A63F3/04

Word Game
20200129848 · 2020-04-30 ·

A word game played among players includes a series of word challenges having at least one round. A first round includes randomly selecting a first and a last letter, each player attempting to generate a valid word that begins with the first letter and ends with the last letter, and awarding points to each player based on a length of the corresponding valid words and a default value per letter of the valid words. A bonus round may include randomly selecting an intermediate letter, each player attempting to generate a valid bonus word that includes the first, last, and intermediate letters, awarding points to each player based at least on a length of the corresponding valid bonus words and a default value per letter of the valid bonus words, and resetting all points awarded in the word challenge for each player that fails to generate a valid bonus word.

METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
20200129846 · 2020-04-30 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

METHOD OF TEACHING THE SCRIPTURES EMBODIED IN A BOARD GAME
20200129846 · 2020-04-30 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.

Modified chess game with additional game pieces
10632365 · 2020-04-28 ·

A chess-like game may include a new piece having powers and limitations not present in conventional chess pieces. The game may include a game board having ten columns and eight rows. The game may further include two sets of game pieces, each set comprising a king, a queen, two rooks, two bishops, two knights, two additional game pieces (AGP), and ten pawns. An initial setting of the pieces may include random positioning. The game may include restrictions that limit the movement of one or more pieces.

Modified chess game with additional game pieces
10632365 · 2020-04-28 ·

A chess-like game may include a new piece having powers and limitations not present in conventional chess pieces. The game may include a game board having ten columns and eight rows. The game may further include two sets of game pieces, each set comprising a king, a queen, two rooks, two bishops, two knights, two additional game pieces (AGP), and ten pawns. An initial setting of the pieces may include random positioning. The game may include restrictions that limit the movement of one or more pieces.

Converting text-based goals to gamification system

Systems, methods, and computer program products to perform an operation comprising receiving a text object comprising a plurality of text statements, inputting the text object into a text analyzer executing on a processor, the text analyzer configured to analyze the plurality of text statements in the text object based at least in part on a structure of the plurality of statements in the text object, classifying a first statement of the plurality of statements as including at least one of a performance index and an action, defining, based on the analyzing and classifying, a mission comprising the first statement as the at least one of the performance index and the action, and deploying, in a gamification system, the mission and a plurality of backend computing resources for the mission.

Little Genius Producing Puzzles
20200108307 · 2020-04-09 ·

The invention is a method to uplift education comprising of 4-dimensional, single- and multi layered educational puzzles, operating through 7 designs of functional relationships between the indicia (learning contents), and substrate.

The invention constitutes an effective method to teach persons of all ages, particularly children, any educational subject. Examples: literacy, biology, science, geography, maths, etcetera.

Themes of the puzzles are structured according to the objectives of local school curriculum wherever it is made available globally, and it therefore accelerates cognitive development.

The invention is unlimited in application and form an incomparable educational aid, versatile and valuable in the cognitive development of learners, especially in remedial teaching. It can be used in a one: one teacher or parent: learner/child situation, or a group,or individual situations in urban or rural areas, without electricity. Children love doing puzzles repetitively, therefore successful assimilation of educational material is assured.

Little Genius Producing Puzzles
20200108307 · 2020-04-09 ·

The invention is a method to uplift education comprising of 4-dimensional, single- and multi layered educational puzzles, operating through 7 designs of functional relationships between the indicia (learning contents), and substrate.

The invention constitutes an effective method to teach persons of all ages, particularly children, any educational subject. Examples: literacy, biology, science, geography, maths, etcetera.

Themes of the puzzles are structured according to the objectives of local school curriculum wherever it is made available globally, and it therefore accelerates cognitive development.

The invention is unlimited in application and form an incomparable educational aid, versatile and valuable in the cognitive development of learners, especially in remedial teaching. It can be used in a one: one teacher or parent: learner/child situation, or a group,or individual situations in urban or rural areas, without electricity. Children love doing puzzles repetitively, therefore successful assimilation of educational material is assured.

Digitial multilingual word building game
10610768 · 2020-04-07 ·

The word building games system, apparatus, carrier, method, and process provides a plurality of characters comprising at least a first language and a second or different language. The characters of the first language and the characters of the second or different language are used non-simultaneously. A playing environment comprises a plurality of character areas. The character areas include one or more change language areas. During game play, if the characters selected from the first language engages the one or more change language areas, the characters from the second or different language are subsequently used to build a word.

Method of teaching the scriptures embodied in a board game
11878252 · 2024-01-23 ·

A method of teaching a path to salvation according to the New Testament of the King James Version of the Bible is provided. The method is embodied in a board game having a plurality game squares, each game square having a citation from Christian Scriptures. Each of the game squares is organized in one of five sacramental sections associated with the citation. Each sacramental section has a plurality of staggered columns, and each column is formed by the game squares. Players help each other navigate their game pieces through the columned game squares, by answering Scripture-related questions, to reach an uppermost or top portion of the columns of each sacramental section.