Patent classifications
A63F3/04
SYMBOL-BASED PUZZLE GAME
The present invention relates to puzzle games, and more particularly to a symbol-based puzzle game where the user solves the puzzle by filling puzzle boxes with pre-selected symbols.
Number puzzle board game
A puzzle game including a number map having a 99 grid filled 9 number sets, where each number set includes the numbers 1 through 9. The 9 number sets form unique shapes comprised of 9 grid squares, where each number from each number set is connected at a side of a square in the grid to the other numbers in the set. Corresponding to each number set is a tile group comprised of 9 transparent tiles of the same color, where each tile group is a different color. To solve the puzzle every tile must be placed adjacent a tile of the same color within a single number set. Same color tiles must be placed on a different number within a single number set. The puzzle is solved when each number set is covered by tiles of the same color and the grid completely covered by tiles.
NUMBER PUZZLE BOARD GAME
A puzzle game including a number map having a 99 grid filled 9 number sets, where each number set includes the numbers 1 through 9. The 9 number sets form unique shapes comprised of 9 grid squares, where each number from each number set is connected at a side of a square in the grid to the other numbers in the set. Corresponding to each number set is a tile group comprised of 9 transparent tiles of the same color, where each tile group is a different color. To solve the puzzle every tile must be placed adjacent a tile of the same color within a single number set. Same color tiles must be placed on a different number within a single number set. The puzzle is solved when each number set is covered by tiles of the same color and the grid completely covered by tiles.
Multi-Player Crosswords Game
A timed word game played on a game board. Words are formed from a predetermined set of alphabet letter tiles, including wild tiles exchangeable for alphabet letters. The exact same set of tiles (level playing field) is provided to each player playing the DAILY CHALLENGE. Thus, the DAILY CHALLENGE competition is based solely on skill. Each tile has a value of 1, 2 or 3, indicated by color. Words may stand alone or be intersecting. A total score is determined from word cumulative tile value with a deduction for misspelled words. Higher point words receive bonus points. The tile set may have multiple tiles of the same letter, with the same or different values. A total score is displayed at games end, the words made and respective scores may be viewed and/or printed. Top scores for each day's DAILY CHALLENGE are published.
Information processing method and smart cube
The present disclosure relates to an information processing method and a smart cube. The information processing method includes obtaining display information via a smart cube, wherein the smart cube includes a cube block having a plurality of outer surfaces each having at least one of a plurality of display screens, each one of the plurality of display screens is configured to display a piece of display content, the display information is configured to indicate positions of K display tiles and K pieces of display content corresponding to the K display tiles, each one of the K display tiles corresponds to one of the plurality of display screens, and K is smaller than a total number of the display screens on the smart cube; displaying the K pieces of the display content on the K display tiles based on the display information; detecting a turning of the smart cube; determining updated information based on the turning of the smart cube, wherein the updated information is the display information updated based on the turning of the smart cube; determining whether the display content displayed on at least one of the outer surfaces of the smart cube satisfies a preset condition based on the updated information; and triggering a preset operation when it is determined that the display content displayed on at least one of the outer surfaces of the smart cube satisfies the preset condition based on the updated information.
BOARD GAMES TO PROMOTE SPEECH AND LANGUAGE DEVELOPMENT
The invention relates to devices and methods designed to promote speech and language development and, in particular, learning upper and lower case letters, shapes, colors, numbers and phonemes to improve articulation. Phonemes, which form one of the basic building blocks of speech, are distinguishing speech sounds that differentiate one word from another, e.g. the sounds d and t in the words bid and bit and are the smallest phonetic units that can carry meaning.
Three dimensional letters word game components and game methods of play
A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.
Products and processes for processing information related to weather and other events
According to an embodiment, a method includes receiving a plurality of bets, in which each bet defines a respective amounted wagered, a respective area, and a respective weather-related event. Data that represents the plurality of bets is displayed. An outcome of a weather-related event is determined and at least one winner is determined based on the bets and the outcome.
SYSTEM AND METHOD FOR PROVIDING AN INTERACTIVE, JUMBLED-LETTER WORD PUZZLE
The present invention relates to a computer-implemented puzzle-based game, and more particularly, to a system and method of providing an interactive computer-implemented word-puzzle that is solved by selecting letters from a group of jumbled letters to create words that are linked such that the words contain letters arranged in a corresponding letter sequence.
CHOOSE YOUR OWN PATH GAME
A game using cards or virtual cards that are used by players during game play to dynamically create a board representing a territorial expanse. Game play takes place within the context of a narrative or story line for the characters playing the game wherein the narrative develops and unfolds according to explicit choices the player makes at multiple opportunities to choose among several options. The player choices that direct the game play and narrative are intended to ultimately resolve a goal-oriented quest or attain an objective assigned to the player's character. The game play and the assembly of the cards or virtual cards to form the territory arise from the characters' exploration of territory represented by a plurality of numbered cards and by the characters' interaction with other features of the cards and with the features of non-numbered cards.