A63B2244/18

SMART DEVICE
20200008023 · 2020-01-02 ·

An Internet of Thing (IoT) device includes a body with a processor, a camera and a wireless transceiver coupled to the processor.

Apparatus and Methods to Assist in Proper Footwork and Training
20240091579 · 2024-03-21 ·

Devices and methods are provided for use in athletic training. The devices can be used to maintain appropriate distance between feet and or knees during athletic training. Additionally, the devices can be used in physical therapy for injury and surgery recovery; rehab as a result of stroke or other acute injury or illness; and/or geriatric usage for strengthening muscles, balance or coordination to improve mobility or balance and general health.

Athletic activity user experience and environment

User activity including both athletic activity (e.g., running, walking, etc.) and non-athletic activity (shopping, reading articles, etc.) may be monitored and tracked by an athletic monitoring and tracking device and service. The user activity may be used to award a user with an amount of virtual currency to encourage the user to continue various activities. In one example, users may use the virtual currency to purchase or otherwise acquire various products, services, discounts and the like. A user may track an amount currency earned and/or needed relative to an amount required to acquire a desired product or service. Additionally or alternatively, a visual appearance of a user device (e.g., a watch or athletic activity band) may change based on the user's activity level, an amount of virtual currency earned and the like.

BLOCKCHAIN
20190358515 · 2019-11-28 ·

An Internet of Thing (IoT) device includes a transceiver coupled to a processor. Blockchain smart contracts can be used with the device to facilitate secure operation.

Athletic activity user experience and environment

User activity including both athletic activity (e.g., running, walking, etc.) and non-athletic activity (shopping, reading articles, etc.) may be monitored and tracked by an athletic monitoring and tracking device and service. The user activity may be used to award a user with an amount of virtual currency to encourage the user to continue various activities. In one example, users may use the virtual currency to purchase or otherwise acquire various products, services, discounts and the like. A user may track an amount currency earned and/or needed relative to an amount required to acquire a desired product or service. Additionally or alternatively, a visual appearance of a user device (e.g., a watch or athletic activity band) may change based on the user's activity level, an amount of virtual currency earned and the like.

Composite sporting equipment
10345068 · 2019-07-09 · ·

A sporting equipment is disclosed. The sporting equipment may include a barrel, an action connected to a base end of the barrel, and a stock connected to the action opposite the barrel. At least two of the barrel, the action, and the stock are fabricated from a plurality of fibers.

SMART DEVICE
20190200184 · 2019-06-27 ·

An Internet of Thing (IoT) sport device includes a sensor coupled to a processor; and a wireless transceiver coupled to the processor.

IOT SYSTEM
20190191284 · 2019-06-20 ·

An Internet of Thing (IoT) sport device includes a helmet and sensors including a camera and an accelerometer; a processor; and a wireless transceiver coupled to the processor.

Athletic activity user experience and environment

User activity including both athletic activity (e.g., running, walking, etc.) and non-athletic activity (shopping, reading articles, etc.) may be monitored and tracked by an athletic monitoring and tracking device and service. The user activity may be used to award a user with an amount of virtual currency to encourage the user to continue various activities. In one example, users may use the virtual currency to purchase or otherwise acquire various products, services, discounts and the like. A user may track an amount currency earned and/or needed relative to an amount required to acquire a desired product or service. Additionally or alternatively, a visual appearance of a user device (e.g., a watch or athletic activity band) may change based on the user's activity level, an amount of virtual currency earned and the like.

ATHLETIC ACTIVITY USER EXPERIENCE AND ENVIRONMENT

User activity including both athletic activity (e.g., running, walking, etc.) and non-athletic activity (shopping, reading articles, etc.) may be monitored and tracked by an athletic monitoring and tracking device and service. The user activity may be used to award a user with an amount of virtual currency to encourage the user to continue various activities. In one example, users may use the virtual currency to purchase or otherwise acquire various products, services, discounts and the like. A user may track an amount currency earned and/or needed relative to an amount required to acquire a desired product or service. Additionally or alternatively, a visual appearance of a user device (e.g., a watch or athletic activity band) may change based on the user's activity level, an amount of virtual currency earned and the like.