A63F3/00643

Simulated American football game
10632364 · 2020-04-28 ·

A simulated American football game, with a particular gaming surface, and methods of play are described. The gaming surface may include an elongate I shaped field that may include a simulated field region bounded by two opposing simulated play regions in a same plane. The simulated field region may simulate a 100 yard American football field and may include LED lighting to track a line of scrimmage and to track a first down yard marker target. The two opposing simulated play regions may provide for a diversity and plurality of various play outcomes that may dictate certain gameplay results when a slider comes to rest mostly over a given target or region. The slider may be slid from one opposing simulated play region, across the simulated field region to the other opposing simulated play region. In some embodiments, defensive blocking obstacles may be used to intentionally increase gameplay difficulty.

Method and apparatus for performing interaction in chessboard interface

A method for performing interaction in a chessboard interface includes: detecting an operation of triggering a chessboard interface to select an interaction area; locating a square in which the operation is located; determining a first movement amount of the square, where the first movement amount is obtained by counting movement operations of a user performed on squares in the chessboard interface; and magnifying the chessboard interface according to the first movement amount.

COMPUTER DEVICE AND COMPUTER IMPLEMENTED METHOD
20200122021 · 2020-04-23 ·

A computer device is provided with a display which display a game board. The game board has nodes which are connected by paths defined by path elements. A user is able to obtain moves by selecting via a user interface an option which is associated with a computer implemented game and playing that game. User input is provided via the user interface. At least one processor is configured in response to the user input to move a game element around the game board using the moves which have been obtained by playing the game.

GAME DEVICE, PROGRAM PRODUCT, GAME SYSTEM AND ARTICLE FOR GAMES

A game device includes a board surface configured to allow articles of a first type and a second type to be placed, and for the articles of the first type and the second type placed on the board surface, acquires first game information associated with the article of the first type or second game information associated with the article of the second type. The device executes a game based on the acquired first game information, and changes a state of acquisition of information from an article on the board surface to one of a first state and a second state according to the progress of the game, the first state in which the first game information is acquired from the article of the first type, the second state in which the second game information is acquired from the article of the second type.

Phonics exploration toy

A phonics learning system, comprising a letter identification board and letter manipulatives that may be placed on the letter identification board by a child, and a computing device connected to the letter identification board that identifies the letters placed on the board, generates a phonetic pronunciation for the combination of letters, and identifies any words or misspelled words.

Magnetic identification of an object

The present disclosure relates to materials, devices, systems, and processes for magnetic identification of an object. Embodiments may include receiving from a plurality of sensors arranged within a layer of material an indication of a strength or signature of a magnetic field proximate to the corresponding sensor. The magnetic field may be created by the arrangement of one or more magnets proximate to a surface of the object where the surface is proximate to the plurality of sensors. Embodiments may include determining, based upon the indication of the strength or signature of the magnetic field proximate to the corresponding sensor, an arrangement of magnets proximate to the surface of the object. Based on the determined arrangement of the magnets on the surface of the object, the process may include identifying the object or the surface of the object. Other embodiments may be described and/or claimed.

PHYSICAL GAMES ENHANCED BY AUGMENTED REALITY

Systems and techniques for enhancing the physical games with augmented reality is described. A system identifies a characteristic of a physical object that is located on a physical surface. The system obtains, based on the characteristic, information indicative of a rule set for the game and a state of the game based on the characteristic. A game engine is initialized based on the rule set and game state. The game engine generates a subsequent state for the game. The system renders, based on the subsequent state, an augmented reality display that incorporates the physical surface and physical object.

Information processing device, information processing method, and program

There is provided an information processing device to set a condition indicating a relation of a plurality of users and control an operation according to a manipulation performed by each user on the basis of the condition, the information processing device including: an acquiring unit configured to acquire a detection result of information related to a manipulator for each of a plurality of manipulators placed in a predetermined region; and a generating unit configured to generate attribute information for controlling an operation based on a manipulation performed by each of the plurality of manipulators on a basis of the detection result.

THREE-DIMENSIONAL CHESS SET, GAMEBOARD AND STORAGE TRAY
20200038740 · 2020-02-06 ·

A three-dimensional chess set includes a three-dimensional chess gameboard having a multi-tiered playing surface, and a three-dimensional tray for storing chess playing pieces within the three-dimensional chess gameboard.

HANDHELD PROJECTOR AND GAMING AID FOR TABLETOP GRID MAT
20200025984 · 2020-01-23 ·

A handheld projector for visually defining an event zone on a grid mat of a tabletop game to obviate the need to manually make proximity calculations during game play to determine whether players indicated on a game board are located in sufficient proximity to a virtual event to be effected.