structure extending upwardly toward the upper portion generally vertically aligned with the attachment structure of the upper portion. The opposing attachment structures are for contacting opposing ends of a bar so as to removably attach and extend the bar between the upper and lower portions. The attachment structures of the frame limit movement of the removable bar generally to that of the frame and allow release of the removable bar from the frame when a force that overcomes an attachment force provided by the attachment structures is applied to the removable bar.

Lightweight inflatable device for play or training
10953289 · 2021-03-23 ·

A device has a lightweight inner bladder and an outer layer that covers the inner bladder. The inner bladder bunches up, crunches, becomes pleated, folded or the like against the inner surface of the outer layer. The bunched up surface of the inner bladder may be flattened and/or reconfigured upon impact, thereby absorbing energy. The bunched up inner bladder may create an uneven surface on the outer layer thereby altering the manner through which the device travels through the air. The device may be configured for any of a variety of sports or games such as, for example, a simulated soccer ball, football, rugby ball, baseball and/or softball, a tennis ball, a beachball or other oversized ball, a golf ball, a flying disc, a weighted punching bag, or any of a wide variety of devices for play and/or training.

VIRTUAL REALITY SPORTS TRAINING SYSTEMS AND METHODS

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides performance feedback based on the user's decisions and timing. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills. Some embodiments include various pitch recognition training, which may be against replicated real-life pitchers.

Sports garments with enhanced visual and/or moisture management properties

A garment, such as a sports uniform, may provide visibility zones and/or flicker zones to enhance the ability of teammates to perceive the wearer. Different zones on a garment may have different sets of visual properties that may contrast with one another and/or a visual background. A denier differential between layers of a garment may facilitate moisture transport across the layers of the garment. Flicker zones may be discrete from or combined with visibility zones. One or more zones of a garment may also be substantially non-reflective at wavelengths associated with the visual background encountered while wearing the garment.

SPORTS BALL WITH WICKERBILL
20210001185 · 2021-01-07 · ·

A sports ball comprising a cover disposed about a bladder is provided. The cover comprises an outer substrate and defines an outer substrate surface and a feature surface. The outer substrate surface defines a plurality of plateau sections. The feature surface is radially spaced apart from the outer substrate surface and further defines a plurality of indentations and a plurality of protrusions. Each indentation has an indentation terminus disposed on the feature surface and radially spaced apart from the outer substrate surface by an indentation depth. The protrusions are positioned on the plateau sections, and each protrusion has a protrusion terminus disposed on the feature surface and radially spaced apart from the outer substrate surface by a protrusion height. At least one protrusion is positioned less than a predetermined distance of about 1.0 millimeters from at least one of the indentations, thereby acting as a wickerbill on the ball.

Proximity sensing devices and methods
10874931 · 2020-12-29 ·

Devices are disclosed which are configurable to be worn by each of the players or persons on one or more teams playing a team sport or during activities requiring distance monitoring and notification of a breach in proximity. The devices are configurable to operate in a network environment to detect a device signal from one or more similarly configured devices worn by other players. The devices administer a proximity signal or alert to the users wearing the devices. The signal or alert can be audible, haptic, or both. The nature or quality of the proximity signal may change to reflect a distance to one or more other users. The devices can use RF or Bluetooth to measure the existence of a received signal, received signal strength of a like configured device. Devices can use an isotropic or omnidirectional antenna.

Blockchain
20200387896 · 2020-12-10 ·

An Internet of Thing (IoT) device includes a transceiver coupled to a processor. Blockchain smart contracts can be used with the device to facilitate secure operation.

Sports equipment bag
10828547 · 2020-11-10 ·

A sports bag configured as a backpack for use in storing gear is provided. The sports bag includes a main body having a pair of straps coupled to the top or back of the main body, and a pair of storage pouches coupled to the back and bottom of the main body, each pouch including a fastening member to provide access to the pouch, and each pouch including at least one strap to stow the pouch when not in use.

Virtual reality sports training systems and methods

Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.