A63F2001/003

READ AND WRITE PLAYING CARD SYSTEM AND METHOD
20200222791 · 2020-07-16 ·

A read and write playing card system and method are described. The playing card includes a unique card identification that uniquely identifies the playing card from other cards in the deck of playing cards. Additionally, the read and write playing card includes at least one playing card electronic component that receives data regarding game play. Furthermore, the read and write playing card includes at least one of the playing card electronic components that stores data regarding game play. Further still, the read and write playing card includes at least one of the playing card electronic components that transmits the unique card identification data, when activated by the electronic system.

ENTERTAINMENT SYSTEM FOR CASINO WAGERING USING PHYSICAL RANDOM NUMBER GENERATORS
20200155922 · 2020-05-21 ·

Examples are disclosed for a method and apparatus for administering a blackjack game. In some instances, administering the blackjack game comprises receiving at least one wager in a designated player wager area on a gaming surface associated with the blackjack game. In some instances, the at least one wager is associated with at least one tangible gaming chip. Furthermore, in some instances, the blackjack game is associated with a physical gaming table with a play surface and at least one deck of physical card. In some instances, administering the blackjack game comprises dealing, after receiving the at least one wager, at least one hand from the at least one deck for the blackjack game; determining that an outcome of the hand necessitates a dice roll of a set of specialized physical dice associated with a secondary game; determining a payout value on the at least one wager based on an outcome of the dice roll; and resolving the at least one wager according to the payout value.

Card game with fixed rules

Disclosed herein is a gaming table with detectors for tracking a game.

Entertainment Machine
20200134978 · 2020-04-30 ·

An entertainment machine is provided. The machine provides a unique operation, wagering strategy, and structure. The entertainment machine provides optional and unique features, namely side bets. Such side bets may enhance pay out options as well as adjusting overall house edge in the game play. The entertainment machine may include networked embodiments to allow for multi-player engagement.

Gaming table system permitting play of a shared player hand by multiple players
10629025 · 2020-04-21 · ·

An electronic gaming table for hosting live table games involving wagers can include a physical surface, a dealer station, a plurality of player terminals, and a table controller. The physical surface permits the play of live table games with a live dealer and physical game components. The dealer station is situated proximate the physical surface and allows the presence of a live dealer who facilitates game play. Player terminals allow live players to play the games and include player terminal processors coupled to player interfaces having input and output devices. A table controller coupled to the player terminals controls various table functions and administers a live table game pitting a first hand against a second hand. Each of multiple live players can make different live game decisions independently based upon the same second hand, wherein resolution of the game varies by player depending upon the different live game decisions.

SYSTEM AND METHOD FOR CASHLESS EXCHANGE AT TABLE GAMES
20200111279 · 2020-04-09 ·

A system includes a memory storing player positioning information associated with a table gaming environment and a smart table configured to use RFID-enabled chips and RFID sensors configured to detect the presence of RFID-enabled chips, including a dealer scratchpad area. The system also includes a processor configured to (a) detect presence of a player at a player position, (b) receive, from a player computing device, a request to buy into the wagering game for a buy-in value using a funds source from a digital wallet accessed from the player computing device, (c) display, to a dealer, a confirmation that the player is entitled to receive the buy-in value, (d) detect, from the at least one RFID sensor, a chip value within the scratchpad area, (e) compare the chip value to the buy-in value, and (f) display, to the dealer, a confirmation that the chip value matches the buy-in value.

SYSTEM AND METHOD FOR TICKETING AT A GAMING TABLE
20200111280 · 2020-04-09 ·

A system includes a smart table at which a wagering game is provided RFID-enabled chips and RFID sensors configured to detect the presence of RFID-enabled chips. The smart table includes a dealer scratchpad for detecting a value of RFID-enabled chips within a scratchpad area on the smart table. The smart table includes a ticket reader and a processor configured to scan, with the ticket reader, a voucher presented by a player, the voucher is redeemable for a voucher value, determine the voucher value of the voucher in response to the scanning, display, to a dealer of the wagering game at the smart table, a confirmation that the player is entitled to receive the voucher value, detect, from the RFID sensor, a chip value within the scratchpad area, compare the chip value to the voucher value, and display, to the dealer, a confirmation that the chip value matches the voucher value.

SYSTEM AND METHOD FOR SECONDARY ENGAGEMENT WITH TABLE GAMES
20200111319 · 2020-04-09 ·

A system includes a smart table for a wagering game and which is configured to use radio-frequency identification (RFID)-enabled chips and RFID sensors. The smart table includes a processor configured to open a wagering window for a game round of the wagering game at the smart table, receive a secondary wager from a secondary player computing device for the game round, the secondary wager is placed on an outcome of a primary player during the game round, validate the secondary wager relative to a state of the wagering window, automatically detect the outcome of the primary player during the game round based on input received from the at least one RFID sensor, and resolve the secondary wager for a secondary player based on the detected outcome of the primary player.

AUTOMATIC CARD SHUFFLERS AND RELATED METHODS OF AUTOMATIC JAM RECOVERY
20200101369 · 2020-04-02 ·

Automatic card shufflers may include a card input mechanism for inputting cards into the card shuffler, a card storage device for receiving cards from the card input mechanism and temporarily storing cards within the card shuffler, and a card output mechanism for outputting cards from the card shuffler. The automatic card shufflers may randomly select an internal compartment to be an overflow compartment for inserting cards when a failure of insertion of a card to a selected primary card position occurs.

Playing card reader

A card reading apparatus is provided for playing a casino table game identified as Down Under Blackjack. The apparatus includes a camera assembly, a computer, a housing assembly and a plurality of color indicators. The computer receives pixel-based image data from the camera assembly. This data is obtained from the dealer's down card during play of the game. The computer processes this data to output information related to a predetermined set of playing cards associated with the down card. Such output activates one of the color indicators corresponding to that particular predetermined set. The information associated with the activated indicator can be used by players in playing the Down Under Blackjack game. Use of the apparatus enables the game to be played using conventional playing cards.