Patent classifications
A63F3/00694
Board Game with Levitating Magnetic Game Pieces in a Race
The game consists of a planar game board (10), a series of vertically extended pegs (18) along a track, and magnetic game pieces (20) that freely slide down pegs (18). Each player selects a plurality of game pieces (20) of one color to differentiate from other players' game pieces (20). The object of the game is to be the first player to move all of his game pieces (20) from start (14) to finish (16). Players, in turn, roll dice, a chance device, and move game pieces (20) as indicated. Players' magnetic game pieces (20) interact in exciting and unexpected ways. A game piece (20) landing on a peg (18) above another game piece (20) will either attract and capture, or repel and levitate, depending on their relative magnetic orientations, another element of chance. When a game piece lands on particular pegs (18) or tiles (12), the player draws a random card, another element of chance, which directs surprise moves such as forward, backward or flipping.
MAGNETICALLY DIFFERENTIATED AND LOCATED BOARD GAME PIECES
A device and method for differentiating and locating game pieces on a sensorized game board via magnets of distinct strength. A central processing unit coordinates with a sensorized physical structure of an amusement device to participate and/or govern gameplay. The device within the amusement device can be used with a graphic board operating as a board game. Playable and movable objects are tracked through sensors enabling progressive storage of positions assumed by the same objects resulting from voluntary user interactions. In an illustrative scenario, multiple identification units are positioned in the amusement device where game pieces are used. The sensorized board senses the presence of a game piece as the game is played. The identification unit produces an output signal read by the computer that identifies the location and type of game piece. The computer uses the location and identity of the game pieces to monitor or participate in gameplay.
BOARD GAME MECHANIC USING DRY ERASE MARKERS TO DENOTE PLAYER ACTIONS
The present invention relates to an interactive board game system that enhances strategic depth and interactivity. The system includes a game board depicting various environments, overlaid with a clear, transparent sheet. Magnetic game pieces, placed on the game board under the transparent sheet, are marked with notations indicating orientation or area restrictions. A gaming wand, featuring a dry erase marker on one end and a magnet on the other, is used to draw action lines on the transparent sheet and to manipulate the magnetic game pieces. This setup allows players to dynamically move or rotate game pieces, denoting actions such as movement, attacks, and other interactions, while preserving the integrity of the game layout. The invention supports various game scenarios, accommodating players of different skill levels, and integrates elements of chance to enhance gameplay. This system provides a versatile and immersive gaming experience by combining traditional and innovative game mechanics.
Smart chess-like game piece positioning and recognition system
A chess-like piece positioning and recognition system, including: an MCU, an RFID module, multi-channel analog switches, an electromagnet and communication signal switch unit, an electromagnetic drive unit, antennas, silicon steel blocks, and pieces. The MCU is used for communication with the RFID module, selecting channels of the multi-channel analog switches, and electromagnet and communication signal switch selection. The RFID module is used for reading information from the pieces. The multi-channel analog switches are used for group gating and intra-group channel gating of the RF channels. The electromagnet and communication signal switch unit is used for switching between the electromagnetic drive unit and the RF channels. The electromagnetic drive unit is used for driving an electromagnet. The antenna is used for sending and receiving signals from the pieces and also serves as the coil for the electromagnet. The silicon steel block is used as the core of the electromagnet, which generates a magnetic attraction to the pieces after being magnetized.
MAGNETICALLY DIFFERENTIATED AND LOCATED BOARD GAME PIECES
A device and method for differentiating and locating game pieces on a sensorized game board via magnets of distinct strength. A central processing unit coordinates with a sensorized physical structure of an amusement device to participate and/or govern gameplay. The device within the amusement device can be used with a graphic board operating as a board game. Playable and movable objects are tracked through sensors enabling progressive storage of positions assumed by the same objects resulting from voluntary user interactions. In an illustrative scenario, multiple identification units are positioned in the amusement device where game pieces are used. The sensorized board senses the presence of a game piece as the game is played. The identification unit produces an output signal read by the computer that identifies the location and type of game piece. The computer uses the location and identity of the game pieces to monitor or participate in gameplay.
CHESSBOARD TOY
A chessboard toy is provided. A first driving coil is arranged on an inner ring of a knob, and a second driving coil is arranged on a rotating member; and the first driving coil and the second driving coil mesh with each other, so that a rotation sensing member can be controlled by direct mechanical transmission; mechanical motion of the knob can be converted into an electrical signal of the rotation sensing member; and use of a light sensing mechanism or a magnetic sensing mechanism is avoided. Therefore, structural complexity and a fault rate are reduced. In addition, compared with the light sensing mechanism and the magnetic sensing mechanism that have high costs, a technical solution can also significantly reduce production and manufacturing costs.
Chessboard toy
A chessboard toy is provided. A first driving coil is arranged on an inner ring of a knob, and a second driving coil is arranged on a rotating member; and the first driving coil and the second driving coil mesh with each other, so that a rotation sensing member can be controlled by direct mechanical transmission; mechanical motion of the knob can be converted into an electrical signal of the rotation sensing member; and use of a light sensing mechanism or a magnetic sensing mechanism is avoided. Therefore, structural complexity and a fault rate are reduced. In addition, compared with the light sensing mechanism and the magnetic sensing mechanism that have high costs, a technical solution can also significantly reduce production and manufacturing costs.