Patent classifications
A63F2001/008
Gaming device with a secure interface
A system for an electronic gambling device output has been developed. The system includes, a first computing device with slot machine game logic circuitry that generates an output signal that is content tested and approved by a gaming regulatory authority for output by the slot machine. It also includes a second computing device that is external to the slot machine. This device controls the tested output content and output content that has not been tested by the gaming regulatory authority. The untested output content replaces or supplements the tested output content.
Table game system
A card shoe apparatus of the table game system of the present invention includes a barcode reader and RFID that reads a barcode or RFID provided in a shuffled playing card set, thereby reading a shuffled card ID that uniquely identifies the shuffled playing card set. The control unit has a function of identifying an exposition of the cut card by the card reading unit. The information of the exposition of the cut card is at least used for identifying an end of the current game using the shuffled playing cards set currently set in the card shoe apparatus. A control unit further includes a function of identifying specified events that occur during the use of set of the shuffled playing cards at a game table, and of reporting these occurrences of the specified event in connection with a shuffled card ID.
GAME
A method of playing a game between two or more players. The game comprises game-tokens, and playable-tokens comprising a plurality of action-tokens. The action tokens comprise a sequence of first action-tokens, and a sequence of second action-tokens wherein each second action-token corresponds to the identifier of a respective one of the first action tokens. The method comprises: providing one of the game-tokens to each player of the game; dealing a respective plurality of playable-tokens to each player; and playing in turn, by each player, a playable-token of the player's respective plurality of playable tokens if permitted by rules. According to the rules: a first action-token is playable against one of the game-tokens if the action-token is first in the sequence of first action-tokens, a subsequent action-token is playable against one of the game-tokens if the subsequent action-token follows or corresponds to a previous action-token most recently-played against the one of the game-tokens, at least one action-token played against one of the game-tokens is disregarded when the subsequent action-token played at least by the player of that one game token corresponds to the previous action-token. A player loses or is at risk of losing their game-token if the subsequent action-token is last in the sequence of first action-tokens, and a player is out of the game if the player loses their game-token.
CARD GAME AND METHOD FOR PLAYING A CARD GAME
The invention relates to a card game and a method of playing a card game, more particularly the invention relates to a novel deck of cards for use in playing the card game, where the deck of cards may be a physical deck of cards distributed between players of the game, or alternatively as a virtual deck of cards in an electronic format for playing the game in an electronic version of the game, such as a computer game, video game, electronic game, mobile app, or the like, which is used for playing the game.
PROJECTED, INTERACTIVE ENVIRONMENT
An interactive environment image may be projected onto one or more surfaces, and interaction with the projected environment image may be detected within a three-dimensional space over the one or more surfaces. The interactive environment image may be a three dimensional image, or it may be two dimensional. An image is projected onto a surface to provide a visual representation of a virtual space including one or more of the virtual objects, which may be spatially positioned. User interaction with the projected visualized representation of the virtual space may be detected and, in response to user interaction, the projected visualized representation may be changed.
INTERACTIVE ELECTRONIC GAME MACHINE FOR MATRIX-BASED GAME RESPONSIVE TO A CONTINUOUS MOVEMENT INPUT
Disclosed is an interactive electronic game machine configured to receive and interpret a continuous movement input from a user for a matrix-based game. In particular, an interactive electronic poker game employs a game controller configured to receive an input from a player corresponding to a continuous movement. The continuous movement corresponds to a path where two or more symbols that represent playing cards along the path are selected to form a winning poker hand. In examples, the symbols are arranged in a matrix, such that a player makes a poker hand by swiping, or tracing a path, across connected symbols within the matrix to group symbols together that form a winning hand.
NINE-CARD POKER WAGERING ARRAY
A method of executing a wagering event by: providing a set of a standard deck of physical or virtual playing cards; a player placing at least eight separate wagers on eight separate paylines to populate by placement of nine random physical or virtual playing cards from the set of the standard deck of playing cards in a 33 array; determining eight three-card poker hand ranks from within the populated array along eight paylines consisting of three horizontal rows of three populated cards, three vertical columns of three populated cards and two diagonal lines of three populated cards; comparing the eight three-card poker hand ranks against a paytable; and resolving each of the at least eight separate wagers based on correspondence of the eight three-card poker hand ranks against the paytable.
CARD GAME WITH RAKE
Some embodiments may relate to a game in which a house takes a rake as a fee for playing a game. A game may include a multiplayer baccarat game that may add a skill element. For example, a baccarat game may add the ability for player's to bluff, choose whether to request cards, raise, fold, and so on. Other example methods and apparatus are described. Some embodiments may include a rake version of Chinese poker. Some embodiments include an open face version of a card game. Some embodiments include a card game with a virtual player position that allows users to play in the virtual player position.
System for monitoring and playing a plurality of live casino table games
A system for monitoring and playing a plurality of live casino table games, comprising: a plurality of dealer game tables; a plurality of electronic handheld devices remotely located from the game tables configured to display a video of at least one game taking place at the plurality of game tables; a gaming server; and a network operatively coupling the gaming server to the game tables and the electronic handheld devices; wherein each electronic handheld device includes a display part comprising: a player wagering display area having a touch screen input configured to display a plurality of touch screen results bars that allow a player to switch between the plurality of the game table's videos in response to touching the touch screen results bar to provide a selected touch screen results bar; a video display area configured to display a video of at least one game taking place at the plurality of game tables, wherein the video being displayed corresponds to the selected touch screen results bar.
Memory Stimulation Device and Method of Use
A memory stimulation device and a method of using the same, the memory stimulation device may be based around forming one or more recognizable codes such as postal codes. The memory stimulation device may include a card with more than one defined area including a first area with a perforated matrix. The perforated matrix may define a plurality of sections. The sections may each include a letter, which may be a single letter from the English alphabet, and a number, which may be a natural number, displayed on a first surface of each section. An instruction area may be provided adjacent to the first area and may include a graphic of itemized instructions on how to use the memory stimulation device. An advertizing area may be provided adjacent to the instruction area. The advertizing area may include a printable area on which advertizing space may be used.