Patent classifications
A63F3/00643
IOT ENHANCED EDUCATIONAL SYSTEM
An IoT enhanced educational system is to be operated by a user, and includes a learning aid unit, a positioning unit and a processing unit. The learning aid unit includes a plurality of objects that are configured to be moved by the user. The positioning unit is configured to determine a position of each of the objects and to generate position data associated with the positions of the objects. The processing unit is electrically connected to the positioning unit for receiving therefrom the position data, and is configured to generate, according to the positions of the objects contained in the position data, an assessment associated with the user.
Induction light toy and related methods
A light-emitting toy assembly including a field generator that includes a first transmitting coil configured to inductively transmit energy and an object. The object includes a body, at least a part of which is translucent, at least one receiving coil configured to inductively receive energy from the first transmitting coil, and a lighting element having at least one light emitting diode that is configured to receive a current from a corresponding one of the at least one receiving coils. At least one of the first transmitting coil and the object is movable with respect to the other of the first transmitting coil and the object. A change in a rotational orientation of at least one of the first transmitting coil and the object alters a lighting state of the lighting element.
Multi-dimensional game comprising interactive physical and virtual components
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
System and method for calculating values in tile games
A system and method for capturing an image of letter tiles such as letter tiles used in a game play, and comparing one or more configurations of the letter tiles in the captured image to one or more words that are stored in a memory associated with the imager that captured the image. A signal may be issued to upon a match or mismatch of one or more of the words configured by letter tiles in the captured image to one or more of the words stored in the memory.
Board game system, non-transitory computer readable medium, game piece, and game piece set
The present invention provides a board game system in which an electrostatic-capacitance-based touchscreen that is capable of detecting a plurality of touched positions by detecting changes in electrostatic capacitance is used as a board. The board game system includes an electronic device equipped with the touchscreen; and game pieces that are used while being placed on the touchscreen and that are constituted at least partially of a conductive section. The conductive section is laid out so as to be intervened by a non-conductive section or gaps on the contact face. In the case where the game piece is placed on the touchscreen, the conductive section causes the predetermined or greater amount of change in the electrostatic capacitance at the contact positions of the conductive section on the contact face in the case where the conductive section is touched by the user. The electronic device recognizes the game piece.
DYNAMIC GAMEBOARD
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
SYSTEM, IDENTIFICATION DEVICE, AND IDENTIFICATION METHOD
At least one memory device of the game system that stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to: capture a surface on which an item is placed, read information stored in an IC tag provided to the item, and identify a type and a state of the item placed on the surface based on the captured image of the surface and a read result of the information.
STENCILED GRID INDEPENDENTLY BACKLIT CHECKERED GAMEBOARD
Regular grid game board such as used for chess or checkers but with stencil filtered back lights used to indicate the dark and light semi-transparent game board regions in lieu of typical reflective game board coloring. This enables game play in dimly lit environments with the use of game board back lighting, but prevents eye strain with the configuration of back lighting for the dark game board regions only. It also enables the use of non traditional checkered colored patterns of similar brightness and hue on the game board, where the light squares are indicated by back lighting and the dark squares are indicated by the the absence of back lighting.
Sensory chessboard and method for detecting positions of chess pieces on a chessboard and transmitting those positions to a computer or other electronic recording device
A chess board, comprising a top layer comprising sixty-four (64) squares of alternating color arranged in eight parallel ranks and eight parallel files, and a bottom layer comprising a circuit board, the circuit board comprising sixty-four (64) radio frequency identification antennas arranged in registration with the sixty-four (64) squares of alternating color in the top layer, and an electronic circuit operatively arranged to sense positions and movement of chess pieces on the sixty-four (64) squares of the top layer and communicate the positions and movement to a computer.
Microprocessed electronic device for producing special effects by controlling and synchronizing light and sound
“MICROCONTROLLER-CONTROLLED ELECTRONIC DEVICE FOR THE PRODUCTION OF SPECIAL EFFECTS THROUGH THE CONTROL AND SYNCHRONIZATION OF LIGHT AND SOUND” is an electronic device with a microcontroller that by controlling the brightness and color of RGB LEDs, which will illuminate the game surface, along with the an audio device control, such as an MP3 player, reproduces several special light and sound effects synchronically. In its complete version, it is comprised of a microcontroller, which controls four RGB LEDs and an MP3 player module connected to a memory, which generate the light and sound effects, synchronically. It also has a data communication module as well as an audio communication module, thus enabling the device in question to be utterly controlled by apps installed on mobile devices through a wireless connection.