A63F2001/008

Methods and systems for playing baccarat jackpot with an option for insurance betting
10147279 · 2018-12-04 · ·

Methods for carrying out any or ail the steps of the disclosed gaming method for playing jackpot and live baccarat games with an option for insurance betting. After first two cards are dealt to a player's hand and a banker's hand, according to a set of baccarat rules, and one or more of the players are allowed to place a bet on live baccarat on either the banker's hand to win or the player's hand to win, an insurance bet becomes available for the player to be placed on the player's hand or the banker's hand and various rules are set forth for winning the insurance bet.

TABLE GAME SYSTEM
20180333635 · 2018-11-22 ·

A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus of the table game system of the present invention includes a barcode reader that reads a barcode provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. A sensor for detecting the opening/closing of the lid is provided under the lid to detect the opening/closing of the lid, thereby detecting replacement of the shuffled playing card set. A control unit further includes a function of storing security items in connection with a shuffled card ID.

Table game system
10130867 · 2018-11-20 · ·

A card shoe apparatus having a control unit. The control unit functions to store a uniquely identifiable shuffled card ID of shuffled playing cards, identify the shuffled playing cards as the card set to be used in a current game in connection with the shuffled card ID, and store each specified event that occurs during the use of identified shuffled playing cards at a game table. Each specified event including at least one of the following: a reading error in the card reading unit; an end of a game due to an operation of an end button, or the drawing of a cut card from the shuffled playing cards; an attempt to draw a card when no card should be drawn; an attempt to move or insert a card in a direction opposite to a drawing direction of a card; and an occurrence of a preset irregular operation.

GAME SYSTEM, GAME CONTROL DEVICE, AND INFORMATION STORAGE MEDIUM

A game system including at least one processor configured to set a first user area, a second user area, and a common area which is different from the first user area and the second user area in a game field; set a common area; accept placement of a first-class card of a first user in the first user area; restrict placement of a second-class card of the first user in the first user area; accept placement of the first-class card of a second user in the second user area; restrict placement of the second-class card of the second user in the second user area; accept placement of the second-class card of the first user or the second-class card of the second user in the common area; and execute game processing, based on a card placed in the first user area, the second user area, or the common area.

Gaming device with a secure interface
10109152 · 2018-10-23 · ·

A system for an electronic gambling device output has been developed. The system includes, a first computing device with slot machine game logic circuitry that generates an output signal that is content tested and approved by a gaming regulatory authority for output by the slot machine. It also includes a second computing device that is external to the slot machine. This device controls the tested output content and output content that has not been tested by the gaming regulatory authority. The untested output content replaces or supplements the tested output content.

GAME SYSTEMS AND METHODS
20240316442 · 2024-09-26 ·

A method can comprise a first player selecting a player main character card, an opponent selecting an opponent main character card, and/or conducting a battle phase. Each main character card can comprise a hit point value, an attack value, a defense value, and an agility value. The battle phase can comprise the first player rolling a number of attack dice equal to the first player main character's attack value, determining a number of successful attacks based on the attack dice roll, the opponent rolling a number of defense dice equal to the opponent main character's defense value, determining a number of successful blocks based on the defense dice roll, and comparing the number of successful attacks and successful blocks. In response to the number of successful attacks being greater than the number of successful blocks, the method can further comprise decreasing the hit points of the opponent's main character card.

GAME SYSTEMS AND METHODS
20240325869 · 2024-10-03 ·

A method can comprise conducting trick phases comprising players playing suit cards each having a suit value. A player can play one or more suit cards, and an opponent can play one or more suit cards. A trick phase winner can be determined based on the total suit value of each player's played suit cards. The trick phase winner can collect all played suit cards, which can be called trick cards. There can be one or more active enemy cards, and the trick phase winner can assign the trick cards as damage to the active enemy cards as desired. In response to an active enemy card being defeated by the assigned trick cards, a reward card can be drawn having a victory point value. A player wins the game by having a victory point total equal to or exceeding a victory point threshold.

TABLE GAME SYSTEM
20240325870 · 2024-10-03 ·

A table game system is provided capable of identifying shuffled playing cards used at the time of the occurrence of a problem in a card shoe apparatus, thereby enabling an investigation of the cause thereof or the taking of countermeasures therefor. A card shoe apparatus of the table game system of the present invention includes a barcode reader and RFID that reads a barcode or RFID provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. The control unit has further a function of identifying an exposition of the cut card by the card reading unit and memorizing this information as that the shuffled playing card set now being used will have or be changed to the new one. The information of the exposition of the cut card is at least used for identifying an end of the current game using the shuffled playing cards set is currently set in the card shoe apparatus. A control unit further includes a function of identifying specified events that occur during the use of set of the shuffled playing cards at a game table, and of reporting these occurrences of the specified event in connection with a shuffled card ID.

PROJECTED, INTERACTIVE ENVIRONMENT

An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.

GAMING DEVICE AND SYSTEM AND METHOD FOR PROVIDING CARD GAMES
20180261049 · 2018-09-13 ·

A method of playing a card game with players and dealer in a computing system is provided. In the method, a first player card can be dealt face up and applied to first, second, and third player hands. A first dealer card can be dealt face down to a dealer and applied to first, second, and third dealer hands. The player can indicate whether to draw additional cards for the first, second, and third player hands. The dealer can determine, based on predetermined rules, whether to draw additional cards for the dealer hands. Winners can be determined, where the winners can be the player or dealer with closest to 11, 21, and 31 points for the first, second, and third hands, respectively. A fourth winner can be determined, where the winner can be the player or dealer with the highest three-card poker hand.