Patent classifications
A63F3/00003
Magnetic receptive board and accessories for tabletop gaming system
A system of magnetic and magnetic receptive components used in a tabletop role-playing game. The system includes at least one magnetic receptive terrain board depicting an outdoor terrain or other environment, where the terrain board may be two-sided. The system further includes a variety of flexible single-sided or double-sided magnets depicting characters or natural/man-made features and structures which can be attached to the terrain board, and either left in place or moved during game play. Also included are magnetic-base stands which can hold the character/feature magnets in an adjustable position indicating the item's status, and other magnetic accessories which visually designate environmental factors and other status information and thereby enhance the playing of the game.
Three-dimensional alignment board game and method of playing same
A three-dimensional alignment board game includes four aligned, spaced vertical levels of playing boards. Each level includes a grid forming a 55 planar matrix defining twenty-five placement areas for a total of one-hundred placement areas. At least two sets of playing pieces are distinguishable from each other and assigned to players of the game. Each piece can be placed and rest upon any of the one-hundred placement areas. A scorekeeping system keeps score by tracking points of the players. The game is completed when a player is first to accumulate a predetermined total number of points. The players take turns between/among themselves. Each player scores a first predetermined number of points by placing four pieces on four open vertically aligned placement areas of four levels, four pieces on four open diagonally aligned placement areas of four levels, or four pieces on four open horizontally aligned placement areas of any level.
Three-dimensional alignment board game
A three-dimensional alignment board game includes four substantially aligned, spaced vertical levels of playing boards. Each level includes a grid forming a 55 planar matrix defining twenty-five placement areas for a total of one-hundred placement areas. At least two sets of playing pieces are distinguishable from each other and assigned to players of the game. Each piece can be placed and rest upon any of the one-hundred placement areas. A scorekeeping system keeps score by tracking points of the players. The game is completed when a player is first to accumulate a predetermined total number of points. The players take turns between/among themselves. Each player scores a first predetermined number of points by placing four pieces on four open vertically aligned placement areas of four levels, four pieces on four open diagonally aligned placement areas of four levels, or four pieces on four open horizontally aligned placement areas of any level.
Mathematics teaching aid
An aid for teaching mathematical concepts looks like a multiplication table but has separable rows of numbers. In the first row, cardinal numbers 1-n are displayed and second-N rows have cardinal numbers 2-n displayed along side one edge on the face. The remainder of the rows have the multiplication products of the cardinal numbers on the first row and the cardinal numbers of the rest of the rows arranged at the intersections of the cardinal numbers at the top and along side the edge. The rows are separable so they may be arranged in a multiplicity of pairs of fractional equivalents.
Shopping game
A game that uses the Mini Brands type toys as part of a shopping game. The game comes with: a supply of mini branded package type toys, 6 mini shopping baskets, a timer capable of displaying the time remaining and making noise at the end of time, and of counting the following times (controlled by a player: 1 minute 15 seconds, 30 seconds, and 15 seconds), 14 Shopping list Cards 14 egg must buy cards, 14 milk must buy cards, 10 bread must buy cards, a 2020 snappable/foldable game mat, and 6 different colored dry erase markers. The players search for the toys in the tray that are on their shopping lists and place them in their baskets. These rounds continue until a player receives all three of the must buy cards at which point they win. The use of photos or cards depicting products can also be used.
Method of playing a strategic board game on a comic book
A method of playing a board game that includes providing a comic book comprising a plurality of pages having content printed each page. One or more character tokens are provided, where each character token depicts a different pose of a superhero character that may be placed over content printed on one or more of the plurality of pages. Resource tokens are provided that represent thoughts or actions of a superhero character that may be placed over content printed on one or more of the plurality of pages. A character tableau board is provided that displays information about the character. An adversary board is also provided that displays the name and an image of a villain, and panes for placing crises cards, threat cards, and attach card. Finally, a plurality of crises cards are provided, where each crisis card depicts as action crisis that affects resource tokens attributed to a character.
GAME SET
There is provided a game set including a plurality of pieces that have p types and includes at least n pieces for each of the types, and a board. On a surface of the board, guide images are formed so as to be arranged on lattice points of r rows and c columns and give guidance on placement locations of the pieces. The number p of types is greater than or equal to a number of r or c, whichever is greater. The number n of pieces of each type is greater than or equal to a number of r or c, whichever is smaller. The at least pn pieces have a plurality of faces that are distinguishable from one another.
SWORD OF MYTH BOARD GAME
A method for playing a board game and a computer-implemented version of the game are disclosed. The game features a dynamic quest environment represented on a game board or virtual map, where players control characters with evolving moral attributes. Players navigate the map, engage in encounters, recruit companions, and make moral decisions that influence gameplay options, alliances, and victory conditions. The game includes lore and action cards, status cards reflecting moral alignment, and conflict resolution influenced by character attributes and follower abilities. The computer-implemented method facilitates multiplayer interactions, automated conflict resolution, dynamic narrative progression, and real-time updates of character status and resources. Player decisions trigger branching storylines, shifting alliances, and resource changes, with moral status affecting eligibility for specific objectives and victory conditions.
Luv: The 21st Century Dating Board Game
This invention relates to the field of relationships and dating to experience what the 21-century dating scene is like. Try to accomplish your goal while dealing with other players who have their own agenda. Convince other players to date, marry or hookup with you, but beware, not everyone has the same goal as you!