Patent classifications
A63F1/06
DEVICE AND ASSEMBLY FOR FLIPPING CARDS AND METHOD OF USE
A device (10) for flipping stacked cards from a first position to an opposite second position, the device comprising a flexible hollow cup-shaped member (12) having a base portion (13) defining a rim (14), and at least one recess (15) or aperture formed in or proximate a portion of the rim so that when the base portion is placed on a generally flat surface (16), there is formed at least one opening (17) that allows air to pass through when pressure is applied to an outer surface of the cup-shaped member
DEVICE AND ASSEMBLY FOR FLIPPING CARDS AND METHOD OF USE
A device (10) for flipping stacked cards from a first position to an opposite second position, the device comprising a flexible hollow cup-shaped member (12) having a base portion (13) defining a rim (14), and at least one recess (15) or aperture formed in or proximate a portion of the rim so that when the base portion is placed on a generally flat surface (16), there is formed at least one opening (17) that allows air to pass through when pressure is applied to an outer surface of the cup-shaped member
SYSTEM, IDENTIFICATION DEVICE, AND IDENTIFICATION METHOD
At least one memory device of the game system that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: capture a surface on which an item is placed, read information stored in an IC tag provided to the item, and identify a type and a state of the item placed on the surface based on the captured image of the surface and a read result of the information.
SYSTEM AND METHODS FOR GAMING DEVICES HAVING STERILIZATION FEATURES
The present disclosure includes, systems, devices, and methods for sterilizing objects, such as gaming equipment or gaming pieces. Some aspects include a sterilization device configured to be integrate with, or coupled to, gaming equipment to sterilize a plurality of gaming pieces. The device may include a housing defining a chamber configured to receive a plurality of gaming pieces and one or more light source(s) coupled to the housing and configured to emit ultraviolet (UV) light toward the gaming pieces.
PLAYING CARD CLEANER
A card cleaning apparatus comprises an input bin, an output bin, and a cleaning module disposed between the input and output bins. The input bin receives a stack of playing cards. The cleaning module includes a housing, a UV-C light source, and a card guide. The UV-C light source and the card guide are contained within the housing. A plurality of rollers transport individual cards from the stack along a card transport path. The card transport path extends from the input bin to the output bin via the card guide of the cleaning module. The UV-C light source emits UV-C light onto each card while it is in the card guide to clean the cards.
PLAYING CARD CLEANER
A card cleaning apparatus comprises an input bin, an output bin, and a cleaning module disposed between the input and output bins. The input bin receives a stack of playing cards. The cleaning module includes a housing, a UV-C light source, and a card guide. The UV-C light source and the card guide are contained within the housing. A plurality of rollers transport individual cards from the stack along a card transport path. The card transport path extends from the input bin to the output bin via the card guide of the cleaning module. The UV-C light source emits UV-C light onto each card while it is in the card guide to clean the cards.
KOKKOROKO GAME
A word and sentence forming game in English and in all International languages such as Devanagari, Gurumukhi, Bengali, Gujarati, Oriya, Telugu, Tamil, Kannada, Malayalam, Urdu, Sindhi, Sanskrit, Chinese, Russian, Arabic, Spanish, French, German and others. A set of letters are arranged in a programmatic fashion for each occurrence of the game. Rules are provided by which words and grammatically valid sentences ranging from simple to complex in any subject area are formed by each player or a machine in a finite amount of time. The game challenges the players to imagine some vowel characters to create grammatically correct word and sentence formation. The player who accumulates the predetermined number of points is declared winner.
Table game management system, gaming table layout, and gaming table
A gaming table layout which includes a bet area for a player, a bet area for a banker, a bet area for a tie, a bet area for a player pair, and a bet area for a banker pair which are arranged in a plurality of rows for each player position in a gaming table layout and is capable of evaluating whether or not a gaming table layout is excellent by photographing a game token with a camera device or the like, recognizing a type of the game token and the number of game tokens, and further calculating a ratio of an amount of money bet on a side bet is provided.
POSITIVE AND NEGATIVE NUMERICALLY VALUED DECK OF CARDS
An accounting card game is disclosed. The game includes a first deck of cards having a positive numerical value and a second deck of cards having a negative numerical value. The decks have an equal number of cards. For each card in the first deck of a positive numerical value, the second deck includes a corresponding card of a negative numerical value having the same numerical magnitude. Players form matches of positive and negative card of the same magnitude, forming positive and negative match piles, and score points based on the values of the positive match piles. The accounting card game is useful for learning accounting and math skills in a fun and exciting manner.
Card handling devices and associated methods
A playing card handling device comprises an elevator platform configured to receive one or more cards from an input platform to form a shuffled set of cards, a card gripper positioned above the elevator platform, and configured to grip cards from the shuffled set of cards, and a processor configured to control the elevator platform to have a grip position for the card gripper to grip the shuffled set of cards, wherein the grip position is adjusted based, at least in part, on a correction value associated with a particular card insertion. A related method includes determining a grip position of an elevator platform of a card handling device based, at least in part, on a desired insertion location within a stack of shuffled cards as adjusted based on a corrective value that is different for a plurality of different insertion locations.