A63F3/04

CHILDREN'S COOPERATIVE EDUTAINMENT BOARD GAME
20240066386 · 2024-02-29 ·

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

Game using Latin prefixes and verb stems.
20240066388 · 2024-02-29 ·

Toward the acquisition of many English words through appreciation of the historical formation of some English words from Latin prefixes and Latin verb stems, a game board or boards is printed in grid format with each square containing a unique Latin verb stem and Japanese meaning, played in concert with Latin prefix cards dealt to each player. A set of colored tiles is provided to each player by which they may claim a successfully player Latin verb stem square on the game board. The player with most tiles placed wins.

A BOARD GAME APPARATUS AND A METHOD OF PLACEMENT OF TOKENS ON THE SAME
20190358521 · 2019-11-28 ·

A game board apparatus (100) and a method of placement of tokens on the board is disclosed. The game board apparatus (100) comprises a plurality of tokens (130) with a reference image (132) at its each side, a board (110) with plurality of recesses (112) structured on the board. The recesses (112) formed on the board (110) are structured to receive the tokens on the board (110) adjacent to a token (130) already placed on the board (110) or adjacent to the boundary of the board (110) having reference images (132). The token (130) which is to be placed is identified by matching the reference image (132) on the sides of the token (130) already placed on the board (110) with the reference image (132) on the side of the token (130) which is to be placed on the board (110), thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted. While placing a token (130) in the recess (112) at the boundary of the board (110), the token (130) which is to be placed is identified by matching reference image (132) at the boundary of the board (110) with the reference image (132) on the side of the token (130) to be placed, thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted.

A BOARD GAME APPARATUS AND A METHOD OF PLACEMENT OF TOKENS ON THE SAME
20190358521 · 2019-11-28 ·

A game board apparatus (100) and a method of placement of tokens on the board is disclosed. The game board apparatus (100) comprises a plurality of tokens (130) with a reference image (132) at its each side, a board (110) with plurality of recesses (112) structured on the board. The recesses (112) formed on the board (110) are structured to receive the tokens on the board (110) adjacent to a token (130) already placed on the board (110) or adjacent to the boundary of the board (110) having reference images (132). The token (130) which is to be placed is identified by matching the reference image (132) on the sides of the token (130) already placed on the board (110) with the reference image (132) on the side of the token (130) which is to be placed on the board (110), thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted. While placing a token (130) in the recess (112) at the boundary of the board (110), the token (130) which is to be placed is identified by matching reference image (132) at the boundary of the board (110) with the reference image (132) on the side of the token (130) to be placed, thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted.

Word forming game for large words
10471338 · 2019-11-12 ·

This invention is a novel word forming board game that uses a unique combination of features that enables and rewards large word formation. In addition, chance is used to make the outcome less predictable and more fun for players of all skill levels. The game apparatus includes a larger number of board spaces, a large number of letter tiles, and chance components (multiplier, bonus word, swap card and swap tiles chance types). The method of play uses a large number of letter tiles per player hand, and the ability to exchange letter tiles at the end of each turn. The basis of the word points is the word length which rewards large word formation. The multiplier chance types amplify the impact of forming large words on the player score, with multiplier values as high as 10 and as low as 10, distributed so lesser skilled players can win more often.

Children's cooperative edutainment board game
11969644 · 2024-04-30 · ·

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

Children's cooperative edutainment board game
11969644 · 2024-04-30 · ·

A cooperative board game played by a group of players includes a customizable playhouse, a game board having a plurality of defined areas each defined by a shape on the game board, a plurality of activities including Level 1, Level 2, Level 3, and Level 4 activities, wherein each level corresponds to one of the defined areas, a plurality of decks of dramatic play cards, wherein each of the plurality of decks corresponds to one of the levels, and an online map that can be accessed after completing a final activity in Level 4. Each player in the group of players completes each of the Level 1, Level 2, Level 3, and Level 4 activities in order, wherein the game is complete after each player completes the Level 4 final activity. The unique value propositions include self-discovery, a bird's eye view of the world, flexible and repeatable activities for endless outcomes, and an online community providing hindsight learning and real-world connection with others.

EDUCATIONAL GAME
20190308091 · 2019-10-10 ·

An educational tool is described. It includes a set of question cards relating to at least one strand of at least one subject area, where each card of the set of question cards containing at least one question. The tool further includes a game board defining a victory condition and a set of gameplay conditions, the set of gameplay conditions including at least one question trigger, each question trigger of the at least one question trigger instructing a user of the educational tool to select a card of the set of question cards and answer the at least one question contained. Also disclosed is a method of teaching a subject.

TOOL FOR REHABILITATING LANGUAGE SKILLS
20190304329 · 2019-10-03 ·

Methods of using a tool for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved.

Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.

Tiles on shapes puzzle game
10427028 · 2019-10-01 ·

A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay provides a means to simultaneously generate and solve puzzles. Play options include competitive or cooperative play, and may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle.