A63F3/00697

Game having personalized game pieces with selectively removable magnetized pieces and accessories
10898788 · 2021-01-26 · ·

A board game includes a game metric and a game piece. The game piece is usable within the game metric. The game piece includes a game piece body, and a plurality of interchangeable components that are selectively and magnetically coupled to the game piece body. The game can further include a first magnet that is coupled to the game piece body, and a second magnet that is coupled to one of the plurality of interchangeable components. The magnets can be positioned relative to one another such that the first magnet selectively engages the second magnet so that the one of the plurality of interchangeable components can be selectively and magnetically coupled to the game piece body.

TABLETOP GAME
20210016156 · 2021-01-21 ·

The present invention relates to a tabletop game, a more particular to a multiple player board game having multiple modes and levels of play that can be constructed into various gameplay tiers.

GAME
20210016157 · 2021-01-21 ·

A game has a plurality of value pieces and playing pieces of different colors for different players, a surface having a boundary formed as a circle or a square and two lines inside and outside of the boundary so that players are positioned on the second line and throw the playing pieces to strike outwardly of the boundary, and structural elements placeable on the surface and each having a flexible elongated part to form the boundary formed as the circle or the square, the first line, and the second line, and each of the structural elements is provided with engaging formations introduceable into the surface to retain them.

METHODS AND DEVICES FOR PLAYING BOARD GAME
20210008442 · 2021-01-14 ·

A modified chess game is disclosed including a game board having 81 squares arranged in nine columns and nine rows, wherein the first and second rows respectively define outer and inner wards for first and second players. Example game pieces for each player include a king, a housecarl, a templar, two lancers, two archers, two priests, and eight sentries, having initial positions, from left to right along the first row, a first lancer, a first priest, a first archer, the housecarl, the king, the templar, a second archer, a second priest, and a second lancer, and from left to right along the second row, four sentries in the first four squares, an empty square, and the remaining four sentries in the last four squares.

METHOD OF PLAYING SUDOKU USING A MAGNETIC SUDOKU BOARD WITH COLOR-CODED MAGNETS TO PROVIDE VISUAL ASSISTANCE
20210001208 · 2021-01-07 ·

A magnetic sudoku board has a housing, a closeable lid and an inner playing surface. The inner playing surface having gridlines to form the magnetic sudoku board. An assortment of magnetic playing pieces includes a large set and small set. To distinguish between the numbers, 1-9, the assortment of magnetic playing pieces has a certain color that corresponds to a specific number. Accordingly, the same number in both the large set and the small set have coordinating colors. These colors visually assist the player so that the same numbers are not repeated in each column, row, and 33 grid box.

Chess system and method of use
10874935 · 2020-12-29 ·

A chess game method includes providing a standard chess board having squares of alternating colors; providing a first set of chess pieces of a first color and a second set of chess pieces of a second color; arranging the first set of chess pieces in a first corner of the standard chess board such that a king of the first set of chess pieces is in the corner; and arranging the second set of chess pieces in the second corner of the standard chess board such that a king of the second set of chess pieces is in the second corner; the first corner is directly opposite the second corner.

Crossword Game with Player-colored Tiles and Alternate-shaped Vowels
20200398150 · 2020-12-24 ·

A multiple player, turn-based, crossword game where there is a distinct colored collection of tiles for each player, and these tiles are shaped differently based upon their imprint of either a consonant or vowel. The amount and frequency of these imprinted letters and letter scores is consistent between each players' separate collection of tiles. Players take turns building and placing a word from their private tile holder which contains a random selection of their choice of N consonants and M vowels, where N and M can vary, but N+M is fixed and consistent between the players. Play continues until a player has successfully played all of the tiles in their collection. Unplayed tiles from the other players is then deducted from their score and added to the score of the player who played their last tile. The player with the highest recorded score is the winner.

Squirrel gathering nuts game apparatus and method
10870048 · 2020-12-22 ·

A multiple-board squirrel-gathering-nuts game including a tree board with a starting position, movement markers, a card access position, nut positions, multiple nut values, multiple launch positions, multiple launch directions, and landing positions along with dice, squirrel position markers, and nut position markers providing an unlimited scalable squirrel game.

Three Dimensional Letters Word Game Components and Game Methods of Play
20200391102 · 2020-12-17 ·

A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.

Augmented reality gaming systems and methods
10864440 · 2020-12-15 · ·

An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.