Patent classifications
A63D5/04
Auto scorer for displaying rolls deciding outcome
When a bowler begins a roll and the result of the roll is detected by a scanner, the detection result is transmitted as data to a host computer via a bowler console assigned to each lane, and the scores of the bowlers are tallied. The scores of the bowlers are transmitted to a sub computer connected to or housed within the host computer, possible maximum scores are calculated by adding to the scores of the roll results the scores that would be attained by knocking down all pins with no misses in subsequent rolls, and the rolls needed to decide the rankings, point differences, and outcome are determined. The rolls needed to decide the calculated rankings, point differences, and outcome are displayed on a lane monitor, a ranking table monitor, a televised lane screen, a televised player, and a televised ranking table screen.
Auto scorer for displaying rolls deciding outcome
When a bowler begins a roll and the result of the roll is detected by a scanner, the detection result is transmitted as data to a host computer via a bowler console assigned to each lane, and the scores of the bowlers are tallied. The scores of the bowlers are transmitted to a sub computer connected to or housed within the host computer, possible maximum scores are calculated by adding to the scores of the roll results the scores that would be attained by knocking down all pins with no misses in subsequent rolls, and the rolls needed to decide the rankings, point differences, and outcome are determined. The rolls needed to decide the calculated rankings, point differences, and outcome are displayed on a lane monitor, a ranking table monitor, a televised lane screen, a televised player, and a televised ranking table screen.
BOWLING ENHANCEMENT SYSTEM WITH MOBILE DEVICE PAIRING AND RELATED METHODS
A bowling enhancement system is for a bowling lane, and may include a mobile device, an image sensor arranged over the bowling lane and configured to generate image data of the bowling lane, projectors arranged over the bowling lane and configured to generate a set of projected images onto the bowling lane, and a server. The server may be configured to cause a given projector to project a pairing token onto the bowling lane, when receiving the pairing token from the mobile device, establish a communication link with the mobile device to receive a given game characteristic from the mobile wireless communications device, determine a tracking path of a bowling ball traveling on the bowling lane based upon the image data, and selectively change the set of projected images based upon the tracking path of the bowling ball and the given game characteristic.
BOWLING ENHANCEMENT SYSTEM WITH MOBILE DEVICE PAIRING AND RELATED METHODS
A bowling enhancement system is for a bowling lane, and may include a mobile device, an image sensor arranged over the bowling lane and configured to generate image data of the bowling lane, projectors arranged over the bowling lane and configured to generate a set of projected images onto the bowling lane, and a server. The server may be configured to cause a given projector to project a pairing token onto the bowling lane, when receiving the pairing token from the mobile device, establish a communication link with the mobile device to receive a given game characteristic from the mobile wireless communications device, determine a tracking path of a bowling ball traveling on the bowling lane based upon the image data, and selectively change the set of projected images based upon the tracking path of the bowling ball and the given game characteristic.
SYSTEMS AND METHODS FOR FACIAL RECOGNITION-BASED PARTICIPANT IDENTIFICATION AND MANAGEMENT IN MULTI-PARTICIPANT ACTIVITY
A system includes a memory and a processor in communication with the memory. The processor is configured to receive facial image data associated with each participant from a number of participants of a live, turn-based multi-participant activity. The processor is configured to receive an image of an active participant performing an action associated with a turn of the activity. The processor is configured to perform facial recognition analysis on the image with respect to the facial image data stored in the participant profile data structure associated with each participant. The processor is configured to identify the active participant as a participant from the number of participants when a result of the facial recognition analysis satisfies a criterion. The processor is configured to define a data set associated with the at least one action, and to store the data set in the participant profile data structure associated with the participant.
Portable game with rotating containers
A portable game includes a playing surface having a first portion and a second portion, where the first portion has at least one container. Each container has an opening and is rotatably connected to the first portion, and each container is configured to rotate between a scoring position and a closed position. The opening of each container is configured to receive a game piece via the playing surface when that container is in the scoring position but not when that container is in the closed position. The portable game also includes one or more border rails that at least partially surround at least a portion of the playing surface.
Portable game with rotating containers
A portable game includes a playing surface having a first portion and a second portion, where the first portion has at least one container. Each container has an opening and is rotatably connected to the first portion, and each container is configured to rotate between a scoring position and a closed position. The opening of each container is configured to receive a game piece via the playing surface when that container is in the scoring position but not when that container is in the closed position. The portable game also includes one or more border rails that at least partially surround at least a portion of the playing surface.
METHOD AND SYSTEM FOR CONTROLLING BOWLING BALL RETURN DEVICE
A method for controlling a bowling ball return device comprises following steps: detecting, by using one or more sensors, an obstruction inside the bowling ball return device in vicinity of an accelerator belt, turning off, by using processing circuitry, a motor of the accelerator belt of the bowling ball return device and closing, by using the processing circuitry, bowling lanes coupled with the bowling ball return device.
METHOD AND SYSTEM FOR CONTROLLING BOWLING BALL RETURN DEVICE
A method for controlling a bowling ball return device comprises following steps: detecting, by using one or more sensors, an obstruction inside the bowling ball return device in vicinity of an accelerator belt, turning off, by using processing circuitry, a motor of the accelerator belt of the bowling ball return device and closing, by using the processing circuitry, bowling lanes coupled with the bowling ball return device.
Portable Game with Rotating Containers
A portable game includes a playing surface having a first portion and a second portion, where the first portion has at least one container. Each container has an opening and is rotatably connected to the first portion, and each container is configured to rotate between a scoring position and a closed position. The opening of each container is configured to receive a game piece via the playing surface when that container is in the scoring position but not when that container is in the closed position. The portable game also includes one or more border rails that at least partially surround at least a portion of the playing surface.