Patent classifications
A63F3/00697
Word game with multi-sided pieces with notches for interlocking of the pieces at various angles
Game apparatus comprising a plurality of multi-sided, game and base pieces having notches whereby the pieces may be interlocked, and said pieces having two faces with indicia or other markings on at least some of the faces whereby words and/or equations and/or other things can be formed along horizontal and/or vertical and/or diagonal axes by placing game pieces adjacent to each and/or game pieces and/or base pieces interlocked into each other. Methods for playing games with said apparatus in two and/or three dimensions is disclosed.
GAME BASED ON TACTICAL PROGRAMMING
The invention relates to educational board games having a game board in which players compete to place player pieces on three consecutive grid spaces in a line on the game board during gameplay by selecting a subset of function cards dealt to the players, where each function card specifies one or more grid spaces on which a player piece may be placed, and one or more conditions that must be satisfied in order to place the player piece on the one or more grid spaces, and methods for playing the board games. Each function card represents a program having functions that specify a grid space on which a player piece may be placed. If a function returns true (e.g., the conditions are satisfied), then the player may place a player piece on that grid space. Otherwise, the player may not place a player piece using the function card.
PERSONALIZED GAME PIECES
A method and apparatus for generating a game piece are disclosed. In one embodiment, the method comprises launching an application on a mobile device that has a camera; selecting a game character using the application; displaying an overlay for the selected game character in an image from a field of view of the camera, the overlay being an augmented reality layer; capturing an image of an individual in the field of view of the camera; sending the captured image to a printer that is coupled to the mobile device; and printing the captured image with a border of unequal size around the image, wherein printing the capture images comprises printing the captured image upside down to cause a border area larger at a top of the image than around other portions of the image for use in handling the image when using the image as part of a game piece.
Augmented reality gaming systems and methods
An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or POV view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
MULTI-DIRECTIONAL AND MULTI-PLANAR DOMINOES
A domino game having domino game pieces that include double-sided tiles having pips provided on a front surface and a back surface, and a plurality of slots or grooves at peripheral longitudinal and lateral edges thereof that permit, during game play, connection to other game tiles. Such a connection between game tiles permit multi-directional and multi-planar configurations during game play.
Augmented reality game piece
A game piece with a moveable base for use in an augmented reality (AR) game system is disclosed An object recognizing computing device enforces game rules. A main body is configured for unique, visible object recognition by the object recognizing computing device. A motorized base is detachably and re-attachably coupled to the main body and in communication with said transceiver, the base configured to physically move the game piece over a distance on a field of play from a first position on the field of play to a second position on the field of play in response to receiving an actuating signal from the processor. The game environment is set up using real-world objects that include everyday objects and a plurality of game pieces on a field of play.
Dice coin
A coin for use in games of chance includes a first side connectable to a second side and forming a coin interior when the first side is connected to the second side. A ball held in place in the coin interior, which interior includes a plurality of ridges and valleys with sloped surfaces for biasing a ball toward a periphery, which may include pockets, of the coin when the coin is flipped or rolled. Each pocket may be next to a viewing window, allowing the ball within the pocket to be viewed from the exterior of the coin.
TABLE GAME MANAGEMENT SYSTEM, GAME TOKEN, AND INSPECTION APPARATUS
A table game management system according to the present invention includes a camera that images a game token placed on a game table, and a management control device that grasps a type of the game token placed on the game table based on a color of a side face of the game token imaged by the camera.
Stackable Block Game
A method for a stackable block game, where first a version of the game to play is decided. Then, one or more than one player rolls a pair of dice. Next, determining if the roll is over six, a player stacks one big game piece. If the roll is equal to or under six, wherein the player stacks one medium game piece. If the roll is double sixes, the player stacks one log. If the roll is double fours, the player places one small game piece and either one big game piece or one medium game piece. If the roll is double ones, the player places one snake game piece, or two small game pieces for any other set of doubles. Next, determining if any game pieces are all used, the player must skip a turn. Finally, when all game piece are played, and completing the game.
ELEVATED MOVEMENT FOR TTRPG BOARD GAME PIECES SYSTEM AND METHOD
An elevated movement for TTRPG board game pieces system and method for placing game pieces at varying elevations above a game board. Elevation units provide a rod base and vertical rod. Platform units provide a platform and platform clamp. Platform units are mounted to either a vertical rod or another attached rod by the platform clamp, and can be moved along the length of the rod and rotationally around the axis of the rod. A platform can be rotated around the stud or post attachment to the platform clamp. A game piece or figurine is supported by the platform unit at an elevation above a position on the game board, and the elevation and position can be easily changed as the game progresses. The game piece can be temporarily secured to the platform, making use of recesses and protrusions provided in the platform for the purpose.