A63F2001/001

SYSTEMS AND METHODS FOR MODIFYING A GRAPHICAL USER INTERFACE FOR AN ELECTRONIC GAME OF BACCARAT IN ORDER TO FACILITATE A MULTIPLIER FEATURE
20170278341 · 2017-09-28 ·

In accordance with some embodiments, an electronic baccarat game includes one or more multiplier feature improvements. One example of a multiplier improvement includes activating a bonus awarding mechanism (e.g., a wheel) once a plurality of qualifying conditions are satisfied during play of the primary game. In one example embodiments, the qualifying conditions include the obtainment of a Player Pair, a Banker Pair and a Tie during play of the primary game. In one embodiments, each of the qualifying conditions may be satisfied more than once and a multiplier associated with the bonus awarding mechanism (e.g., a multiplier corresponding to a respective qualifying condition) is increased each time the qualifying condition is satisfied.

RFID SYSTEM FOR FACILITATING SELECTIONS AT A TABLE GAME APPARATUS
20220040562 · 2022-02-10 ·

Systems and methods for facilitating a card game on a table apparatus that comprises components (e.g., RFID antennas) for sensing wagering chips placed on the table provide for determining, based upon data from such components: (i) all losses to be collected by a dealer; (ii) all wins to be paid out by the dealer; and (iii) all commissions to be collected by the dealer. The systems and methods also facilitate outputting, on a dealer display device, an indication of one or more of the following for each player participating in the card game and based on the foregoing determinations: (i) a commission to be collected, if any; (ii) a losing wager to be collected, if any; and (iii) a win amount to be paid out, if any.

System and method for verifying the integrity of a deck of playing cards
11426649 · 2022-08-30 · ·

A system and method of shuffling decks of cards is disclosed including verifying that the shuffled deck of cards has the same number of cards as the deck of cards had had when a manual verification process was performed at the initiation of use of the deck of cards. Using the measured weight of the deck of cards after completion of shuffling, the number of cards in the shuffled deck of cards is verified. A cut card may be introduced to reduce the possibility of exposing the hole card to view. Two decks of cards may be used in sequence so that a first deck of cards is being used to play the game of cards while the second deck of cards is being shuffled and verified.

MULTI-DECK AUTOMATIC CARD SHUFFLER CONFIGURED TO SHUFFLE CARDS FOR A CASINO TABLE GAME CARD GAME SUCH AS BACCARAT

An automatic card shuffler to shuffle eight decks of cards (or less) and deal a round of Baccarat. The automatic shuffler comprises two pre-shuffle bins, each receiving approximately four decks of cards wherein the pre-shuffle bins are spaced apart from one another with card slides directing to a card-receiving area. Cards are randomly selected from the cards in each of the pre-shuffle bins and propelled onto the card slides directing the cards to the card-receiving area. Once a sufficient number of buffer cards (e.g., seven) have been deposited into the card-receiving area, a card flipper moves the seven cards against a face plate of an integral dealing shoe. A buffer-holder member maintains the buffer cards against the face plate for dealing as the card flipper returns to a home position to receive more shuffled cards while buffer cards are being dealt in a round of Baccarat.

Systems and methods for administering shared outcome games with progressive side features
11210892 · 2021-12-28 · ·

A system including a gaming table with multiple player positions, a shoe containing a shuffled set of cards, a layout positioned on the gaming table and marked with indicia to indicate the player positions, and a game controller. A card sensor of the shoe generates rank data indicating an identified rank of each card drawn from the shoe. Each player position is marked with a unique identifier matching a rank of a subset of the cards. The game controller receives the rank data for a set of four drawn cards from the shoe and, in response to determining that at least two of the four drawn cards have a rank that is equal to the unique identifier of one player position and that a secondary wager has been registered for that unique identifier, provides a visual indication of a payout to a player at the player position.

Table game management system, gaming table layout, and gaming table
11367325 · 2022-06-21 · ·

A gaming table layout which includes a bet area for a player, a bet area for a banker, a bet area for a tie, a bet area for a player pair, and a bet area for a banker pair which are arranged in a plurality of rows for each player position in a gaming table layout and is capable of evaluating whether or not a gaming table layout is excellent by photographing a game token with a camera device or the like, recognizing a type of the game token and the number of game tokens, and further calculating a ratio of an amount of money bet on a side bet is provided.

Management system of gaming chips and storage box
11344790 · 2022-05-31 · ·

A system manages playing cards to which information is given by an RFID tag and gaming chips to which information is given by an RFID tag. A system is provided with a storage box integrally configured to contain a card drawer for storing playing cards and a chip drawer for storing gaming chips, a card RFID reader for reading information of an RFID tag attached to the playing cards stored in the card drawer, and a chip RFID reader for reading information of the RFID tag attached to the chips stored in the chip drawer. A card RFID reader and a chip RFID reader read information of each RFID tag using different frequencies.

Game table reading system
11348403 · 2022-05-31 · ·

The game table reading system comprises reading antennas for each of a plurality of reading areas of a game table, read-restriction antennas for each of the plurality of the reading areas, the read-restriction antennas restricting the RFID tag embedded in a game token placed in the corresponding reading area from being read by the reading antenna corresponding to the other adjacent reading areas, a reading control device that controls the reading antennas, and a read-restriction control device that controls the read-restriction antennas. The read-restriction control device causes the read-restriction antennas corresponding to the reading areas adjacent to the reading areas corresponding to the reading antenna that the reading control device causes to read, in synchronization with the reading control device.

Card-centered abnormality detection system using camera and shoe
11341812 · 2022-05-24 · ·

Conventional systems have a problem that, after drawing cards onto a table in a baccarat game, if a dealer makes a mistake in dealing cards to the Player side and the Banker side or in passing cards to game participants after dealing, the mistake cannot be detected. An abnormality detection system according to the present invention can detect an abnormality or cheating and issue a warning or stop the abnormality or cheating based on an image analysis result from an image analyzing device 12 when, after drawing cards onto a table in a baccarat game, a dealer makes a mistake in dealing cards to the Player side and the Banker side or in passing cards to customers after dealing, for example.

SYSTEMS AND METHODS FOR INFERRING TRANSACTION BASED ON DATA DETECTED FROM RFID ELEMENTS AT A SMART GAME TABLE
20220148380 · 2022-05-12 ·

In accordance with some embodiments, a game table such as a smart baccarat table may be equipped with one or more detecting components (e.g., an RFID antenna, an NFC antenna or an optical reader) to identify gaming elements placed in a certain area of the smart table that a dealer of the table places gaming elements into when conducting a transaction. A specific type of transaction may be automatically inferred by the game table, without a dealer specifically requesting an initiation of a mode or process for the type of transaction, based on statuses of the gaming elements detected within the area. For example, a Change Transaction may be inferred upon the game table determining that both inventory and non-inventory game elements are present within the area of the table at the same time.