A63F1/04

Mr. Manager
20220143487 · 2022-05-12 ·

Baseball coachs spend most of their time teaching children how to hit, throw and run the bases. Many of them do not have the time to teach the stragedies of the game.

MR. MANAGER is a card game that allows coach and parents to teach young players the difference between a safety squeeze and a suicide squeeze. Most little leaguers do not fully understand what a balk is or the difference between a wild pitch and a passed ball or how to execute the hit and run play.

MR. MANAGER puts players in the middle of the game and makes them think about the best way of winning a game. It makes them feel like they are actually the manager.

Deck of cards and method of use thereof
11325024 · 2022-05-10 ·

A game that promotes abstract reasoning, problem solving, spatial reasoning, and time management may include use of particular game components, wherein the game components include a deck of cards; a random number generator; a random theme generator; a timer; and a card holder. The deck of cards may include a plurality of alphabet cards; a plurality of numerical cards; a plurality of bonus point cards; at least one universal symbol card; and at least one wild card. A separate deck may include at least one symbol card. The random theme generator may be a six sided dice, wherein each side of the dice has a theme marked thereon, the themes being: alpha, alpha number, alpha symbol, alpha number symbol, player choice, and dealer's choice. Playing the game may include manipulating a set of dealt cards to create words and phrases that correspond with a generated theme.

Deck of cards and method of use thereof
11325024 · 2022-05-10 ·

A game that promotes abstract reasoning, problem solving, spatial reasoning, and time management may include use of particular game components, wherein the game components include a deck of cards; a random number generator; a random theme generator; a timer; and a card holder. The deck of cards may include a plurality of alphabet cards; a plurality of numerical cards; a plurality of bonus point cards; at least one universal symbol card; and at least one wild card. A separate deck may include at least one symbol card. The random theme generator may be a six sided dice, wherein each side of the dice has a theme marked thereon, the themes being: alpha, alpha number, alpha symbol, alpha number symbol, player choice, and dealer's choice. Playing the game may include manipulating a set of dealt cards to create words and phrases that correspond with a generated theme.

Game console application with action cards

A computer system including a content monitoring service of a menu application is provided. The content monitoring service pre-fetches data for a target application based on a data template defined for the target application, and stores the pre-fetched data in a cache of the menu application. The menu application presents a window in a first presentation state, where the window corresponds to the target application and includes content based on the pre-fetched data in the cache. The computer system further includes a window application that, upon a user selection of the window, receives a copy of the pre-fetched data from the cache and presents the window in a second state based on the data template.

Game console application with action cards

A computer system including a content monitoring service of a menu application is provided. The content monitoring service pre-fetches data for a target application based on a data template defined for the target application, and stores the pre-fetched data in a cache of the menu application. The menu application presents a window in a first presentation state, where the window corresponds to the target application and includes content based on the pre-fetched data in the cache. The computer system further includes a window application that, upon a user selection of the window, receives a copy of the pre-fetched data from the cache and presents the window in a second state based on the data template.

Kit for a game system and method of use
11167201 · 2021-11-09 ·

A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.

Kit for a game system and method of use
11167201 · 2021-11-09 ·

A kit for a game system and a method of using the kit is shown and described. The kit for the game system includes a game board, at least one die, a plurality of packable items, a plurality of game cards, and a plurality of suitcases. The plurality of game cards has indicia of the packable items located thereon. The method of use begins by setting up a game board, followed by determining a first player. The first player rolls a die and interprets the die. The first player moves a player pawn and draws a game card. The first player then does as the game card instructs.

Therapeutic customizable game board system
11786804 · 2023-10-17 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Therapeutic customizable game board system
11786804 · 2023-10-17 ·

A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.

Card game
11161034 · 2021-11-02 ·

A new trivia-based card game comprising a deck of cards with a plurality of planar playing cards. Each planar playing card has three orthogonal pieces of information on its playing surface: an index, a card value, and a topic. Each planar playing card also has an answer value list and an answer list on its playing surface. The deck of cards may be sorted into unique sub-sets based off of index, card value, or topic. All of the planar playing cards contained in each sub-set sorted by topic share an answer value list and an answer list. A trivia-based card game can be played with such a deck.